/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/ |
H A D | DriverBody.cs | 115 double targetX; in Update() 123 targetX = 0.0; in Update() 128 if (Slow.X < targetX) in Update() 131 if (Slow.X > targetX) in Update() 133 Slow.X = targetX; in Update() 139 if (Slow.X < targetX) in Update() 141 Slow.X = targetX; in Update() 145 if (Fast.X < targetX) in Update() 148 if (Fast.X > targetX) in Update() 150 Fast.X = targetX; in Update() [all …]
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/ |
H A D | qquicktargetdirection.cpp | 102 qreal targetX; in sample() local 106 targetX = m_targetItem->width()/2; in sample() 110 targetX += m_targetItem->x(); in sample() 113 ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY)); in sample() 114 targetX = ret.x(); in sample() 118 targetX = m_targetX; in sample() 121 …targetX += 0 - from.x() - m_targetVariation + QRandomGenerator::global()->generateDouble() * m_tar… in sample() 123 qreal theta = std::atan2(targetY, targetX); in sample() 126 mag *= std::sqrt(targetX * targetX + targetY * targetY); in sample()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/ |
H A D | qquicktargetdirection.cpp | 102 qreal targetX; in sample() local 106 targetX = m_targetItem->width()/2; in sample() 110 targetX += m_targetItem->x(); in sample() 113 ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY)); in sample() 114 targetX = ret.x(); in sample() 118 targetX = m_targetX; in sample() 121 …targetX += 0 - from.x() - m_targetVariation + QRandomGenerator::global()->generateDouble() * m_tar… in sample() 123 qreal theta = std::atan2(targetY, targetX); in sample() 126 mag *= std::sqrt(targetX * targetX + targetY * targetY); in sample()
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | ai-use.cpp | 97 if (isClosedDoor(targetX, targetY)) { in useTarget() 98 int tileIndex = g_hdb->_map->getMapBGTileIndex(targetX, targetY); in useTarget() 109 if (isOpenDoor(targetX, targetY)) { in useTarget() 121 int tileIndex = g_hdb->_map->getMapFGTileIndex(targetX, targetY); in useTarget() 126 addBridgeExtend(targetX, targetY, tileIndex); in useTarget() 141 return useTarget(x, y, targetX, targetY, onTile, &worked); in useSwitch() 148 return useTarget(x, y, targetX, targetY, offTile, &worked); in useSwitchOn() 165 bool rtn = useTarget(x, y, targetX, targetY, onTile, &worked); in useLockedSwitch() 189 bool rtn = useTarget(x, y, targetX, targetY, offTile, &worked); in useLockedSwitchOn() 229 return useTarget(x, y, targetX, targetY, type, &worked); in useTouchplate() [all …]
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H A D | ai-lists.cpp | 306 int targetX = _actions[i].x2; in checkActionList() local 311 if (x == targetX && y == targetY) { in checkActionList() 312 targetX = _actions[i].x1; in checkActionList() 323 if (findEntity(targetX, targetY)) in checkActionList() 326 success = activateAction(e, x, y, targetX, targetY); in checkActionList() 418 success = useSwitch(e, x, y, targetX, targetY, _useSwitchOn); in activateAction() 453 success = useSwitch2(e, x, y, targetX, targetY); in activateAction() 455 success = useCellHolder(e, x, y, targetX, targetY); in activateAction() 677 int targetX = _teleporters[i].x1; in checkTeleportList() local 693 if (x != targetX || y != targetY) { in checkTeleportList() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | ai-use.cpp | 97 if (isClosedDoor(targetX, targetY)) { in useTarget() 98 int tileIndex = g_hdb->_map->getMapBGTileIndex(targetX, targetY); in useTarget() 109 if (isOpenDoor(targetX, targetY)) { in useTarget() 121 int tileIndex = g_hdb->_map->getMapFGTileIndex(targetX, targetY); in useTarget() 126 addBridgeExtend(targetX, targetY, tileIndex); in useTarget() 141 return useTarget(x, y, targetX, targetY, onTile, &worked); in useSwitch() 148 return useTarget(x, y, targetX, targetY, offTile, &worked); in useSwitchOn() 165 bool rtn = useTarget(x, y, targetX, targetY, onTile, &worked); in useLockedSwitch() 189 bool rtn = useTarget(x, y, targetX, targetY, offTile, &worked); in useLockedSwitchOn() 229 return useTarget(x, y, targetX, targetY, type, &worked); in useTouchplate() [all …]
