Home
last modified time | relevance | path

Searched refs:targetAssign (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DArrayDispatchers.cpp104 …void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsig… in targetAssign() function in osg::AttributeDispatchMap
303 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::FloatArrayType, e… in assignTexCoordDispatchers()
304 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec2ArrayType, ex… in assignTexCoordDispatchers()
305 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec3ArrayType, ex… in assignTexCoordDispatchers()
306 …texCoordDispatcher.targetAssign<GLenum, GLfloat>((GLenum)(GL_TEXTURE0+i), Array::Vec4ArrayType, ex… in assignTexCoordDispatchers()
321 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::FloatArrayType, extensions->glVerte… in assignVertexAttribDispatchers()
322 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec2ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
323 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec3ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
324 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec4ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DAttributeDispatchers.cpp104 …void targetAssign(I target, Array::Type type, void (GL_APIENTRY *functionPtr) (I, const T*), unsig… in targetAssign() function in osg::AttributeDispatchMap
258 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::FloatArrayType, extensions->glVerte… in assignVertexAttribDispatchers()
259 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec2ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
260 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec3ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()
261 …vertexAttribDispatcher.targetAssign<GLuint, GLfloat>(i, Array::Vec4ArrayType, extensions->glVertex… in assignVertexAttribDispatchers()