Searched refs:tag_passes_update (Results 1 – 3 of 3) sorted by relevance
101 void tag_passes_update(Scene *scene, const vector<Pass> &passes_, bool update_passes = true);
674 void Film::tag_passes_update(Scene *scene, const vector<Pass> &passes_, bool update_passes) in tag_passes_update() function in Film
421 film->tag_passes_update(scene, prevpasses, false); in sync_film()730 scene->film->tag_passes_update(scene, passes); in sync_render_passes()