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H A D | ai-lists.cpp | 304 int targetX = _actions[i].x2; in checkActionList() local 309 if (x == targetX && y == targetY) { in checkActionList() 310 targetX = _actions[i].x1; in checkActionList() 321 if (findEntity(targetX, targetY)) in checkActionList() 324 success = activateAction(e, x, y, targetX, targetY); in checkActionList() 416 success = useSwitch(e, x, y, targetX, targetY, _useSwitchOn); in activateAction() 451 success = useSwitch2(e, x, y, targetX, targetY); in activateAction() 453 success = useCellHolder(e, x, y, targetX, targetY); in activateAction() 675 int targetX = _teleporters[i].x1; in checkTeleportList() local 691 if (x != targetX || y != targetY) { in checkTeleportList() [all …]
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/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/ |
H A D | gamer_manager.c | 8 extern unsigned char targetX, targetY, offset; 20 targetX = 120; in engine_gamer_manager_load() 74 if (targetX <= GAMER_BOUNDS_LFT + OFFSET_SMALL) in engine_gamer_manager_update_target() 76 targetX = 0; in engine_gamer_manager_update_target() 80 targetX -= offset; in engine_gamer_manager_update_target() 85 if (targetX >= GAMER_BOUNDS_RGT - OFFSET_SMALL) in engine_gamer_manager_update_target() 87 targetX = GAMER_BOUNDS_RGT; in engine_gamer_manager_update_target() 91 targetX += offset; in engine_gamer_manager_update_target() 147 bulletX[shoot] = targetX; in engine_gamer_manager_trigger_bullet() 154 engine_sprite_manager_draw_target(targetX, targetY); in engine_gamer_manager_draw_target()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | move.cpp | 538 int targetX = tx; in CanGetThere() local 674 pActor->targetX = x; in SetMoverDest() 862 sTargetX = targetX; in SetNextDest() 874 targetX = sTargetX; in SetNextDest() 1033 sidesteps = *targetX == -1 ? 0 : *targetX - fromx; in NewCoOrdinates() 1066 if (*targetX == -1) in NewCoOrdinates() 1075 *newx = *targetX; in NewCoOrdinates() 1077 *targetX = *newx; in NewCoOrdinates() 1086 *newx = *targetX; in NewCoOrdinates() 1088 *targetX = *newx; in NewCoOrdinates() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | move.cpp | 555 int targetX = tx; in CanGetThere() local 691 pActor->targetX = x; in SetMoverDest() 880 sTargetX = targetX; in SetNextDest() 892 targetX = sTargetX; in SetNextDest() 1051 sidesteps = *targetX == -1 ? 0 : *targetX - fromx; in NewCoOrdinates() 1084 if (*targetX == -1) in NewCoOrdinates() 1093 *newx = *targetX; in NewCoOrdinates() 1095 *targetX = *newx; in NewCoOrdinates() 1104 *newx = *targetX; in NewCoOrdinates() 1106 *targetX = *newx; in NewCoOrdinates() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | wasp.c | 70 self->targetX = self->endX; in init() 79 if (self->x == self->targetX || self->dirX == 0) in flyToTarget() 90 if (abs(self->x - self->targetX) > self->speed) in flyToTarget() 92 self->dirX = (self->x < self->targetX ? self->speed : -self->speed); in flyToTarget() 97 self->x = self->targetX; in flyToTarget() 107 self->targetX = self->targetX == self->endX ? self->startX : self->endX; in changeTarget()
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H A D | dark_summoner.c | 183 e->targetX = self->x; in summon() 187 e->x = e->targetX; in summon() 191 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in summon() 283 self->targetX = self->x < player.x ? player.x + 128 : player.x - 128 - self->w; in teleportAway() 287 self->x = self->targetX; in teleportAway() 355 e->targetX = player.x + player.w / 2 - e->w / 2; in castLightningBolt() 356 e->targetY = getMapCeiling(e->targetX, self->y); in castLightningBolt() 359 e->endY = getMapFloor(e->targetX, e->targetY); in castLightningBolt() 361 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in castLightningBolt() 421 middle = self->targetX + self->w / 2 - e->w / 2; in lightningBolt() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | sliding_puzzle_display.c | 99 if (!(e->targetX == x && e->targetY == y)) in validate() 151 if (e->targetX + dirX == self->targetX && e->targetY + dirY == self->targetY) in activate() 153 e->targetX += dirX; in activate() 156 self->targetX -= dirX; in activate() 161 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in activate() 251 e->targetX = self->x + (tiles[i] % boardWidth); in randomize() 254 e->x = e->targetX; in randomize() 260 self->targetX = self->x + (tiles[i] % boardWidth); in randomize() 284 self->x = self->targetX; in slideToTarget()
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/dports/games/robocode/robocode-1.9.4.3/robots/samplesentry/ |
