Searched refs:tailifhead (Results 1 – 5 of 5) sorted by relevance
485 if(self->features != NULL && self->features->tailifhead != NULL) in addFeature()486 shape->index = self->features->tailifhead->shape.index + 1; in addFeature()
678 node->tailifhead = NULL; in msTokenizeExpression()759 if(expression->tokens->tailifhead != NULL) /* this should never be NULL, but just in case */ in msTokenizeExpression()760 expression->tokens->tailifhead->next = node; /* put the node at the end of the list */ in msTokenizeExpression()766 expression->tokens->tailifhead = node; in msTokenizeExpression()
859 node->tailifhead = NULL; in insertFeatureList()866 if((*list)->tailifhead!=NULL) /* this should never be NULL, but just in case */ in insertFeatureList()867 (*list)->tailifhead->next=node; /* put the node at the end of the list */ in insertFeatureList()873 (*list)->tailifhead = node; in insertFeatureList()946 if(player->features != NULL && player->features->tailifhead != NULL) in loadFeature()947 shape->index = player->features->tailifhead->shape.index + 1; in loadFeature()
684 …struct listNode *tailifhead; /* this is the tail node in the list, if this is the head element, ot… member744 …struct tokenListNode *tailifhead; /* this is the tail node in the list if this is the head element… member
786 if(self->features != NULL && self->features->tailifhead != NULL) in layerObj_addFeature()787 shape->index = self->features->tailifhead->shape.index + 1; in layerObj_addFeature()