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Searched refs:takedamage (Results 1 – 25 of 1187) sorted by relevance

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/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_misc.c159 gib->takedamage = DAMAGE_YES; in ThrowGib()
201 self->takedamage = DAMAGE_NO; in ThrowClientHead()
259 chunk->takedamage = DAMAGE_YES; in ThrowDebris()
708 self->takedamage = DAMAGE_NO; in func_explosive_explode()
1086 ent->takedamage = DAMAGE_NO; in SP_misc_watersplash()
1110 ent->takedamage = DAMAGE_NO; in SP_misc_electroflash()
1259 ent->takedamage = DAMAGE_NO; in SP_misc_rednode()
1340 ent->takedamage = DAMAGE_NO; in SP_misc_bluenode()
1401 ent->takedamage = DAMAGE_NO; in SP_misc_redspidernode()
1460 ent->takedamage = DAMAGE_NO; in SP_misc_bluespidernode()
[all …]
H A Dg_weapon.c53 if(tr.ent->takedamage) in fire_punch()
173 if (tr.ent->takedamage) in fire_lead()
277 if (other->takedamage) in blaster_touch()
319 if (other->takedamage) in blasterball_touch()
360 if (other->takedamage) in alienblasterball_touch()
540 if (other->takedamage) in rocket_touch()
623 if (other->takedamage) in stinger_touch()
1434 if (!ent->takedamage) in smartgrenade_think()
1513 if (!ent->takedamage) in prox_think()
1695 if (other->takedamage) in bomb_touch()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_misc.c159 gib->takedamage = DAMAGE_YES; in ThrowGib()
201 self->takedamage = DAMAGE_NO; in ThrowClientHead()
259 chunk->takedamage = DAMAGE_YES; in ThrowDebris()
708 self->takedamage = DAMAGE_NO; in func_explosive_explode()
1086 ent->takedamage = DAMAGE_NO; in SP_misc_watersplash()
1110 ent->takedamage = DAMAGE_NO; in SP_misc_electroflash()
1259 ent->takedamage = DAMAGE_NO; in SP_misc_rednode()
1340 ent->takedamage = DAMAGE_NO; in SP_misc_bluenode()
1401 ent->takedamage = DAMAGE_NO; in SP_misc_redspidernode()
1460 ent->takedamage = DAMAGE_NO; in SP_misc_bluespidernode()
[all …]
H A Dg_weapon.c53 if(tr.ent->takedamage) in fire_punch()
173 if (tr.ent->takedamage) in fire_lead()
277 if (other->takedamage) in blaster_touch()
319 if (other->takedamage) in blasterball_touch()
360 if (other->takedamage) in alienblasterball_touch()
540 if (other->takedamage) in rocket_touch()
623 if (other->takedamage) in stinger_touch()
1434 if (!ent->takedamage) in smartgrenade_think()
1513 if (!ent->takedamage) in prox_think()
1695 if (other->takedamage) in bomb_touch()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_weapon.c193 if( traceEnt->takedamage ) in meleeAttack()
243 if( traceEnt->takedamage ) in bulletFire()
353 if( traceEnt->takedamage ) in massDriverFire()
506 if( traceEnt->takedamage ) in lasGunFire()
539 if( traceEnt->takedamage ) in painSawFire()
560 if( traceEnt->takedamage ) in painSawFire()
622 if( traceEnt->takedamage ) in teslaFire()
803 if( !traceEnt->takedamage ) in CheckVenomAttack()
875 if( !traceEnt->takedamage ) in CheckGrabAttack()
1295 if( !traceEnt->takedamage ) in CheckPounceAttack()
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dmortar.qc70 if(directhitentity.takedamage == DAMAGE_AIM)
78 this.takedamage = DAMAGE_NO;
95 if(directhitentity.takedamage == DAMAGE_AIM)
103 this.takedamage = DAMAGE_NO;
148 …if(toucher.takedamage == DAMAGE_AIM || WEP_CVAR_PRI(mortar, type) == 0) // always explode when hit…
159 …else if(WEP_CVAR_PRI(mortar, type) == 2 && (!toucher || (toucher.takedamage != DAMAGE_AIM && touch…
180 …if(toucher.takedamage == DAMAGE_AIM || WEP_CVAR_SEC(mortar, type) == 0) // always explode when hit…
195 …else if(WEP_CVAR_SEC(mortar, type) == 2 && (!toucher || (toucher.takedamage != DAMAGE_AIM && touch…
240 gren.takedamage = DAMAGE_YES;
290 gren.takedamage = DAMAGE_YES;
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dmatrix_findtarget.c32 if (!ent->takedamage) in Matrix_FindTarget()
74 if (!blip->takedamage) in Matrix_SniperZoom()
182 if (!blip->takedamage) in MatrixSniperHud()
229 if(tr.ent->takedamage) in MatrixSniperHud()
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/func/
H A Dbutton.qc28 this.takedamage = DAMAGE_YES; // can be shot again
41 this.takedamage = DAMAGE_NO; // will be reset upon return
60 this.takedamage = DAMAGE_YES; // can be shot again
132 this.takedamage = DAMAGE_YES;
H A Ddoor.qc33 && (blocker.takedamage != DAMAGE_NO)
46 if((this.dmg) && (blocker.takedamage == DAMAGE_YES)) // Shall we bite?