H A D | BorderGuard.java | 193 fillCircle(g, robot.targetX, robot.targetY, color2); // target coordinate in onPaint() 208 fillCircle(g, target.targetX, target.targetY, color2); // target coordinate in onPaint() 294 if (Math.abs(target.targetX - getX()) <= Math.abs(target.targetY - getY())) { in moveRobot() 312 delta = target.targetX - getX(); in moveRobot() 451 double targetX = eX + eV * t * Math.sin(eH); in updateEnemyTargetPositions() local 460 enemy.targetX = limit(targetX, minX, maxX); in updateEnemyTargetPositions() 482 if (isOutsideAttackRange(robot.targetX, robot.targetY)) { in updateTarget() 491 double dist = distanceTo(robot.targetX, robot.targetY); in updateTarget() 528 double dist = distanceTo(target.targetX, target.targetY); in fireGunWhenReady() 658 double targetX; // predicated x coordinate to aim our gun at, when firing at the robot field in BorderGuard.RobotData [all …]
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/dports/games/robocode-naval/robocode-naval-0.9.2_1/robots/samplesentry/ |
H A D | BorderGuard.java | 193 fillCircle(g, robot.targetX, robot.targetY, color2); // target coordinate in onPaint() 208 fillCircle(g, target.targetX, target.targetY, color2); // target coordinate in onPaint() 294 if (Math.abs(target.targetX - getX()) <= Math.abs(target.targetY - getY())) { in moveRobot() 312 delta = target.targetX - getX(); in moveRobot() 451 double targetX = eX + eV * t * Math.sin(eH); in updateEnemyTargetPositions() local 460 enemy.targetX = limit(targetX, minX, maxX); in updateEnemyTargetPositions() 482 if (isOutsideAttackRange(robot.targetX, robot.targetY)) { in updateTarget() 491 double dist = distanceTo(robot.targetX, robot.targetY); in updateTarget() 528 double dist = distanceTo(target.targetX, target.targetY); in fireGunWhenReady() 658 double targetX; // predicated x coordinate to aim our gun at, when firing at the robot field in BorderGuard.RobotData [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | snake_boss.c | 276 self->targetX = self->x; in riseUp() 411 self->x = self->targetX; in biteAttack() 545 self->targetX = self->endX; in changeSidesInit() 571 self->targetX = self->x; in changeSides() 602 self->targetX = self->x; in changeSides() 656 self->x = self->targetX; in crushAttackMoveToPosition() 713 self->targetX = self->targetX + (self->face == LEFT ? -75 : 75); in crushAttackFinish() 754 self->targetX = self->endX; in attackFinished() 773 self->targetX = self->x; in returnToStart() 876 self->targetX = self->endX; in takeDamage() [all …]
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H A D | sewer_boss.c | 720 self->targetX = self->x; in clawWait() 758 self->targetX = self->x; in clawWait() 801 self->targetX = self->x; in clawWait() 854 self->targetX = self->x; in clawSideAttackWait() 923 self->targetX = self->x; in sideAttackReactToBlock() 989 self->targetX = self->x; in punchReactToBlock() 1336 self->targetX = self->x; in slimeAttackInit() 1479 self->targetX = self->x; in slimeAttackMouthClose() 1932 self->targetX += 90; in die() 1934 if (self->targetX >= 360) in die() [all …]
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H A D | cave_boss.c | 322 self->targetX = t->x; in spitInit() 436 self->x = self->targetX; in spitMoveToTarget() 731 self->targetX = t->x; in fireDropInit() 778 self->x = self->targetX; in fireDropMoveAbovePlayer() 923 self->targetX = t->x; in ceilingBurnInit() 1136 self->targetX = t->x; in incinerateInit() 1328 self->targetX = t->x; in changeToIceInit() 1375 self->targetX = t->x; in changeToFireInit() 1505 self->targetX = t->x; in eggDropInit() 1629 self->targetX = t->x; in icicleDropInit() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/world/ |
H A D | lift.c | 131 self->targetX = (self->targetX == self->endX ? self->startX : self->endX); in touch() 141 self->targetX = t->x; in touch() 207 self->targetX = t->x; in findTarget() 234 if (abs(self->x - self->targetX) > self->speed) in moveToTarget() 236 self->dirX = (self->x < self->targetX ? self->speed : -self->speed); in moveToTarget() 241 self->x = self->targetX; in moveToTarget() 254 if (self->x == self->targetX && self->y == self->targetY) in moveToTarget() 260 self->targetX = (self->targetX == self->endX ? self->startX : self->endX); in moveToTarget() 334 self->targetX = self->endX; in setToStart() 342 self->targetX = self->startX; in setToStart()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/ |
