Searched refs:targetAssign (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | ArrayDispatchers.cpp | 104 …void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsig… in targetAssign() function in osg::AttributeDispatchMap 303 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, e… in assignTexCoordDispatchers() 304 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, ex… in assignTexCoordDispatchers() 305 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, ex… in assignTexCoordDispatchers() 306 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, ex… in assignTexCoordDispatchers() 321 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::FloatArrayType, extensions->glVerte… in assignVertexAttribDispatchers() 322 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec2ArrayType, extensions->glVertex… in assignVertexAttribDispatchers() 323 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec3ArrayType, extensions->glVertex… in assignVertexAttribDispatchers() 324 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec4ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | AttributeDispatchers.cpp | 104 …void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsig… in targetAssign() function in osg::AttributeDispatchMap 258 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::FloatArrayType, extensions->glVerte… in assignVertexAttribDispatchers() 259 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec2ArrayType, extensions->glVertex… in assignVertexAttribDispatchers() 260 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec3ArrayType, extensions->glVertex… in assignVertexAttribDispatchers() 261 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec4ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
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