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Searched refs:targetHasRangedWeapon (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp9971 bool targetHasRangedWeapon = target.hasRangedWeapon(); in shouldMonsterDefend() local
9990 if ( targetHasRangedWeapon ) in shouldMonsterDefend()
9994 else if ( !targetHasRangedWeapon && targetDist < TOUCHRANGE ) in shouldMonsterDefend()
10011 if ( targetHasRangedWeapon && targetStats.weapon ) in shouldMonsterDefend()