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Searched refs:sz_bot (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_things.c1337 sprite->sz_bot = (sz_cut < rdraw_viewheight)? sz_cut : rdraw_viewheight; in R_Split_Sprite_over_FFloor()
1642 vis->sz_bot = (centeryfrac - FixedMul(vis->gz_bot - viewz, yscale)) >> FRACBITS; in R_ProjectSprite()
2117 if(vsp->sz_top > vid.height || vsp->sz_bot < 0) in R_Create_DrawNodes()
2134 || vsp->sz_bot < dnp->plane->highest_top) in R_Create_DrawNodes()
2220 if(dnp->sprite->sz_top > vsp->sz_bot || dnp->sprite->sz_bot < vsp->sz_top) in R_Create_DrawNodes()
3192 && spr->sz_bot < hb ) in R_DrawSprite()
3193 hb = spr->sz_bot; // a higher clip in R_DrawSprite()
H A Dr_defs.h1006 int sz_bot; member