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Searched refs:targetPos (Results 1 – 25 of 667) sorted by relevance

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/dports/games/alienblaster/alienblaster/src/
H A Dformation.cc63 vector<Vector2D> targetPos; in Formation() local
64 fillTargetPos( targetPos ); in Formation()
153 vector<Vector2D> targetPos; in moveEnemyInFormation() local
154 fillTargetPos( targetPos ); in moveEnemyInFormation()
189 fillTargetPosFormationV( targetPos ); in fillTargetPos()
210 targetPos.push_back( Vector2D(0,0) ); in fillTargetPos()
222 targetPos.push_back( Vector2D(0,0) ); in fillTargetPosFormationV()
280 targetPos.push_back( Vector2D(0,0) ); in fillTargetPosFormationV()
351 targetPos.push_back( Vector2D(0,0) ); in fillTargetPosFormationReverseV()
421 targetPos.push_back( Vector2D(0,0) ); in fillTargetPosFormationBlock()
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H A Dformation.h54 void fillTargetPos( vector<Vector2D> &targetPos );
55 void fillTargetPosFormationV( vector<Vector2D> &targetPos );
56 void fillTargetPosFormationReverseV( vector<Vector2D> &targetPos );
57 void fillTargetPosFormationBlock( vector<Vector2D> &targetPos );
58 void fillTargetPosFormationLine( vector<Vector2D> &targetPos );
59 void getBestMapping( vector<Vector2D> &targetPos,
63 float calcTestMapping( int *perm, vector<Vector2D> &targetPos,
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/
H A Dai_defenseunit.cpp104 targetPos->x = x; in createTargetPos()
105 targetPos->y = y; in createTargetPos()
120 return targetPos; in createTargetPos()
227 return targetPos; in createTargetPos()
295 return targetPos; in createTargetPos()
340 return targetPos; in createTargetPos()
404 return targetPos; in createTargetPos()
442 return targetPos; in createTargetPos()
488 return targetPos; in createTargetPos()
544 return targetPos; in createTargetPos()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/
H A Dai_defenseunit.cpp104 targetPos->x = x; in createTargetPos()
105 targetPos->y = y; in createTargetPos()
120 return targetPos; in createTargetPos()
227 return targetPos; in createTargetPos()
295 return targetPos; in createTargetPos()
340 return targetPos; in createTargetPos()
404 return targetPos; in createTargetPos()
442 return targetPos; in createTargetPos()
488 return targetPos; in createTargetPos()
544 return targetPos; in createTargetPos()
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/dports/devel/jna/jna-5.7.0/contrib/platform/src/com/sun/jna/platform/win32/
H A DOaIdlUtil.java194 int targetPos = subIdx[dimIdx]; in toPrimitiveArray() local
211 Array.set(targetArray, targetPos, Array.getInt(dataArray, offset)); in toPrimitiveArray()
233 Array.set(targetArray, targetPos, null); in toPrimitiveArray()
236 Array.set(targetArray, targetPos, holder.booleanValue()); in toPrimitiveArray()
240 Array.set(targetArray, targetPos, holder.byteValue()); in toPrimitiveArray()
244 Array.set(targetArray, targetPos, holder.shortValue()); in toPrimitiveArray()
250 Array.set(targetArray, targetPos, holder.intValue()); in toPrimitiveArray()
256 Array.set(targetArray, targetPos, holder.floatValue()); in toPrimitiveArray()
259 Array.set(targetArray, targetPos, holder.doubleValue()); in toPrimitiveArray()
262 Array.set(targetArray, targetPos, holder.dateValue()); in toPrimitiveArray()
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/dports/astro/stellarium/stellarium-0.21.3/src/gui/
H A DDialog.cpp43 QPoint targetPos = p->pos() + dpos; in mouseMoveEvent() local
49 if (targetPos.x() < leftBoundX) in mouseMoveEvent()
50 targetPos.setX(leftBoundX); in mouseMoveEvent()
51 else if (targetPos.x() > rightBoundX) in mouseMoveEvent()
52 targetPos.setX(rightBoundX); in mouseMoveEvent()