H A D | nr-filter-convolve-matrix.cpp | 42 ConvolveMatrix(cairo_surface_t *s, int targetX, int targetY, int orderX, int orderY, in ConvolveMatrix() 46 , _targetX(targetX) in ConvolveMatrix() 112 if (targetX<0 || targetX>=orderX || targetY<0 || targetY>=orderY) { in render_cairo() 167 targetX, targetY, orderX, orderY, divisor, bias, kernelMatrix)); in render_cairo() 172 targetX, targetY, orderX, orderY, divisor, bias, kernelMatrix)); in render_cairo() 180 targetX = coord; in set_targetX() 219 area.setMin(area.min() - Geom::IntPoint(targetX, targetY)); in area_enlarge() 223 area.setMax(area.max() + Geom::IntPoint(orderX - targetX - 1, orderY - targetY -1)); in area_enlarge()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/ |
H A D | ai_main.cpp | 238 static int targetX; in masterControlProgram() local 364 targetX = getHubX(target); in masterControlProgram() 454 targetX = getHubX(closestHub); in masterControlProgram() 582 targetX = targetCoords % getMaxX(); in masterControlProgram() 584 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram() 609 targetX = getHubX(closestHub); in masterControlProgram() 624 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram() 2182 targetX = xPos; in energizeTarget() 2329 targetX = targetCoords->x; in offendTarget() 2332 if (targetX < 0) in offendTarget() [all …]
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H A D | ai_targetacquisition.cpp | 285 int targetX = getTargetPosX(); in checkSuccess() local 295 if (((*i)->getPosX() == targetX) && ((*i)->getPosY() == targetY)) targetCheck = 1; in checkSuccess() 302 if ((targetX == getShotPosX()) && (getTargetPosY() == getShotPosY())) { in checkSuccess() 333 int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) { in calculateDefenseUnitPosition() argument 337 int unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 480); in calculateDefenseUnitPosition() 384 unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 170); in calculateDefenseUnitPosition() 409 setTargetX(targetX); in calculateDefenseUnitPosition() 431 if ((hubX == targetX) && (hubY == targetY)) { in calculateDefenseUnitPosition() 436 directAngleToHub = _ai->calcAngle(targetX, targetY, hubX, hubY); in calculateDefenseUnitPosition() 445 int x = (int)(targetX + randDist * cos(_ai->degToRad(randAngle))); in calculateDefenseUnitPosition() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/ |
H A D | ai_main.cpp | 238 static int targetX; in masterControlProgram() local 364 targetX = getHubX(target); in masterControlProgram() 454 targetX = getHubX(closestHub); in masterControlProgram() 582 targetX = targetCoords % getMaxX(); in masterControlProgram() 584 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram() 609 targetX = getHubX(closestHub); in masterControlProgram() 624 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram() 2182 targetX = xPos; in energizeTarget() 2329 targetX = targetCoords->x; in offendTarget() 2332 if (targetX < 0) in offendTarget() [all …]
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H A D | ai_targetacquisition.cpp | 288 int targetX = getTargetPosX(); in checkSuccess() local 298 if (((*i)->getPosX() == targetX) && ((*i)->getPosY() == targetY)) targetCheck = 1; in checkSuccess() 305 if ((targetX == getShotPosX()) && (getTargetPosY() == getShotPosY())) { in checkSuccess() 336 int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) { in calculateDefenseUnitPosition() argument 340 int unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 480); in calculateDefenseUnitPosition() 387 unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 170); in calculateDefenseUnitPosition() 412 setTargetX(targetX); in calculateDefenseUnitPosition() 434 if ((hubX == targetX) && (hubY == targetY)) { in calculateDefenseUnitPosition() 439 directAngleToHub = _ai->calcAngle(targetX, targetY, hubX, hubY); in calculateDefenseUnitPosition() 448 int x = (int)(targetX + randDist * cos(_ai->degToRad(randAngle))); in calculateDefenseUnitPosition() [all …]
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/dports/games/csmash/csmash-0.6.6/ |
H A D | PenAttack.cpp | 45 double targetX, double targetY, double eyeX, double eyeY, in PenAttack() argument 49 swingSide, afterSwing, swingError, targetX, targetY, in PenAttack() 215 double targetX, targetY; in HitBall() local 217 GetModifiedTarget( targetX, targetY ); in HitBall() 222 theBall.TargetToV( targetX, targetY, level, m_spin, vx, vy, vz, in HitBall() 311 PenAttack::GetModifiedTarget( double &targetX, double &targetY ) { 312 targetX = m_targetX; 319 PenAttack::GetModifiedTarget( double &targetX, double &targetY ) { in GetModifiedTarget() argument 320 targetX = m_targetX; in GetModifiedTarget() 329 double targetX, targetY; in CalcLevel() local [all …]
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