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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.c163 const float targetRadians = (float)dir2radians[actor->direction]; in UpdateActorState() local
164 if (actor->DrawRadians - targetRadians > MPI) in UpdateActorState()
168 if (actor->DrawRadians - targetRadians < -MPI) in UpdateActorState()
172 const float dr = actor->DrawRadians - targetRadians; in UpdateActorState()