55 if (targetPos.y() < 0) in mouseMoveEvent()
56 targetPos.setY(0); in mouseMoveEvent()
57 else if (targetPos.y() > lowerBoundY) in mouseMoveEvent()
58 targetPos.setY(lowerBoundY); in mouseMoveEvent()
60 p->move(targetPos); in mouseMoveEvent()
/dports/devel/hadoop2/hadoop-2.7.2-src/hadoop-tools/hadoop-openstack/src/main/java/org/apache/hadoop/fs/swift/snative/
H A DSwiftNativeInputStream.java300 public synchronized void seek(long targetPos) throws IOException { in seek() argument
301 if (targetPos < 0) { in seek()
307 long offset = targetPos - pos; in seek()
309 LOG.debug("Seek to " + targetPos + "; current pos =" + pos in seek()
326 pos, targetPos, offset, rangeOffset); in seek()
334 if (targetPos - pos == 0) { in seek()
345 innerClose("seeking to " + targetPos); in seek()
346 fillBuffer(targetPos); in seek()
356 private void fillBuffer(long targetPos) throws IOException { in fillBuffer() argument
357 long length = targetPos + bufferSize; in fillBuffer()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dnetwork_interface.h96 Vec2i targetPos;
114 this->targetPos = targetPos; in MarkedCell()
121 MarkedCell(Vec2i targetPos,int factionIndex,string note, int playerIndex) { in MarkedCell() argument
122 this->targetPos = targetPos; in MarkedCell()
130 Vec2i getTargetPos() const { return targetPos; } in getTargetPos()
146 Vec2i targetPos;
155 UnMarkedCell(Vec2i targetPos,const Faction *faction) { in UnMarkedCell() argument
156 this->targetPos = targetPos; in UnMarkedCell()
160 UnMarkedCell(Vec2i targetPos,int factionIndex) { in UnMarkedCell() argument
161 this->targetPos = targetPos; in UnMarkedCell()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DDuck.cpp288 CoordsXY targetPos = pos; in Create() local
291 targetPos.x += offsetXY; in Create()
292 targetPos.y += offsetXY; in Create()
297 duck->target_x = targetPos.x; in Create()
298 duck->target_y = targetPos.y; in Create()
303 targetPos.x = 8191 - (scenario_rand() & 0x3F); in Create()
306 targetPos.y = scenario_rand() & 0x3F; in Create()
309 targetPos.x = scenario_rand() & 0x3F; in Create()
312 targetPos.y = 8191 - (scenario_rand() & 0x3F); in Create()
316 duck->MoveTo({ targetPos.x, targetPos.y, 496 }); in Create()
/dports/devel/bullet/bullet3-3.21/examples/BulletRobotics/
H A DBoxStack.cpp102 float targetPos[3] = {-0.2, 0.8, 0.3}; in resetCamera() local
104 m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]); in resetCamera()
111 …p->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]… in resetCamera()
/dports/devel/py-bullet3/bullet3-3.21/examples/BulletRobotics/
H A DBoxStack.cpp102 float targetPos[3] = {-0.2, 0.8, 0.3}; in resetCamera() local
104 m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]); in resetCamera()
111 …p->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0], targetPos[1], targetPos[2]… in resetCamera()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dai_utils.c681 if (pos.x < targetPos.x) in AIHunt()
683 else if (pos.x > targetPos.x) in AIHunt()
688 if (pos.y < targetPos.y) in AIHunt()
690 else if (pos.y > targetPos.y) in AIHunt()
703 struct vec2 targetPos = actor->Pos; in AIHuntClosest() local
715 targetPos = a->Pos; in AIHuntClosest()
718 return AIHunt(actor, targetPos); in AIHuntClosest()
742 cmd = AIRetreatFrom(a, targetPos); in AIAttack()
752 cmd = AIHunt(a, targetPos); in AIAttack()
763 cmd = AIHunt(a, targetPos); in AIAttack()
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeapon.cpp102 CR_MEMBER(targetPos),
180 targetPos(OnesVector) in CWeapon()
273 … " << weaponPos.y << " " << weaponPos.z << " " << targetPos.x << " " << targetPos.y << " " << targ… in Update()
314targetPos.y = std::max(targetPos.y, CGround::GetApproximateHeight(targetPos.x, targetPos.z) + 2.0f… in UpdateTargeting()
