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Searched refs:tac_node (Results 1 – 13 of 13) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_videoscreen.c125 pnew_txactrlblk->tac_node = 0; in InitVideoScreen()
H A Dbh_track.c81 pnew_txactrlblk->tac_node = 0; in TrackObjectBehaveInit()
H A Dbh_ltfx.c160 pnew_txactrlblk->tac_node = 0; in LightFXBehaveInit()
H A Dbh_spcl.c132 pnew_txactrlblk->tac_node = 0; in InitXenoMorphRoom()
H A Dbh_lnksw.c200 pnew_txactrlblk->tac_node = 0; in LinkSwitchBehaveInit()
H A Dbh_binsw.c133 pnew_txactrlblk->tac_node = 0; in BinarySwitchBehaveInit()
H A Dbh_light.c166 pnew_txactrlblk->tac_node = 0; in InitPlacedLight()
H A Dpvisible.c1369 …pnew_txactrlblk->tac_node = 0; … in InitInanimateObject()
H A Dbh_debri.c455 pnew_txactrlblk->tac_node = 0; in SetupSimpleAnimation()
H A Dbh_types.c1045 pnew_txactrlblk->tac_node = 0; in SimpleAnimationBehaveInit()
H A Dhmodel.c384 pnew_txactrlblk->tac_node = 0; in Setup_Texture_Animation_For_Section()
H A Dweapons.c4242 pnew_txactrlblk->tac_node = 0; in InitThisWeapon()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h932 int tac_node; member