53 && (blocker.takedamage == DAMAGE_NO)
81 if((this.dmg) && (blocker.takedamage != DAMAGE_NO)) // Shall we bite?
118 this.takedamage = DAMAGE_YES;
278 this.owner.takedamage = DAMAGE_NO; // wil be reset upon return
323 if((this.dmg) && (blocker.takedamage == DAMAGE_YES)) // Shall we bite?
328 if(IS_DEAD(blocker) && (blocker.takedamage == DAMAGE_NO))
342 if((this.dmg) && (blocker.takedamage != DAMAGE_NO)) // Shall we bite?
378 this.takedamage = DAMAGE_YES;
[all …]
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/
H A Dmulti.qc11 this.takedamage = DAMAGE_YES;
43 this.takedamage = DAMAGE_NO;
103 if(!this.takedamage)
124 this.takedamage = DAMAGE_YES;
174 this.takedamage = DAMAGE_YES;
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_props.c660 ent->takedamage = qtrue; in SP_Props_Bench()
673 ent->takedamage = qfalse; in props_radio_die()
700 ent->takedamage = qtrue; in SP_Props_Radio()
720 ent->takedamage = qfalse; in props_radio_dieSEVEN()
759 ent->takedamage = qtrue; in SP_Props_RadioSEVEN()
786 ent->takedamage = qfalse; in props_locker_tall_die()
810 ent->takedamage = qtrue; in SP_Props_Locker_Tall()
1543 ent->takedamage = qtrue; in SP_Props_Chair()
1597 ent->takedamage = qtrue; in SP_Props_ChairHiback()
1649 ent->takedamage = qtrue; in SP_Props_ChairSide()
[all …]
/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/
H A Dm_monsters.qc37 self.takedamage = DAMAGE_AIM;
69 self.takedamage = DAMAGE_NO;
113 self.takedamage = DAMAGE_NO;
121 self.takedamage = DAMAGE_AIM;
196 self.takedamage = DAMAGE_AIM;
283 self.takedamage = DAMAGE_AIM;
382 self.takedamage = DAMAGE_AIM;
/dports/games/quake2-psychomod/psychomod/src/
H A Dg_misc.c140 gib->takedamage = DAMAGE_YES; in ThrowGib()
203 gib->takedamage = DAMAGE_YES; in ThrowGibHead()
255 self->takedamage = DAMAGE_YES; in ThrowHead()
321 self->takedamage = DAMAGE_NO; in ThrowClientHead()
382 head->takedamage = DAMAGE_NO; in ThrowClientHeadNew()
453 flare->takedamage = DAMAGE_NO; in SP_LensFlare()
519 flare->takedamage = DAMAGE_NO; in SunFlareChild()
544 flare->takedamage = DAMAGE_NO; in SP_SunFlare()
738 chunk->takedamage = DAMAGE_NO; in FootPrint()
780 chunk->takedamage = DAMAGE_NO; in BulletMark()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_missile.c238 ent->takedamage = qfalse; in G_ExplodeMissile()
260 if ( ent->takedamage ) in G_RunStuckMissile()
370 if ( !other->takedamage && in G_MissileImpact()
418 if (otherOwner->takedamage && otherOwner->client && otherOwner->client->ps.duelInProgress && in G_MissileImpact()
426 if (other->takedamage && other->client && other->client->ps.duelInProgress && in G_MissileImpact()
498 if (other->takedamage && other->client && in G_MissileImpact()
570 if (otherOwner->takedamage && otherOwner->client && in G_MissileImpact()
646 if ( !other->takedamage && ( ent->s.eFlags & EF_MISSILE_STICK ) ) in G_MissileImpact()
654 if (other->takedamage && !isKnockedSaber) { in G_MissileImpact()
769 if ( other->takedamage && other->client && !isKnockedSaber ) { in G_MissileImpact()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_newfnc.c48 self->takedamage = DAMAGE_NO; in fd_secret_killed()
50 if (self->flags & FL_TEAMSLAVE && self->teammaster && self->teammaster->takedamage != DAMAGE_NO) in fd_secret_killed()
109 self->takedamage = DAMAGE_YES; in fd_secret_done()
244 ent->takedamage = DAMAGE_YES; in SP_func_door_secret2()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_newfnc.c48 self->takedamage = DAMAGE_NO; in fd_secret_killed()
50 if (self->flags & FL_TEAMSLAVE && self->teammaster && self->teammaster->takedamage != DAMAGE_NO) in fd_secret_killed()
109 self->takedamage = DAMAGE_YES; in fd_secret_done()