315 targetPos.y = std::max(targetPos.y, targetPos.y * weaponDef->waterweapon); in UpdateTargeting()
590 targetPos = newTargetPos; in AttackGround()
654targetPos.y = std::max(targetPos.y, CGround::GetApproximateHeight(targetPos.x, targetPos.z) + 2.0f… in AttackUnit()
796 targetPos = nextTargetPos; in AutoTarget()
876 targetPos = targetErrPos; in SlowUpdate()
883 targetPos = slavedTo->targetPos; in SlowUpdate()
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H A DBombDropper.cpp50 targetPos = targetUnit->pos; in Update()
53 predict = GetPredictedImpactTime(targetPos); in Update()
96 if (weaponPos.y <= targetPos.y) in CanFire()
118 const float torpDist = torpMoveRange * (owner->frontdir.dot(targetPos - owner->pos) > 0.0f); in CanFire()
120 return (dropPos.SqDistance2D(targetPos) < Square(dropDist + torpDist)); in CanFire()
127 targetPos = targetUnit->pos; in FireImpl()
135 launchSpeed = (targetPos - weaponPos).Normalize() * 5.0f; in FireImpl()
140 params.end = targetPos; in FireImpl()
149 float3 dif = (targetPos - weaponPos) * XZVector; in FireImpl()
/dports/deskutils/kmail/kmail-21.12.3/src/kontactplugin/summary/
H A Dsummaryview_part.cpp282 int targetPos = mLeftColumn->indexOf(target); in drawLtoR() local
283 if (targetPos != -1) { in drawLtoR()
285 targetPos++; in drawLtoR()
288 mLeftColumn->insertWidget(targetPos, widget); in drawLtoR()
291 targetPos = mRightColumn->indexOf(target); in drawLtoR()
294 targetPos++; in drawLtoR()
340 int targetPos = mRightColumn->indexOf(target); in drawRtoL() local
341 if (targetPos != -1) { in drawRtoL()
343 targetPos++; in drawRtoL()
349 targetPos = mLeftColumn->indexOf(target); in drawRtoL()
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/dports/multimedia/subtitlecomposer/subtitlecomposer-0.7.1/src/widgets/
H A Dattachablewidget.cpp140 QPoint targetPos = m_targetWidget->mapToGlobal(QPoint(0, 0)); in toggleVisible() local
143 …m_animFinalY = m_place == Top ? targetPos.y() : targetPos.y() + m_targetWidget->height() - height(… in toggleVisible()
147 …m_animFinalY = m_place == Top ? targetPos.y() - height() : targetPos.y() + m_targetWidget->height(… in toggleVisible()
153 move(targetPos.x(), m_animCurrentY); in toggleVisible()
159 move(targetPos.x(), m_animFinalY); in toggleVisible()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DWeaponProjectile.cpp24 CR_MEMBER(targetPos),
61 , targetPos(params.end) in CWeaponProjectile()
83 SetVelocityAndSpeed(targetPos - startPos); in CWeaponProjectile()
88 SetRadiusAndHeight((targetPos - startPos).Length(), 0.0f); in CWeaponProjectile()
138 interceptHandler.AddInterceptTarget(this, targetPos); in CWeaponProjectile()
192 impactDir = targetPos - startPos; in Collision()
200 impactPos = targetPos; in Collision()
201 impactDir = targetPos - startPos; in Collision()
216 impactDir = targetPos - startPos; in Collision()
247 targetPos = po->pos + po->speed; in UpdateInterception()
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/dports/biology/mmseqs2/MMseqs2-13-45111/src/alignment/
H A DMultipleAlignment.cpp54 size_t targetPos = 0; in computeQueryGaps() local
57 targetPos = alignment.dbStartPos; in computeQueryGaps()
63 ++targetPos; in computeQueryGaps()
71 ++targetPos; in computeQueryGaps()
109 unsigned int targetPos = result.dbStartPos; in updateGapsInSequenceSet() local
111 if(targetPos == UINT_MAX) { in updateGapsInSequenceSet()
142 targetPos++; in updateGapsInSequenceSet()
152 edgeSeqMSA[bufferPos] = subMat->num2aa[edgeSeq[targetPos]]; in updateGapsInSequenceSet()
155 targetPos++; in updateGapsInSequenceSet()
168 edgeSeqMSA[bufferPos] = subMat->num2aa[edgeSeq[targetPos]]; in updateGapsInSequenceSet()
