/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_misc.c | 159 gib->takedamage = DAMAGE_YES; in ThrowGib() 201 self->takedamage = DAMAGE_NO; in ThrowClientHead() 259 chunk->takedamage = DAMAGE_YES; in ThrowDebris() 708 self->takedamage = DAMAGE_NO; in func_explosive_explode() 1086 ent->takedamage = DAMAGE_NO; in SP_misc_watersplash() 1110 ent->takedamage = DAMAGE_NO; in SP_misc_electroflash() 1259 ent->takedamage = DAMAGE_NO; in SP_misc_rednode() 1340 ent->takedamage = DAMAGE_NO; in SP_misc_bluenode() 1401 ent->takedamage = DAMAGE_NO; in SP_misc_redspidernode() 1460 ent->takedamage = DAMAGE_NO; in SP_misc_bluespidernode() [all …]
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H A D | g_weapon.c | 53 if(tr.ent->takedamage) in fire_punch() 173 if (tr.ent->takedamage) in fire_lead() 277 if (other->takedamage) in blaster_touch() 319 if (other->takedamage) in blasterball_touch() 360 if (other->takedamage) in alienblasterball_touch() 540 if (other->takedamage) in rocket_touch() 623 if (other->takedamage) in stinger_touch() 1434 if (!ent->takedamage) in smartgrenade_think() 1513 if (!ent->takedamage) in prox_think() 1695 if (other->takedamage) in bomb_touch() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_misc.c | 159 gib->takedamage = DAMAGE_YES; in ThrowGib() 201 self->takedamage = DAMAGE_NO; in ThrowClientHead() 259 chunk->takedamage = DAMAGE_YES; in ThrowDebris() 708 self->takedamage = DAMAGE_NO; in func_explosive_explode() 1086 ent->takedamage = DAMAGE_NO; in SP_misc_watersplash() 1110 ent->takedamage = DAMAGE_NO; in SP_misc_electroflash() 1259 ent->takedamage = DAMAGE_NO; in SP_misc_rednode() 1340 ent->takedamage = DAMAGE_NO; in SP_misc_bluenode() 1401 ent->takedamage = DAMAGE_NO; in SP_misc_redspidernode() 1460 ent->takedamage = DAMAGE_NO; in SP_misc_bluespidernode() [all …]
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H A D | g_weapon.c | 53 if(tr.ent->takedamage) in fire_punch() 173 if (tr.ent->takedamage) in fire_lead() 277 if (other->takedamage) in blaster_touch() 319 if (other->takedamage) in blasterball_touch() 360 if (other->takedamage) in alienblasterball_touch() 540 if (other->takedamage) in rocket_touch() 623 if (other->takedamage) in stinger_touch() 1434 if (!ent->takedamage) in smartgrenade_think() 1513 if (!ent->takedamage) in prox_think() 1695 if (other->takedamage) in bomb_touch() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_weapon.c | 193 if( traceEnt->takedamage ) in meleeAttack() 243 if( traceEnt->takedamage ) in bulletFire() 353 if( traceEnt->takedamage ) in massDriverFire() 506 if( traceEnt->takedamage ) in lasGunFire() 539 if( traceEnt->takedamage ) in painSawFire() 560 if( traceEnt->takedamage ) in painSawFire() 622 if( traceEnt->takedamage ) in teslaFire() 803 if( !traceEnt->takedamage ) in CheckVenomAttack() 875 if( !traceEnt->takedamage ) in CheckGrabAttack() 1295 if( !traceEnt->takedamage ) in CheckPounceAttack() [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/ |
H A D | mortar.qc | 70 if(directhitentity.takedamage == DAMAGE_AIM) 78 this.takedamage = DAMAGE_NO; 95 if(directhitentity.takedamage == DAMAGE_AIM) 103 this.takedamage = DAMAGE_NO; 148 …if(toucher.takedamage == DAMAGE_AIM || WEP_CVAR_PRI(mortar, type) == 0) // always explode when hit… 159 …else if(WEP_CVAR_PRI(mortar, type) == 2 && (!toucher || (toucher.takedamage != DAMAGE_AIM && touch… 180 …if(toucher.takedamage == DAMAGE_AIM || WEP_CVAR_SEC(mortar, type) == 0) // always explode when hit… 195 …else if(WEP_CVAR_SEC(mortar, type) == 2 && (!toucher || (toucher.takedamage != DAMAGE_AIM && touch… 240 gren.takedamage = DAMAGE_YES; 290 gren.takedamage = DAMAGE_YES;
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | matrix_findtarget.c | 32 if (!ent->takedamage) in Matrix_FindTarget() 74 if (!blip->takedamage) in Matrix_SniperZoom() 182 if (!blip->takedamage) in MatrixSniperHud() 229 if(tr.ent->takedamage) in MatrixSniperHud()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/func/ |
