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Searched refs:sz_CMAP_pkt (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dbmv.cpp92 #define sz_CMAP_pkt 0x300 macro
921 graphOffset += sz_CMAP_pkt; // Skip palette data in DoBMVFrame()
922 length -= sz_CMAP_pkt; in DoBMVFrame()
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dbmv.cpp82 #define sz_CMAP_pkt 0x300 macro
1225 graphOffset += sz_CMAP_pkt; // Skip palette data in DoBMVFrame()
1226 length -= sz_CMAP_pkt; in DoBMVFrame()