Searched refs:targetScreenRect (Results 1 – 4 of 4) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | transition.cpp | 153 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local 154 targetScreenRect.translate(viewport.left + transitionX, viewport.top); in drawStep() 157 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep() 168 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local 169 targetScreenRect.translate(viewport.left, viewport.top); in drawStep() 172 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep()
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | transition.cpp | 157 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local 158 targetScreenRect.translate(viewport.left + transitionX, viewport.top); in drawStep() 161 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep() 172 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local 173 targetScreenRect.translate(viewport.left, viewport.top); in drawStep() 176 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.cpp | 376 void SceneObjects::synchScreenRectangle(int sceneObjectId, const Common::Rect &targetScreenRect) { in synchScreenRectangle() argument 380 sceneObject->screenRectangle.left = targetScreenRect.left; in synchScreenRectangle() 381 sceneObject->screenRectangle.top = targetScreenRect.top; in synchScreenRectangle() 382 sceneObject->screenRectangle.right = targetScreenRect.right; in synchScreenRectangle() 383 sceneObject->screenRectangle.bottom = targetScreenRect.bottom; in synchScreenRectangle()
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H A D | scene_objects.h | 96 void synchScreenRectangle(int sceneObjectId, const Common::Rect &targetScreenRect);
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