Searched refs:tank_health (Results 1 – 1 of 1) sorted by relevance
515 int weapon_number = 1, item_number = 1, tank_health = 1; in Game_Client() local660 SAFE_WRITE(socket_number, "HEALTH %d", tank_health) in Game_Client()661 tank_health++; in Game_Client()662 if (tank_health >= env.numGamePlayers) in Game_Client()663 tank_health = 0; in Game_Client()