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/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp4788 void D3D_DrawParticleBeam(DISPLAYBLOCK *muzzlePtr, VECTORCH *targetPositionPtr) in D3D_DrawParticleBeam() argument
4792 vertices[0] = *targetPositionPtr; in D3D_DrawParticleBeam()
4793 vertices[1] = *targetPositionPtr; in D3D_DrawParticleBeam()
4794 vertices[2] = *targetPositionPtr; in D3D_DrawParticleBeam()