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Searched refs:tac_next (Results 1 – 17 of 17) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dobject.c209 taptr = taptr->tac_next; in DestroyActiveObject()
344 while(taptr_tmp->tac_next) in AddTxAnimBlock()
345 taptr_tmp = taptr_tmp->tac_next; in AddTxAnimBlock()
347 taptr_tmp->tac_next = taptr; in AddTxAnimBlock()
H A Dkshape.c2988 taptr = taptr->tac_next; in ControlTextureAnimation()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_types.c1060 pptxactrlblk = &pnew_txactrlblk->tac_next; in SimpleAnimationBehaveInit()
2994 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3023 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3057 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3292 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3319 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3341 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3373 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3426 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
3470 txactrl_next = txactrl->tac_next; in RemoveBehaviourStrategy()
H A Dhmodel.c346 TXACTRLBLK *tac_next; in Setup_Texture_Animation_For_Section() local
347 tac_next=this_section_data->tac_ptr; in Setup_Texture_Animation_For_Section()
348 while (tac_next) { in Setup_Texture_Animation_For_Section()
351 tac_temp=tac_next->tac_next; in Setup_Texture_Animation_For_Section()
352 DeallocateMem(tac_next); in Setup_Texture_Animation_For_Section()
353 tac_next=tac_temp; in Setup_Texture_Animation_For_Section()
591 TXACTRLBLK *tac_next; local
593 while (tac_next) {
596 tac_temp=tac_next->tac_next;
597 DeallocateMem(tac_next);
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H A Dbh_videoscreen.c130 pptxactrlblk = &pnew_txactrlblk->tac_next; in InitVideoScreen()
H A Dbh_track.c86 pptxactrlblk = &pnew_txactrlblk->tac_next; in TrackObjectBehaveInit()
H A Dbh_light.c31 tac=tac->tac_next; in SetTextureAnimationSequence()
171 pptxactrlblk = &pnew_txactrlblk->tac_next; in InitPlacedLight()
H A Dbh_ltfx.c170 pptxactrlblk = &pnew_txactrlblk->tac_next; in LightFXBehaveInit()
H A Dbh_spcl.c150 pptxactrlblk = &pnew_txactrlblk->tac_next; in InitXenoMorphRoom()
H A Dbh_lnksw.c223 pptxactrlblk = &pnew_txactrlblk->tac_next; in LinkSwitchBehaveInit()
H A Dbh_binsw.c154 pptxactrlblk = &pnew_txactrlblk->tac_next; in BinarySwitchBehaveInit()
H A Dbh_debri.c467 pptxactrlblk = &pnew_txactrlblk->tac_next; in SetupSimpleAnimation()
1065 tacb=tacb->tac_next; in MakeHierarchicalDebris()
H A Dpvisible.c1374 pptxactrlblk = &pnew_txactrlblk->tac_next; in InitInanimateObject()
H A Dplayer.c1351 txactrl_next = txactrl->tac_next; in DeInitialisePlayer()
H A Dweapons.c4254 pptxactrlblk = &pnew_txactrlblk->tac_next; in InitThisWeapon()
H A Dbh_marin.c15613 tacb=tacb->tac_next;
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h936 struct txactrlblk *tac_next; member