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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/
H A DDriverBody.cs115 double targetX; in Update()
123 targetX = 0.0; in Update()
128 if (Slow.X < targetX) in Update()
131 if (Slow.X > targetX) in Update()
133 Slow.X = targetX; in Update()
139 if (Slow.X < targetX) in Update()
141 Slow.X = targetX; in Update()
145 if (Fast.X < targetX) in Update()
148 if (Fast.X > targetX) in Update()
150 Fast.X = targetX; in Update()
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/
H A Dqquicktargetdirection.cpp102 qreal targetX; in sample() local
106 targetX = m_targetItem->width()/2; in sample()
110 targetX += m_targetItem->x(); in sample()
113 ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY)); in sample()
114 targetX = ret.x(); in sample()
118 targetX = m_targetX; in sample()
121targetX += 0 - from.x() - m_targetVariation + QRandomGenerator::global()->generateDouble() * m_tar… in sample()
123 qreal theta = std::atan2(targetY, targetX); in sample()
126 mag *= std::sqrt(targetX * targetX + targetY * targetY); in sample()
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/
H A Dqquicktargetdirection.cpp102 qreal targetX; in sample() local
106 targetX = m_targetItem->width()/2; in sample()
110 targetX += m_targetItem->x(); in sample()
113 ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY)); in sample()
114 targetX = ret.x(); in sample()
118 targetX = m_targetX; in sample()
121targetX += 0 - from.x() - m_targetVariation + QRandomGenerator::global()->generateDouble() * m_tar… in sample()
123 qreal theta = std::atan2(targetY, targetX); in sample()
126 mag *= std::sqrt(targetX * targetX + targetY * targetY); in sample()
/dports/games/scummvm/scummvm-2.5.1/engines/hdb/
H A Dai-use.cpp97 if (isClosedDoor(targetX, targetY)) { in useTarget()
98 int tileIndex = g_hdb->_map->getMapBGTileIndex(targetX, targetY); in useTarget()
109 if (isOpenDoor(targetX, targetY)) { in useTarget()
121 int tileIndex = g_hdb->_map->getMapFGTileIndex(targetX, targetY); in useTarget()
126 addBridgeExtend(targetX, targetY, tileIndex); in useTarget()
141 return useTarget(x, y, targetX, targetY, onTile, &worked); in useSwitch()
148 return useTarget(x, y, targetX, targetY, offTile, &worked); in useSwitchOn()
165 bool rtn = useTarget(x, y, targetX, targetY, onTile, &worked); in useLockedSwitch()
189 bool rtn = useTarget(x, y, targetX, targetY, offTile, &worked); in useLockedSwitchOn()
229 return useTarget(x, y, targetX, targetY, type, &worked); in useTouchplate()
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H A Dai-lists.cpp306 int targetX = _actions[i].x2; in checkActionList() local
311 if (x == targetX && y == targetY) { in checkActionList()
312 targetX = _actions[i].x1; in checkActionList()
323 if (findEntity(targetX, targetY)) in checkActionList()
326 success = activateAction(e, x, y, targetX, targetY); in checkActionList()
418 success = useSwitch(e, x, y, targetX, targetY, _useSwitchOn); in activateAction()
453 success = useSwitch2(e, x, y, targetX, targetY); in activateAction()
455 success = useCellHolder(e, x, y, targetX, targetY); in activateAction()
677 int targetX = _teleporters[i].x1; in checkTeleportList() local
693 if (x != targetX || y != targetY) { in checkTeleportList()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/
H A Dai-use.cpp97 if (isClosedDoor(targetX, targetY)) { in useTarget()
98 int tileIndex = g_hdb->_map->getMapBGTileIndex(targetX, targetY); in useTarget()
109 if (isOpenDoor(targetX, targetY)) { in useTarget()
121 int tileIndex = g_hdb->_map->getMapFGTileIndex(targetX, targetY); in useTarget()
126 addBridgeExtend(targetX, targetY, tileIndex); in useTarget()
141 return useTarget(x, y, targetX, targetY, onTile, &worked); in useSwitch()
148 return useTarget(x, y, targetX, targetY, offTile, &worked); in useSwitchOn()
165 bool rtn = useTarget(x, y, targetX, targetY, onTile, &worked); in useLockedSwitch()
189 bool rtn = useTarget(x, y, targetX, targetY, offTile, &worked); in useLockedSwitchOn()
229 return useTarget(x, y, targetX, targetY, type, &worked); in useTouchplate()
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H A Dai-lists.cpp304 int targetX = _actions[i].x2; in checkActionList() local
309 if (x == targetX && y == targetY) { in checkActionList()
310 targetX = _actions[i].x1; in checkActionList()
321 if (findEntity(targetX, targetY)) in checkActionList()
