Searched refs:targetPositionPtr (Results 1 – 1 of 1) sorted by relevance
4788 void D3D_DrawParticleBeam(DISPLAYBLOCK *muzzlePtr, VECTORCH *targetPositionPtr) in D3D_DrawParticleBeam() argument4792 vertices[0] = *targetPositionPtr; in D3D_DrawParticleBeam()4793 vertices[1] = *targetPositionPtr; in D3D_DrawParticleBeam()4794 vertices[2] = *targetPositionPtr; in D3D_DrawParticleBeam()