H A D | button.qc | 28 this.takedamage = DAMAGE_YES; // can be shot again 41 this.takedamage = DAMAGE_NO; // will be reset upon return 60 this.takedamage = DAMAGE_YES; // can be shot again 132 this.takedamage = DAMAGE_YES;
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H A D | door.qc | 33 && (blocker.takedamage != DAMAGE_NO) 46 if((this.dmg) && (blocker.takedamage == DAMAGE_YES)) // Shall we bite? 53 && (blocker.takedamage == DAMAGE_NO) 81 if((this.dmg) && (blocker.takedamage != DAMAGE_NO)) // Shall we bite? 118 this.takedamage = DAMAGE_YES; 278 this.owner.takedamage = DAMAGE_NO; // wil be reset upon return 323 if((this.dmg) && (blocker.takedamage == DAMAGE_YES)) // Shall we bite? 328 if(IS_DEAD(blocker) && (blocker.takedamage == DAMAGE_NO)) 342 if((this.dmg) && (blocker.takedamage != DAMAGE_NO)) // Shall we bite? 378 this.takedamage = DAMAGE_YES; [all …]
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | multi.qc | 11 this.takedamage = DAMAGE_YES; 43 this.takedamage = DAMAGE_NO; 103 if(!this.takedamage) 124 this.takedamage = DAMAGE_YES; 174 this.takedamage = DAMAGE_YES;
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_props.c | 660 ent->takedamage = qtrue; in SP_Props_Bench() 673 ent->takedamage = qfalse; in props_radio_die() 700 ent->takedamage = qtrue; in SP_Props_Radio() 720 ent->takedamage = qfalse; in props_radio_dieSEVEN() 759 ent->takedamage = qtrue; in SP_Props_RadioSEVEN() 786 ent->takedamage = qfalse; in props_locker_tall_die() 810 ent->takedamage = qtrue; in SP_Props_Locker_Tall() 1543 ent->takedamage = qtrue; in SP_Props_Chair() 1597 ent->takedamage = qtrue; in SP_Props_ChairHiback() 1649 ent->takedamage = qtrue; in SP_Props_ChairSide() [all …]
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/dports/games/quake-dpmod/quake-dpmod-20130301/dpmod/qc/ |
H A D | m_monsters.qc | 37 self.takedamage = DAMAGE_AIM; 69 self.takedamage = DAMAGE_NO; 113 self.takedamage = DAMAGE_NO; 121 self.takedamage = DAMAGE_AIM; 196 self.takedamage = DAMAGE_AIM; 283 self.takedamage = DAMAGE_AIM; 382 self.takedamage = DAMAGE_AIM;
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | g_misc.c | 140 gib->takedamage = DAMAGE_YES; in ThrowGib() 203 gib->takedamage = DAMAGE_YES; in ThrowGibHead() 255 self->takedamage = DAMAGE_YES; in ThrowHead() 321 self->takedamage = DAMAGE_NO; in ThrowClientHead() 382 head->takedamage = DAMAGE_NO; in ThrowClientHeadNew() 453 flare->takedamage = DAMAGE_NO; in SP_LensFlare() 519 flare->takedamage = DAMAGE_NO; in SunFlareChild() 544 flare->takedamage = DAMAGE_NO; in SP_SunFlare() 738 chunk->takedamage = DAMAGE_NO; in FootPrint() 780 chunk->takedamage = DAMAGE_NO; in BulletMark() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_missile.c | 238 ent->takedamage = qfalse; in G_ExplodeMissile() 260 if ( ent->takedamage ) in G_RunStuckMissile() 370 if ( !other->takedamage && in G_MissileImpact() 418 if (otherOwner->takedamage && otherOwner->client && otherOwner->client->ps.duelInProgress && in G_MissileImpact() 426 if (other->takedamage && other->client && other->client->ps.duelInProgress && in G_MissileImpact() 498 if (other->takedamage && other->client && in G_MissileImpact() 570 if (otherOwner->takedamage && otherOwner->client && in G_MissileImpact() 646 if ( !other->takedamage && ( ent->s.eFlags & EF_MISSILE_STICK ) ) in G_MissileImpact() 654 if (other->takedamage && !isKnockedSaber) { in G_MissileImpact() 769 if ( other->takedamage && other->client && !isKnockedSaber ) { in G_MissileImpact() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_newfnc.c | 48 self->takedamage = DAMAGE_NO; in fd_secret_killed() 50 if (self->flags & FL_TEAMSLAVE && self->teammaster && self->teammaster->takedamage != DAMAGE_NO) in fd_secret_killed() 109 self->takedamage = DAMAGE_YES; in fd_secret_done() 244 ent->takedamage = DAMAGE_YES; in SP_func_door_secret2()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_newfnc.c | 48 self->takedamage = DAMAGE_NO; in fd_secret_killed() 50 if (self->flags & FL_TEAMSLAVE && self->teammaster && self->teammaster->takedamage != DAMAGE_NO) in fd_secret_killed() 109 self->takedamage = DAMAGE_YES; in fd_secret_done() 249 ent->takedamage = DAMAGE_YES; in SP_func_door_secret2()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/ |
