Searched refs:tac_sequence (Results 1 – 17 of 17) sorted by relevance
132 pnew_txactrlblk->tac_sequence = bs_tt->starts_on; in BinarySwitchBehaveInit()396 bs_bhv->bs_tac->tac_sequence = 1; in BinarySwitchBehaveFun()451 bs_bhv->bs_tac->tac_sequence = 0; in BinarySwitchBehaveFun()528 bs_bhv->bs_tac->tac_sequence = bs_bhv->state ; in BinarySwitchBehaveFun()639 bs_bhv->bs_tac->tac_sequence = bs_bhv->state ? 1 : 0; in BinarySwitchBehaveFun()654 bs_bhv->bs_tac->tac_sequence = bs_bhv->state ? 1 : 0; in BinarySwitchBehaveFun()703 bs_bhv->bs_tac->tac_sequence = 0; in BinarySwitchBehaveFun()734 bs_bhv->bs_tac->tac_sequence = 1; in BinarySwitchBehaveFun()878 bs_bhv->bs_tac->tac_sequence = block->txanim_sequence; in LoadStrategy_BinarySwitch()917 block->txanim_sequence = bs_bhv->bs_tac->tac_sequence; in SaveStrategy_BinarySwitch()
199 pnew_txactrlblk->tac_sequence = ls_tt->rest_state; in LinkSwitchBehaveInit()455 ls_bhv->ls_tac->tac_sequence = 1; in LinkSwitchBehaveFun()492 ls_bhv->ls_tac->tac_sequence = 0; in LinkSwitchBehaveFun()541 ls_bhv->ls_tac->tac_sequence = ls_bhv->state ? 1 : 0; in LinkSwitchBehaveFun()613 ls_bhv->ls_tac->tac_sequence = ls_bhv->state ? 1 : 0; in LinkSwitchBehaveFun()633 ls_bhv->ls_tac->tac_sequence = ls_bhv->state ? 1 : 0; in LinkSwitchBehaveFun()810 ls_bhv->ls_tac->tac_sequence = block->txanim_sequence; in LoadStrategy_LinkSwitch()850 block->txanim_sequence = ls_bhv->ls_tac->tac_sequence; in SaveStrategy_LinkSwitch()
124 pnew_txactrlblk->tac_sequence = 0; in InitVideoScreen()
80 pnew_txactrlblk->tac_sequence = 0; in TrackObjectBehaveInit()
29 tac->tac_sequence=sequence; in SetTextureAnimationSequence()165 pnew_txactrlblk->tac_sequence = 0; in InitPlacedLight()
159 pnew_txactrlblk->tac_sequence = 0; in LightFXBehaveInit()
131 pnew_txactrlblk->tac_sequence = 0; in InitXenoMorphRoom()
454 pnew_txactrlblk->tac_sequence = 0; in SetupSimpleAnimation()1062 tacb->tac_sequence = 4; in MakeHierarchicalDebris()
1368 …pnew_txactrlblk->tac_sequence = 0; … in InitInanimateObject()
1044 pnew_txactrlblk->tac_sequence = 0; in SimpleAnimationBehaveInit()
4783 led->tac_ptr->tac_sequence = state ;
383 pnew_txactrlblk->tac_sequence = 0; in Setup_Texture_Animation_For_Section()
4241 pnew_txactrlblk->tac_sequence = 0; in InitThisWeapon()
15610 tacb->tac_sequence = state ;
18 int tac_sequence; variable37 hdr->seq_no=tac_sequence; in fill_tac_hdr()179 tac_sequence=1; in init_tac_session()344 tac_sequence=hdr.seq_no+1; in read_reply()
931 int tac_sequence; member
2850 txah = GetTxAnimDataZ(shape, taptr->tac_item, taptr->tac_sequence); in GetTxAnimHeaderFromShape()2986 *iptr = taptr->tac_sequence; in ControlTextureAnimation()