324 success = activateAction(e, x, y, targetX, targetY); in checkActionList()
416 success = useSwitch(e, x, y, targetX, targetY, _useSwitchOn); in activateAction()
451 success = useSwitch2(e, x, y, targetX, targetY); in activateAction()
453 success = useCellHolder(e, x, y, targetX, targetY); in activateAction()
675 int targetX = _teleporters[i].x1; in checkTeleportList() local
691 if (x != targetX || y != targetY) { in checkTeleportList()
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/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/
H A Dgamer_manager.c8 extern unsigned char targetX, targetY, offset;
20 targetX = 120; in engine_gamer_manager_load()
74 if (targetX <= GAMER_BOUNDS_LFT + OFFSET_SMALL) in engine_gamer_manager_update_target()
76 targetX = 0; in engine_gamer_manager_update_target()
80 targetX -= offset; in engine_gamer_manager_update_target()
85 if (targetX >= GAMER_BOUNDS_RGT - OFFSET_SMALL) in engine_gamer_manager_update_target()
87 targetX = GAMER_BOUNDS_RGT; in engine_gamer_manager_update_target()
91 targetX += offset; in engine_gamer_manager_update_target()
147 bulletX[shoot] = targetX; in engine_gamer_manager_trigger_bullet()
154 engine_sprite_manager_draw_target(targetX, targetY); in engine_gamer_manager_draw_target()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dmove.cpp538 int targetX = tx; in CanGetThere() local
674 pActor->targetX = x; in SetMoverDest()
862 sTargetX = targetX; in SetNextDest()
874 targetX = sTargetX; in SetNextDest()
1033 sidesteps = *targetX == -1 ? 0 : *targetX - fromx; in NewCoOrdinates()
1066 if (*targetX == -1) in NewCoOrdinates()
1075 *newx = *targetX; in NewCoOrdinates()
1077 *targetX = *newx; in NewCoOrdinates()
1086 *newx = *targetX; in NewCoOrdinates()
1088 *targetX = *newx; in NewCoOrdinates()
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dmove.cpp555 int targetX = tx; in CanGetThere() local
691 pActor->targetX = x; in SetMoverDest()
880 sTargetX = targetX; in SetNextDest()
892 targetX = sTargetX; in SetNextDest()
1051 sidesteps = *targetX == -1 ? 0 : *targetX - fromx; in NewCoOrdinates()
1084 if (*targetX == -1) in NewCoOrdinates()
1093 *newx = *targetX; in NewCoOrdinates()
1095 *targetX = *newx; in NewCoOrdinates()
1104 *newx = *targetX; in NewCoOrdinates()
1106 *targetX = *newx; in NewCoOrdinates()
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dwasp.c70 self->targetX = self->endX; in init()
79 if (self->x == self->targetX || self->dirX == 0) in flyToTarget()
90 if (abs(self->x - self->targetX) > self->speed) in flyToTarget()
92 self->dirX = (self->x < self->targetX ? self->speed : -self->speed); in flyToTarget()
97 self->x = self->targetX; in flyToTarget()
107 self->targetX = self->targetX == self->endX ? self->startX : self->endX; in changeTarget()
H A Ddark_summoner.c183 e->targetX = self->x; in summon()
187 e->x = e->targetX; in summon()
191 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in summon()
283 self->targetX = self->x < player.x ? player.x + 128 : player.x - 128 - self->w; in teleportAway()
287 self->x = self->targetX; in teleportAway()
355 e->targetX = player.x + player.w / 2 - e->w / 2; in castLightningBolt()
356 e->targetY = getMapCeiling(e->targetX, self->y); in castLightningBolt()
359 e->endY = getMapFloor(e->targetX, e->targetY); in castLightningBolt()
361 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in castLightningBolt()
421 middle = self->targetX + self->w / 2 - e->w / 2; in lightningBolt()
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/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dsliding_puzzle_display.c99 if (!(e->targetX == x && e->targetY == y)) in validate()
151 if (e->targetX + dirX == self->targetX && e->targetY + dirY == self->targetY) in activate()
153 e->targetX += dirX; in activate()
156 self->targetX -= dirX; in activate()
161 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in activate()
251 e->targetX = self->x + (tiles[i] % boardWidth); in randomize()
254 e->x = e->targetX; in randomize()
260 self->targetX = self->x + (tiles[i] % boardWidth); in randomize()
284 self->x = self->targetX; in slideToTarget()
/dports/games/robocode/robocode-1.9.4.3/robots/samplesentry/
H A DBorderGuard.java193 fillCircle(g, robot.targetX, robot.targetY, color2); // target coordinate in onPaint()
208 fillCircle(g, target.targetX, target.targetY, color2); // target coordinate in onPaint()
294 if (Math.abs(target.targetX - getX()) <= Math.abs(target.targetY - getY())) { in moveRobot()
