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Searched refs:tableScopeLock (Results 1 – 2 of 2) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dcsteamnetworkingsockets.cpp253 TableScopeLock tableScopeLock( g_tables_lock ); in InternalGetConnectionByHandle() local
343 TableScopeLock tableScopeLock( g_tables_lock ); in GetPollGroupByHandle() local
445 TableScopeLock tableScopeLock( g_tables_lock ); in KillConnections() local
531 TableScopeLock tableScopeLock( g_tables_lock ); in BHasAnyConnections() local
542 TableScopeLock tableScopeLock( g_tables_lock ); in BHasAnyListenSockets() local
908 TableScopeLock tableScopeLock( g_tables_lock ); in AsyncCertRequestFinished() local
938 TableScopeLock tableScopeLock( g_tables_lock ); in CertRequestFailed() local
1232 TableScopeLock tableScopeLock( g_tables_lock ); in InternalCreatePollGroup() local
1242 …TableScopeLock tableScopeLock( g_tables_lock ); // We'll need to be able to remove the poll group … in DestroyPollGroup() local
H A Dsteamnetworkingsockets_connections.cpp458 …TableScopeLock tableScopeLock( g_tables_lock ); // NOTE: We can do this since listen sockets are p… in ~CSteamNetworkListenSocketBase() local