Searched refs:taptr (Results 1 – 3 of 3) sorted by relevance
177 TXACTRLBLK *taptr; in DestroyActiveObject() local203 taptr = dblockptr->ObTxAnimCtrlBlks; in DestroyActiveObject()205 while(taptr) { in DestroyActiveObject()207 DeallocateTxAnimBlock(taptr); in DestroyActiveObject()209 taptr = taptr->tac_next; in DestroyActiveObject()333 void AddTxAnimBlock(DISPLAYBLOCK *dptr, TXACTRLBLK *taptr) in AddTxAnimBlock() argument347 taptr_tmp->tac_next = taptr; in AddTxAnimBlock()351 else dptr->ObTxAnimCtrlBlks = taptr; in AddTxAnimBlock()
2850 txah = GetTxAnimDataZ(shape, taptr->tac_item, taptr->tac_sequence); in GetTxAnimHeaderFromShape()2856 taptr->tac_txah.txa_flags = txah->txa_flags; in GetTxAnimHeaderFromShape()2963 TXACTRLBLK *taptr; in ControlTextureAnimation() local2968 taptr = dptr->ObTxAnimCtrlBlks; in ControlTextureAnimation()2970 while(taptr) in ControlTextureAnimation()2973 LOCALASSERT(&(taptr->tac_txah)); in ControlTextureAnimation()2974 UpdateTxAnim(&taptr->tac_txah); in ControlTextureAnimation()2978 txah = taptr->tac_txah_s; in ControlTextureAnimation()2984 iptr = taptr->tac_txarray; in ControlTextureAnimation()2986 *iptr = taptr->tac_sequence; in ControlTextureAnimation()[all …]
2026 void AddTxAnimBlock(DISPLAYBLOCK *dptr, TXACTRLBLK *taptr);2027 TXANIMHEADER* GetTxAnimHeaderFromShape(TXACTRLBLK *taptr, int shape);