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Searched refs:taptr (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dobject.c177 TXACTRLBLK *taptr; in DestroyActiveObject() local
203 taptr = dblockptr->ObTxAnimCtrlBlks; in DestroyActiveObject()
205 while(taptr) { in DestroyActiveObject()
207 DeallocateTxAnimBlock(taptr); in DestroyActiveObject()
209 taptr = taptr->tac_next; in DestroyActiveObject()
333 void AddTxAnimBlock(DISPLAYBLOCK *dptr, TXACTRLBLK *taptr) in AddTxAnimBlock() argument
347 taptr_tmp->tac_next = taptr; in AddTxAnimBlock()
351 else dptr->ObTxAnimCtrlBlks = taptr; in AddTxAnimBlock()
H A Dkshape.c2850 txah = GetTxAnimDataZ(shape, taptr->tac_item, taptr->tac_sequence); in GetTxAnimHeaderFromShape()
2856 taptr->tac_txah.txa_flags = txah->txa_flags; in GetTxAnimHeaderFromShape()
2963 TXACTRLBLK *taptr; in ControlTextureAnimation() local
2968 taptr = dptr->ObTxAnimCtrlBlks; in ControlTextureAnimation()
2970 while(taptr) in ControlTextureAnimation()
2973 LOCALASSERT(&(taptr->tac_txah)); in ControlTextureAnimation()
2974 UpdateTxAnim(&taptr->tac_txah); in ControlTextureAnimation()
2978 txah = taptr->tac_txah_s; in ControlTextureAnimation()
2984 iptr = taptr->tac_txarray; in ControlTextureAnimation()
2986 *iptr = taptr->tac_sequence; in ControlTextureAnimation()
[all …]
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h2026 void AddTxAnimBlock(DISPLAYBLOCK *dptr, TXACTRLBLK *taptr);
2027 TXANIMHEADER* GetTxAnimHeaderFromShape(TXACTRLBLK *taptr, int shape);