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/dports/games/spring/spring_98.0/rts/Game/
H A DFPSUnitController.cpp25 , targetPos(FwdVector) in FPSUnitController()
58 targetPos = hitUnit->pos; in Update()
68 targetPos = pos + viewDir * targetDist; in Update()
75 if ((targetPos.y - CGround::GetHeightReal(targetPos.x, targetPos.z)) <= SQUARE_SIZE) { in Update()
76 controllee->AttackGround(targetPos, true, true, true); in Update()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/data/ai/BA/
H A Ddefendbehaviour.lua90 local targetPos = self.target.position or BehaviourPosition(self.target.behaviour)
91 if targetPos == nil then return end
92 targetPos.y = 0
95 local guardPos = RandomAway(targetPos, guardDistance, false, self.guardAngle)
124 …if self.moving.x ~= targetPos.x or self.moving.z ~= targetPos.z or (self.unmoved > 5 and boredNow)…
126 self.moving.x = targetPos.x
127 self.moving.z = targetPos.z
174 self.targetPos = nil
184 self.targetPos = nil
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/gui/
H A Dgui.cpp473 Vec2i targetPos; in giveDefaultOrders() local
479 giveDefaultOrders(targetPos.x,targetPos.y,targetUnit,true); in giveDefaultOrders()
523 Vec2i targetPos; in giveTwoClickOrders() local
525 targetPos=Vec2i(x, y); in giveTwoClickOrders()
1204 targetPos=Vec2i(targetPos.x+x,targetPos.y+y); in computeTarget()
1227 int tx= targetPos.x; in computeTarget()
1228 int ty= targetPos.y; in computeTarget()
1260 targetPos= testIt; in computeTarget()
1279 targetPos= testIt; in computeTarget()
1298 targetPos= testIt; in computeTarget()
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/dports/biology/seqan-apps/seqan-seqan-v2.4.0/apps/mason2/
H A Dgenomic_variants.cpp66 return targetPos; in endPosition()
68 return targetPos; in endPosition()
92 query == targetPos || query == targetPos + 1); in nearBreakend()
95 query == targetPos || query == targetPos + 1); in nearBreakend()
124 << ", targetRId=" << record.targetRId << ", targetPos=" << record.targetPos in operator <<()
424 if (svRecord.targetPos != -1) in _materializeLargeVariants()
425 svRecord.targetPos = hostToVirtualPosition(journal, svRecord.targetPos); in _materializeLargeVariants()
539 SEQAN_ASSERT_GEQ(svRecord.targetPos, svRecord.pos + svRecord.size); in _materializeLargeVariants()
564 lastPos = svRecord.targetPos; in _materializeLargeVariants()
576 int bpRight = svRecord.targetPos; in _materializeLargeVariants()
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/
H A Dsnake.py124 targetPos = math.sin(phase) * scaleStart * m_waveAmplitude variable
127 if (m_steering > 0 and targetPos < 0):
128 targetPos *= 1.0 / (1.0 + m_steering)
130 if (m_steering < 0 and targetPos > 0):
131 targetPos *= 1.0 / (1.0 - m_steering)
137 targetPosition=targetPos + m_steering,
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A Dsnake.py124 targetPos = math.sin(phase) * scaleStart * m_waveAmplitude variable
127 if (m_steering > 0 and targetPos < 0):
128 targetPos *= 1.0 / (1.0 + m_steering)
130 if (m_steering < 0 and targetPos > 0):
131 targetPos *= 1.0 / (1.0 - m_steering)
137 targetPosition=targetPos + m_steering,
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/include/
H A Dmobj.h189 mobj_t *P_LaunchMissile(mobj_t *missile, angle_t angle, coord_t const targetPos[3],
209 …sileAtAngle2(mobj_t *mob, mobj_t *missile, angle_t angle, coord_t const targetPos[3], coord_t cons…
210 …sileAtAngle (mobj_t *mob, mobj_t *missile, angle_t angle, coord_t const targetPos[3], coord_t cons…
226 mobj_t *Mobj_LaunchMissile2(mobj_t *mob, mobj_t *missile, coord_t const targetPos[3], coord_t const…
227 mobj_t *Mobj_LaunchMissile (mobj_t *mob, mobj_t *missile, coord_t const targetPos[3], coord_t const…

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