249 ent->takedamage = DAMAGE_YES; in SP_func_door_secret2()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dbuttons.qc27 self.takedamage = DAMAGE_YES; // can be shot again
66 self.takedamage = DAMAGE_NO; // wil be reset upon return
124 self.takedamage = DAMAGE_YES;
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dbuttons.qc27 self.takedamage = DAMAGE_YES; // can be shot again
66 self.takedamage = DAMAGE_NO; // wil be reset upon return
124 self.takedamage = DAMAGE_YES;
/dports/games/qcc/send/v101qc/
H A Dbuttons.qc27 self.takedamage = DAMAGE_YES; // can be shot again
66 self.takedamage = DAMAGE_NO; // wil be reset upon return
124 self.takedamage = DAMAGE_YES;
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dbuttons.qc27 self.takedamage = DAMAGE_YES; // can be shot again
66 self.takedamage = DAMAGE_NO; // wil be reset upon return
124 self.takedamage = DAMAGE_YES;
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dbuttons.qc27 self.takedamage = DAMAGE_YES; // can be shot again
66 self.takedamage = DAMAGE_NO; // wil be reset upon return
124 self.takedamage = DAMAGE_YES;
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_props.c651 ent->takedamage = qtrue; in SP_Props_Bench()
664 ent->takedamage = qfalse; in props_radio_die()
691 ent->takedamage = qtrue; in SP_Props_Radio()
711 ent->takedamage = qfalse; in props_radio_dieSEVEN()
750 ent->takedamage = qtrue; in SP_Props_RadioSEVEN()
777 ent->takedamage = qfalse; in props_locker_tall_die()
801 ent->takedamage = qtrue; in SP_Props_Locker_Tall()
1575 ent->takedamage = qtrue; in SP_Props_Chair()
1636 ent->takedamage = qtrue; in SP_Props_GenericChair()
1838 ent->takedamage = qtrue; in SP_Props_Desklamp()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_weapon.c91 if ( traceEnt->takedamage && traceEnt->client ) { in CheckGauntletAttack()
98 if ( !traceEnt->takedamage) { in CheckGauntletAttack()
194 if ( traceEnt->takedamage && traceEnt->client ) { in Bullet_Fire()
206 if ( traceEnt->takedamage) { in Bullet_Fire()
286 if ( traceEnt->takedamage) { in ShotgunPellet()
470 if ( traceEnt->takedamage ) { in weapon_railgun_fire()
647 if ( traceEnt->takedamage) { in Weapon_LightningFire()
674 if ( traceEnt->takedamage && traceEnt->client ) { in Weapon_LightningFire()
747 if( !target->takedamage ) { in LogAccuracyHit()
927 if (!ent->takedamage) { in KamikazeRadiusDamage()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_weapon.c91 if ( traceEnt->takedamage && traceEnt->client ) { in CheckGauntletAttack()
98 if ( !traceEnt->takedamage) { in CheckGauntletAttack()
194 if ( traceEnt->takedamage && traceEnt->client ) { in Bullet_Fire()
206 if ( traceEnt->takedamage) { in Bullet_Fire()
286 if ( traceEnt->takedamage) { in ShotgunPellet()
470 if ( traceEnt->takedamage ) { in weapon_railgun_fire()
647 if ( traceEnt->takedamage) { in Weapon_LightningFire()
674 if ( traceEnt->takedamage && traceEnt->client ) { in Weapon_LightningFire()
747 if( !target->takedamage ) { in LogAccuracyHit()
927 if (!ent->takedamage) { in KamikazeRadiusDamage()
/dports/games/evq3/evq3/code/game/
H A Dg_weapon.c91 if ( traceEnt->takedamage && traceEnt->client ) { in CheckGauntletAttack()
98 if ( !traceEnt->takedamage) { in CheckGauntletAttack()
194 if ( traceEnt->takedamage && traceEnt->client ) { in Bullet_Fire()
206 if ( traceEnt->takedamage) { in Bullet_Fire()
286 if ( traceEnt->takedamage) { in ShotgunPellet()
470 if ( traceEnt->takedamage ) { in weapon_railgun_fire()
647 if ( traceEnt->takedamage) { in Weapon_LightningFire()
674 if ( traceEnt->takedamage && traceEnt->client ) { in Weapon_LightningFire()
747 if( !target->takedamage ) { in LogAccuracyHit()
927 if (!ent->takedamage) { in KamikazeRadiusDamage()

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