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Searched refs:tac_txarray (Results 1 – 14 of 14) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_spcl.c133 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in InitXenoMorphRoom()
136 while(pnew_txactrlblk->tac_txarray[num_seq+1])num_seq++; in InitXenoMorphRoom()
H A Dbh_videoscreen.c126 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in InitVideoScreen()
H A Dbh_lnksw.c201 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in LinkSwitchBehaveInit()
204 while(pnew_txactrlblk->tac_txarray[num_seq+1])num_seq++; in LinkSwitchBehaveInit()
H A Dbh_binsw.c134 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in BinarySwitchBehaveInit()
137 while(pnew_txactrlblk->tac_txarray[num_seq+1])num_seq++; in BinarySwitchBehaveInit()
H A Dbh_track.c82 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(to_tt->shape_num, item_num); in TrackObjectBehaveInit()
H A Dbh_light.c167 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in InitPlacedLight()
175 while(pnew_txactrlblk->tac_txarray[num_seq+1])num_seq++; in InitPlacedLight()
H A Dbh_ltfx.c161 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in LightFXBehaveInit()
H A Dpvisible.c1370 …pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); … in InitInanimateObject()
H A Dbh_debri.c456 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in SetupSimpleAnimation()
H A Dbh_types.c1046 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in SimpleAnimationBehaveInit()
H A Dhmodel.c385 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shape_num, item_num); in Setup_Texture_Animation_For_Section()
H A Dweapons.c4243 pnew_txactrlblk->tac_txarray = GetTxAnimArrayZ(shapenum, item_num); in InitThisWeapon()
/dports/games/avp/avp-20170505/src/include/
H A Dshape.h933 int *tac_txarray; member
/dports/games/avp/avp-20170505/src/
H A Dkshape.c2984 iptr = taptr->tac_txarray; in ControlTextureAnimation()