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Searched refs:tac_flags (Results 1 – 13 of 13) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_videoscreen.c122 pnew_txactrlblk->tac_flags = 0; in InitVideoScreen()
H A Dbh_track.c78 pnew_txactrlblk->tac_flags = 0; in TrackObjectBehaveInit()
H A Dbh_ltfx.c157 pnew_txactrlblk->tac_flags = 0; in LightFXBehaveInit()
H A Dbh_spcl.c129 pnew_txactrlblk->tac_flags = 0; in InitXenoMorphRoom()
H A Dbh_lnksw.c197 pnew_txactrlblk->tac_flags = 0; in LinkSwitchBehaveInit()
H A Dbh_binsw.c130 pnew_txactrlblk->tac_flags = 0; in BinarySwitchBehaveInit()
H A Dbh_light.c163 pnew_txactrlblk->tac_flags = 0; in InitPlacedLight()
H A Dpvisible.c1366 …pnew_txactrlblk->tac_flags = 0; … in InitInanimateObject()
H A Dbh_debri.c452 pnew_txactrlblk->tac_flags = 0; in SetupSimpleAnimation()
H A Dbh_types.c1042 pnew_txactrlblk->tac_flags = 0; in SimpleAnimationBehaveInit()
H A Dhmodel.c381 pnew_txactrlblk->tac_flags = 0; in Setup_Texture_Animation_For_Section()
H A Dweapons.c4239 pnew_txactrlblk->tac_flags = 0; in InitThisWeapon()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h929 int tac_flags; member