Home
last modified time | relevance | path

Searched refs:tac_sequence (Results 1 – 17 of 17) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_binsw.c132 pnew_txactrlblk->tac_sequence = bs_tt->starts_on; in BinarySwitchBehaveInit()
396 bs_bhv->bs_tac->tac_sequence = 1; in BinarySwitchBehaveFun()
451 bs_bhv->bs_tac->tac_sequence = 0; in BinarySwitchBehaveFun()
528 bs_bhv->bs_tac->tac_sequence = bs_bhv->state ; in BinarySwitchBehaveFun()
639 bs_bhv->bs_tac->tac_sequence = bs_bhv->state ? 1 : 0; in BinarySwitchBehaveFun()
654 bs_bhv->bs_tac->tac_sequence = bs_bhv->state ? 1 : 0; in BinarySwitchBehaveFun()
703 bs_bhv->bs_tac->tac_sequence = 0; in BinarySwitchBehaveFun()
734 bs_bhv->bs_tac->tac_sequence = 1; in BinarySwitchBehaveFun()
878 bs_bhv->bs_tac->tac_sequence = block->txanim_sequence; in LoadStrategy_BinarySwitch()
917 block->txanim_sequence = bs_bhv->bs_tac->tac_sequence; in SaveStrategy_BinarySwitch()
H A Dbh_lnksw.c199 pnew_txactrlblk->tac_sequence = ls_tt->rest_state; in LinkSwitchBehaveInit()
455 ls_bhv->ls_tac->tac_sequence = 1; in LinkSwitchBehaveFun()
492 ls_bhv->ls_tac->tac_sequence = 0; in LinkSwitchBehaveFun()
541 ls_bhv->ls_tac->tac_sequence = ls_bhv->state ? 1 : 0; in LinkSwitchBehaveFun()
613 ls_bhv->ls_tac->tac_sequence = ls_bhv->state ? 1 : 0; in LinkSwitchBehaveFun()
633 ls_bhv->ls_tac->tac_sequence = ls_bhv->state ? 1 : 0; in LinkSwitchBehaveFun()
810 ls_bhv->ls_tac->tac_sequence = block->txanim_sequence; in LoadStrategy_LinkSwitch()
850 block->txanim_sequence = ls_bhv->ls_tac->tac_sequence; in SaveStrategy_LinkSwitch()
H A Dbh_videoscreen.c124 pnew_txactrlblk->tac_sequence = 0; in InitVideoScreen()
H A Dbh_track.c80 pnew_txactrlblk->tac_sequence = 0; in TrackObjectBehaveInit()
H A Dbh_light.c29 tac->tac_sequence=sequence; in SetTextureAnimationSequence()
165 pnew_txactrlblk->tac_sequence = 0; in InitPlacedLight()
H A Dbh_ltfx.c159 pnew_txactrlblk->tac_sequence = 0; in LightFXBehaveInit()
H A Dbh_spcl.c131 pnew_txactrlblk->tac_sequence = 0; in InitXenoMorphRoom()
H A Dbh_debri.c454 pnew_txactrlblk->tac_sequence = 0; in SetupSimpleAnimation()
1062 tacb->tac_sequence = 4; in MakeHierarchicalDebris()
H A Dpvisible.c1368 …pnew_txactrlblk->tac_sequence = 0; … in InitInanimateObject()
H A Dbh_types.c1044 pnew_txactrlblk->tac_sequence = 0; in SimpleAnimationBehaveInit()
H A Dbh_xeno.c4783 led->tac_ptr->tac_sequence = state ;
H A Dhmodel.c383 pnew_txactrlblk->tac_sequence = 0; in Setup_Texture_Animation_For_Section()
H A Dweapons.c4241 pnew_txactrlblk->tac_sequence = 0; in InitThisWeapon()
H A Dbh_marin.c15610 tacb->tac_sequence = state ;
/dports/security/p5-Authen-TacacsPlus/Authen-TacacsPlus-0.28/tacpluslib/
H A Dtac_client.c18 int tac_sequence; variable
37 hdr->seq_no=tac_sequence; in fill_tac_hdr()
179 tac_sequence=1; in init_tac_session()
344 tac_sequence=hdr.seq_no+1; in read_reply()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h931 int tac_sequence; member
/dports/games/avp/avp-20170505/src/
H A Dkshape.c2850 txah = GetTxAnimDataZ(shape, taptr->tac_item, taptr->tac_sequence); in GetTxAnimHeaderFromShape()
2986 *iptr = taptr->tac_sequence; in ControlTextureAnimation()