312 delta = target.targetX - getX(); in moveRobot()
451 double targetX = eX + eV * t * Math.sin(eH); in updateEnemyTargetPositions() local
460 enemy.targetX = limit(targetX, minX, maxX); in updateEnemyTargetPositions()
482 if (isOutsideAttackRange(robot.targetX, robot.targetY)) { in updateTarget()
491 double dist = distanceTo(robot.targetX, robot.targetY); in updateTarget()
528 double dist = distanceTo(target.targetX, target.targetY); in fireGunWhenReady()
658 double targetX; // predicated x coordinate to aim our gun at, when firing at the robot field in BorderGuard.RobotData
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/dports/games/robocode-naval/robocode-naval-0.9.2_1/robots/samplesentry/
H A DBorderGuard.java193 fillCircle(g, robot.targetX, robot.targetY, color2); // target coordinate in onPaint()
208 fillCircle(g, target.targetX, target.targetY, color2); // target coordinate in onPaint()
294 if (Math.abs(target.targetX - getX()) <= Math.abs(target.targetY - getY())) { in moveRobot()
312 delta = target.targetX - getX(); in moveRobot()
451 double targetX = eX + eV * t * Math.sin(eH); in updateEnemyTargetPositions() local
460 enemy.targetX = limit(targetX, minX, maxX); in updateEnemyTargetPositions()
482 if (isOutsideAttackRange(robot.targetX, robot.targetY)) { in updateTarget()
491 double dist = distanceTo(robot.targetX, robot.targetY); in updateTarget()
528 double dist = distanceTo(target.targetX, target.targetY); in fireGunWhenReady()
658 double targetX; // predicated x coordinate to aim our gun at, when firing at the robot field in BorderGuard.RobotData
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dsnake_boss.c276 self->targetX = self->x; in riseUp()
411 self->x = self->targetX; in biteAttack()
545 self->targetX = self->endX; in changeSidesInit()
571 self->targetX = self->x; in changeSides()
602 self->targetX = self->x; in changeSides()
656 self->x = self->targetX; in crushAttackMoveToPosition()
713 self->targetX = self->targetX + (self->face == LEFT ? -75 : 75); in crushAttackFinish()
754 self->targetX = self->endX; in attackFinished()
773 self->targetX = self->x; in returnToStart()
876 self->targetX = self->endX; in takeDamage()
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H A Dsewer_boss.c720 self->targetX = self->x; in clawWait()
758 self->targetX = self->x; in clawWait()
801 self->targetX = self->x; in clawWait()
854 self->targetX = self->x; in clawSideAttackWait()
923 self->targetX = self->x; in sideAttackReactToBlock()
989 self->targetX = self->x; in punchReactToBlock()
1336 self->targetX = self->x; in slimeAttackInit()
1479 self->targetX = self->x; in slimeAttackMouthClose()
1932 self->targetX += 90; in die()
1934 if (self->targetX >= 360) in die()
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H A Dcave_boss.c322 self->targetX = t->x; in spitInit()
436 self->x = self->targetX; in spitMoveToTarget()
731 self->targetX = t->x; in fireDropInit()
778 self->x = self->targetX; in fireDropMoveAbovePlayer()
923 self->targetX = t->x; in ceilingBurnInit()
1136 self->targetX = t->x; in incinerateInit()
1328 self->targetX = t->x; in changeToIceInit()
1375 self->targetX = t->x; in changeToFireInit()
1505 self->targetX = t->x; in eggDropInit()
1629 self->targetX = t->x; in icicleDropInit()
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/dports/games/legend-of-edgar/edgar-1.34/src/world/
H A Dlift.c131 self->targetX = (self->targetX == self->endX ? self->startX : self->endX); in touch()
141 self->targetX = t->x; in touch()
207 self->targetX = t->x; in findTarget()
234 if (abs(self->x - self->targetX) > self->speed) in moveToTarget()
236 self->dirX = (self->x < self->targetX ? self->speed : -self->speed); in moveToTarget()
241 self->x = self->targetX; in moveToTarget()
254 if (self->x == self->targetX && self->y == self->targetY) in moveToTarget()
260 self->targetX = (self->targetX == self->endX ? self->startX : self->endX); in moveToTarget()
334 self->targetX = self->endX; in setToStart()
342 self->targetX = self->startX; in setToStart()
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/
H A Dnr-filter-convolve-matrix.cpp42 ConvolveMatrix(cairo_surface_t *s, int targetX, int targetY, int orderX, int orderY, in ConvolveMatrix()
46 , _targetX(targetX) in ConvolveMatrix()
112 if (targetX<0 || targetX>=orderX || targetY<0 || targetY>=orderY) { in render_cairo()
167 targetX, targetY, orderX, orderY, divisor, bias, kernelMatrix)); in render_cairo()
