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Searched refs:target1Obj (Results 1 – 10 of 10) sorted by relevance

/dports/emulators/mgba/mgba-0.9.2/include/mgba/internal/gba/renderers/
H A Dvideo-software.h92 unsigned target1Obj; member
H A Dgl.h171 unsigned target1Obj; member
/dports/games/libretro-mgba/mgba-6186d45/include/mgba/internal/gba/renderers/
H A Dvideo-software.h101 unsigned target1Obj; member
H A Dgl.h170 unsigned target1Obj; member
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dsoftware-obj.c149 …indowControlIsBlendEnable(renderer->currentWindow.packed) && renderer->target1Obj && renderer->ble… in GBAVideoSoftwareRendererPreprocessSprite()
165 int variant = renderer->target1Obj && in GBAVideoSoftwareRendererPreprocessSprite()
168 …if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT || (renderer->target1Obj && re… in GBAVideoSoftwareRendererPreprocessSprite()
H A Dgl.c1639 renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value); in GBAVideoGLRendererWriteBLDCNT()
1737 …(renderer->target1Obj || GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) | (rende… in GBAVideoGLRendererDrawSprite()
1802 …(renderer->target1Obj || GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) | (rende… in GBAVideoGLRendererDrawSprite()
H A Dvideo-software.c102 softwareRenderer->target1Obj = 0; in GBAVideoSoftwareRendererReset()
821 renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value); in GBAVideoSoftwareRendererWriteBLDCNT()
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dsoftware-obj.c149 …indowControlIsBlendEnable(renderer->currentWindow.packed) && renderer->target1Obj && renderer->ble… in GBAVideoSoftwareRendererPreprocessSprite()
165 int variant = renderer->target1Obj && in GBAVideoSoftwareRendererPreprocessSprite()
168 …if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT || (renderer->target1Obj && re… in GBAVideoSoftwareRendererPreprocessSprite()
H A Dgl.c1589 renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value); in GBAVideoGLRendererWriteBLDCNT()
1689 …(renderer->target1Obj || GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) | (rende… in GBAVideoGLRendererDrawSprite()
1751 …(renderer->target1Obj || GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) | (rende… in GBAVideoGLRendererDrawSprite()
H A Dvideo-software.c100 softwareRenderer->target1Obj = 0; in GBAVideoSoftwareRendererReset()
804 renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value); in GBAVideoSoftwareRendererWriteBLDCNT()