Searched refs:tac_node (Results 1 – 13 of 13) sorted by relevance
125 pnew_txactrlblk->tac_node = 0; in InitVideoScreen()
81 pnew_txactrlblk->tac_node = 0; in TrackObjectBehaveInit()
160 pnew_txactrlblk->tac_node = 0; in LightFXBehaveInit()
132 pnew_txactrlblk->tac_node = 0; in InitXenoMorphRoom()
200 pnew_txactrlblk->tac_node = 0; in LinkSwitchBehaveInit()
133 pnew_txactrlblk->tac_node = 0; in BinarySwitchBehaveInit()
166 pnew_txactrlblk->tac_node = 0; in InitPlacedLight()
1369 …pnew_txactrlblk->tac_node = 0; … in InitInanimateObject()
455 pnew_txactrlblk->tac_node = 0; in SetupSimpleAnimation()
1045 pnew_txactrlblk->tac_node = 0; in SimpleAnimationBehaveInit()
384 pnew_txactrlblk->tac_node = 0; in Setup_Texture_Animation_For_Section()
4242 pnew_txactrlblk->tac_node = 0; in InitThisWeapon()
932 int tac_node; member