172 targetX, targetY, orderX, orderY, divisor, bias, kernelMatrix)); in render_cairo()
180 targetX = coord; in set_targetX()
219 area.setMin(area.min() - Geom::IntPoint(targetX, targetY)); in area_enlarge()
223 area.setMax(area.max() + Geom::IntPoint(orderX - targetX - 1, orderY - targetY -1)); in area_enlarge()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/
H A Dai_main.cpp238 static int targetX; in masterControlProgram() local
364 targetX = getHubX(target); in masterControlProgram()
454 targetX = getHubX(closestHub); in masterControlProgram()
582 targetX = targetCoords % getMaxX(); in masterControlProgram()
584 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram()
609 targetX = getHubX(closestHub); in masterControlProgram()
624 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram()
2182 targetX = xPos; in energizeTarget()
2329 targetX = targetCoords->x; in offendTarget()
2332 if (targetX < 0) in offendTarget()
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H A Dai_targetacquisition.cpp285 int targetX = getTargetPosX(); in checkSuccess() local
295 if (((*i)->getPosX() == targetX) && ((*i)->getPosY() == targetY)) targetCheck = 1; in checkSuccess()
302 if ((targetX == getShotPosX()) && (getTargetPosY() == getShotPosY())) { in checkSuccess()
333 int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) { in calculateDefenseUnitPosition() argument
337 int unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 480); in calculateDefenseUnitPosition()
384 unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 170); in calculateDefenseUnitPosition()
409 setTargetX(targetX); in calculateDefenseUnitPosition()
431 if ((hubX == targetX) && (hubY == targetY)) { in calculateDefenseUnitPosition()
436 directAngleToHub = _ai->calcAngle(targetX, targetY, hubX, hubY); in calculateDefenseUnitPosition()
445 int x = (int)(targetX + randDist * cos(_ai->degToRad(randAngle))); in calculateDefenseUnitPosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/
H A Dai_main.cpp238 static int targetX; in masterControlProgram() local
364 targetX = getHubX(target); in masterControlProgram()
454 targetX = getHubX(closestHub); in masterControlProgram()
582 targetX = targetCoords % getMaxX(); in masterControlProgram()
584 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram()
609 targetX = getHubX(closestHub); in masterControlProgram()
624 targetX = (targetX + getMaxX()) % getMaxX(); in masterControlProgram()
2182 targetX = xPos; in energizeTarget()
2329 targetX = targetCoords->x; in offendTarget()
2332 if (targetX < 0) in offendTarget()
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H A Dai_targetacquisition.cpp288 int targetX = getTargetPosX(); in checkSuccess() local
298 if (((*i)->getPosX() == targetX) && ((*i)->getPosY() == targetY)) targetCheck = 1; in checkSuccess()
305 if ((targetX == getShotPosX()) && (getTargetPosY() == getShotPosY())) { in checkSuccess()
336 int Defender::calculateDefenseUnitPosition(int targetX, int targetY, int index) { in calculateDefenseUnitPosition() argument
340 int unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 480); in calculateDefenseUnitPosition()
387 unitsArray = _ai->getUnitsWithinRadius(targetX + 5, targetY, 170); in calculateDefenseUnitPosition()
412 setTargetX(targetX); in calculateDefenseUnitPosition()
434 if ((hubX == targetX) && (hubY == targetY)) { in calculateDefenseUnitPosition()
439 directAngleToHub = _ai->calcAngle(targetX, targetY, hubX, hubY); in calculateDefenseUnitPosition()
448 int x = (int)(targetX + randDist * cos(_ai->degToRad(randAngle))); in calculateDefenseUnitPosition()
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/dports/games/csmash/csmash-0.6.6/
H A DPenAttack.cpp45 double targetX, double targetY, double eyeX, double eyeY, in PenAttack() argument
49 swingSide, afterSwing, swingError, targetX, targetY, in PenAttack()
215 double targetX, targetY; in HitBall() local
217 GetModifiedTarget( targetX, targetY ); in HitBall()
222 theBall.TargetToV( targetX, targetY, level, m_spin, vx, vy, vz, in HitBall()
311 PenAttack::GetModifiedTarget( double &targetX, double &targetY ) {
312 targetX = m_targetX;
319 PenAttack::GetModifiedTarget( double &targetX, double &targetY ) { in GetModifiedTarget() argument
320 targetX = m_targetX; in GetModifiedTarget()
329 double targetX, targetY; in CalcLevel() local
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