Searched refs:targetRadians (Results 1 – 1 of 1) sorted by relevance
163 const float targetRadians = (float)dir2radians[actor->direction]; in UpdateActorState() local164 if (actor->DrawRadians - targetRadians > MPI) in UpdateActorState()168 if (actor->DrawRadians - targetRadians < -MPI) in UpdateActorState()172 const float dr = actor->DrawRadians - targetRadians; in UpdateActorState()