Searched refs:targetVoxel (Results 1 – 7 of 7) sorted by relevance
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/ |
H A D | Projectile.cpp | 52 …, Position origin, Position targetVoxel) : _res(res), _save(save), _action(action), _origin(origin… in Projectile() argument 189 …Position targetVoxel = _action.target * Position(16,16,24) + Position(8,8, (2 + -targetTile->getTe… in calculateThrow() local 198 targetVoxel.z += ((tu->getHeight()/2) + tu->getFloatHeight()) - 2; in calculateThrow() 204 if (_save->getTileEngine()->validateThrow(_action, originVoxel, targetVoxel, &curvature, &retVal)) in calculateThrow() 210 Position deltas = targetVoxel; in calculateThrow() 213 deltas -= targetVoxel; in calculateThrow() 215 …test = _save->getTileEngine()->calculateParabola(originVoxel, targetVoxel, true, &_trajectory, _ac… in calculateThrow()
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H A D | TileEngine.cpp | 477 Position relPos = targetVoxel - *originVoxel; in checkVoxelExposure() 503 scanVoxel.x=targetVoxel.x + sliceTargets[j*2]; in checkVoxelExposure() 504 scanVoxel.y=targetVoxel.y + sliceTargets[j*2+1]; in checkVoxelExposure() 562 Position relPos = targetVoxel - *originVoxel; in canTargetUnit() 591 scanVoxel->x=targetVoxel.x + sliceTargets[j*2]; in canTargetUnit() 687 …if (voxelCheck(Position(targetVoxel.x + tX, targetVoxel.y + tY, targetVoxel.z + j*2),0,true) == pa… in canTargetTile() 711 …if (voxelCheck(Position(targetVoxel.x + tX, targetVoxel.y + tY, targetVoxel.z + j*2),0,true) == pa… in canTargetTile() 735 scanVoxel->x = targetVoxel.x + spiralArray[i*2]; in canTargetTile() 842 Position targetVoxel; in getSpottingUnits() local 2629 Position targetVoxel; in validMeleeRange() local [all …]
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H A D | CivilianBAIState.cpp | 259 Position targetVoxel; in getSpottingUnits() local 262 …if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i, _un… in getSpottingUnits() 269 if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i)) in getSpottingUnits()
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H A D | TileEngine.h | 124 …bool validateThrow(BattleAction &action, Position originVoxel, Position targetVoxel, double *curve…
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H A D | AlienBAIState.cpp | 987 Position targetVoxel; in getSpottingUnits() local 990 …if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i, _un… in getSpottingUnits() 997 if (_save->getTileEngine()->canTargetUnit(&originVoxel, _save->getTile(pos), &targetVoxel, *i)) in getSpottingUnits() 1781 …Position targetVoxel = action.target * Position (16,16,24) + Position (8,8, (2 + -_save->getTile(a… in grenadeAction() local 1783 if (_save->getTileEngine()->validateThrow(action, originVoxel, targetVoxel)) in grenadeAction()
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H A D | BattlescapeState.cpp | 1696 Position targetVoxel,hitPos; in saveVoxelView() local 1708 targetVoxel.x=originVoxel.x + (int)(-sin(ang_x)*1024*sin(ang_y)); in saveVoxelView() 1709 targetVoxel.y=originVoxel.y + (int)(cos(ang_x)*1024*sin(ang_y)); in saveVoxelView() 1710 targetVoxel.z=originVoxel.z + (int)(cos(ang_y)*1024); in saveVoxelView() 1713 …test = _save->getTileEngine()->calculateLine(originVoxel, targetVoxel, false, &_trajectory, bu, tr… in saveVoxelView()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/points/ |
H A D | PointMove.h | 234 Coord targetVoxel = Coord::round(positionIS); in operator() local 235 Index targetOffset = LeafT::coordToOffset(targetVoxel); in operator() 239 Vec3d voxelPosition(positionIS - targetVoxel.asVec3d()); in operator() 244 Coord targetLeafOrigin = targetVoxel & ~(LeafT::DIM - 1); in operator()
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