H A D | buttons.qc | 27 self.takedamage = DAMAGE_YES; // can be shot again 66 self.takedamage = DAMAGE_NO; // wil be reset upon return 124 self.takedamage = DAMAGE_YES;
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/dports/games/quake-source/quake-source-1.01_1/qw/ |
H A D | buttons.qc | 27 self.takedamage = DAMAGE_YES; // can be shot again 66 self.takedamage = DAMAGE_NO; // wil be reset upon return 124 self.takedamage = DAMAGE_YES;
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/dports/games/qcc/send/v101qc/ |
H A D | buttons.qc | 27 self.takedamage = DAMAGE_YES; // can be shot again 66 self.takedamage = DAMAGE_NO; // wil be reset upon return 124 self.takedamage = DAMAGE_YES;
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/dports/games/quake-data/quake-data-1.0.6_2/qw/ |
H A D | buttons.qc | 27 self.takedamage = DAMAGE_YES; // can be shot again 66 self.takedamage = DAMAGE_NO; // wil be reset upon return 124 self.takedamage = DAMAGE_YES;
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/dports/games/quake-source/quake-source-1.01_1/send/v101qc/ |
H A D | buttons.qc | 27 self.takedamage = DAMAGE_YES; // can be shot again 66 self.takedamage = DAMAGE_NO; // wil be reset upon return 124 self.takedamage = DAMAGE_YES;
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_props.c | 651 ent->takedamage = qtrue; in SP_Props_Bench() 664 ent->takedamage = qfalse; in props_radio_die() 691 ent->takedamage = qtrue; in SP_Props_Radio() 711 ent->takedamage = qfalse; in props_radio_dieSEVEN() 750 ent->takedamage = qtrue; in SP_Props_RadioSEVEN() 777 ent->takedamage = qfalse; in props_locker_tall_die() 801 ent->takedamage = qtrue; in SP_Props_Locker_Tall() 1575 ent->takedamage = qtrue; in SP_Props_Chair() 1636 ent->takedamage = qtrue; in SP_Props_GenericChair() 1838 ent->takedamage = qtrue; in SP_Props_Desklamp() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_weapon.c | 91 if ( traceEnt->takedamage && traceEnt->client ) { in CheckGauntletAttack() 98 if ( !traceEnt->takedamage) { in CheckGauntletAttack() 194 if ( traceEnt->takedamage && traceEnt->client ) { in Bullet_Fire() 206 if ( traceEnt->takedamage) { in Bullet_Fire() 286 if ( traceEnt->takedamage) { in ShotgunPellet() 470 if ( traceEnt->takedamage ) { in weapon_railgun_fire() 647 if ( traceEnt->takedamage) { in Weapon_LightningFire() 674 if ( traceEnt->takedamage && traceEnt->client ) { in Weapon_LightningFire() 747 if( !target->takedamage ) { in LogAccuracyHit() 927 if (!ent->takedamage) { in KamikazeRadiusDamage()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_weapon.c | 91 if ( traceEnt->takedamage && traceEnt->client ) { in CheckGauntletAttack() 98 if ( !traceEnt->takedamage) { in CheckGauntletAttack() 194 if ( traceEnt->takedamage && traceEnt->client ) { in Bullet_Fire() 206 if ( traceEnt->takedamage) { in Bullet_Fire() 286 if ( traceEnt->takedamage) { in ShotgunPellet() 470 if ( traceEnt->takedamage ) { in weapon_railgun_fire() 647 if ( traceEnt->takedamage) { in Weapon_LightningFire() 674 if ( traceEnt->takedamage && traceEnt->client ) { in Weapon_LightningFire() 747 if( !target->takedamage ) { in LogAccuracyHit() 927 if (!ent->takedamage) { in KamikazeRadiusDamage()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_weapon.c | 91 if ( traceEnt->takedamage && traceEnt->client ) { in CheckGauntletAttack() 98 if ( !traceEnt->takedamage) { in CheckGauntletAttack() 194 if ( traceEnt->takedamage && traceEnt->client ) { in Bullet_Fire() 206 if ( traceEnt->takedamage) { in Bullet_Fire() 286 if ( traceEnt->takedamage) { in ShotgunPellet() 470 if ( traceEnt->takedamage ) { in weapon_railgun_fire() 647 if ( traceEnt->takedamage) { in Weapon_LightningFire() 674 if ( traceEnt->takedamage && traceEnt->client ) { in Weapon_LightningFire() 747 if( !target->takedamage ) { in LogAccuracyHit() 927 if (!ent->takedamage) { in KamikazeRadiusDamage()
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