Searched refs:targetSmell (Results 1 – 2 of 2) sorted by relevance
1120 …unsigned int targetSmell = PlayerSmell + 1; /* should be higher than any smell anywhere this frame… in FarNPC_GetTargetAIModuleForRetreat() local1143 (AdjModuleSmell < targetSmell)|| in FarNPC_GetTargetAIModuleForRetreat()1144 ((AdjModuleSmell == targetSmell) && (AdjModuleNumAdjacencies > targetNumAdj)) in FarNPC_GetTargetAIModuleForRetreat()1147 targetSmell = PherPl_ReadBuf[AdjModuleIndex]; in FarNPC_GetTargetAIModuleForRetreat()
2707 …unsigned int targetSmell = PlayerSmell + 1; /* should be higher than any smell anywhere this f… in NearNPC_GetTargetAIModuleForRetreat() local2770 if (AdjModuleSmell < targetSmell) { in NearNPC_GetTargetAIModuleForRetreat()2772 } else if (AdjModuleSmell == targetSmell) { in NearNPC_GetTargetAIModuleForRetreat()2781 targetSmell = PherPl_ReadBuf[AdjModuleIndex]; in NearNPC_GetTargetAIModuleForRetreat()