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Searched refs:targetScreenRect (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dtransition.cpp153 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local
154 targetScreenRect.translate(viewport.left + transitionX, viewport.top); in drawStep()
157 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep()
168 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local
169 targetScreenRect.translate(viewport.left, viewport.top); in drawStep()
172 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dtransition.cpp157 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local
158 targetScreenRect.translate(viewport.left + transitionX, viewport.top); in drawStep()
161 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep()
172 Common::Rect targetScreenRect(targetTextureRect.width(), targetTextureRect.height()); in drawStep() local
173 targetScreenRect.translate(viewport.left, viewport.top); in drawStep()
176 _vm->_gfx->drawTexturedRect2D(targetScreenRect, targetTextureRect, targetTexture); in drawStep()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.cpp376 void SceneObjects::synchScreenRectangle(int sceneObjectId, const Common::Rect &targetScreenRect) { in synchScreenRectangle() argument
380 sceneObject->screenRectangle.left = targetScreenRect.left; in synchScreenRectangle()
381 sceneObject->screenRectangle.top = targetScreenRect.top; in synchScreenRectangle()
382 sceneObject->screenRectangle.right = targetScreenRect.right; in synchScreenRectangle()
383 sceneObject->screenRectangle.bottom = targetScreenRect.bottom; in synchScreenRectangle()
H A Dscene_objects.h96 void synchScreenRectangle(int sceneObjectId, const Common::Rect &targetScreenRect);