/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | spider.c | 94 self->targetY = self->endY; in init() 175 self->targetY = 1800; in redTakeDamage() 197 self->y = self->targetY; in retreat() 206 self->targetY = self->endY; in retreat() 219 if (self->targetY > 0) in entityWait() 221 self->targetY -= 20; in entityWait() 223 if (self->targetY < 0) in entityWait() 225 self->targetY = 0; in entityWait() 257 self->y = self->targetY; in move() 266 self->targetY = 0; in move() [all …]
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/ |
H A D | qquicktargetdirection.cpp | 103 qreal targetY; in sample() local 107 targetY = m_targetItem->height()/2; in sample() 111 targetY += m_targetItem->y(); in sample() 113 ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY)); in sample() 115 targetY = ret.y(); in sample() 119 targetY = m_targetY; in sample() 122 …targetY += 0 - from.y() - m_targetVariation + QRandomGenerator::global()->generateDouble() * m_tar… in sample() 123 qreal theta = std::atan2(targetY, targetX); in sample() 126 mag *= std::sqrt(targetX * targetX + targetY * targetY); in sample()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/ |
H A D | qquicktargetdirection.cpp | 103 qreal targetY; in sample() local 107 targetY = m_targetItem->height()/2; in sample() 111 targetY += m_targetItem->y(); in sample() 113 ret = parentEmitter->mapFromItem(m_targetItem, QPointF(targetX, targetY)); in sample() 115 targetY = ret.y(); in sample() 119 targetY = m_targetY; in sample() 122 …targetY += 0 - from.y() - m_targetVariation + QRandomGenerator::global()->generateDouble() * m_tar… in sample() 123 qreal theta = std::atan2(targetY, targetX); in sample() 126 mag *= std::sqrt(targetX * targetX + targetY * targetY); in sample()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Train/ |
H A D | DriverBody.cs | 42 if (Slow.Y < targetY) in Update() 45 if (Slow.Y > targetY) in Update() 47 Slow.Y = targetY; in Update() 50 else if (Slow.Y > targetY) in Update() 53 if (Slow.Y < targetY) in Update() 55 Slow.Y = targetY; in Update() 59 if (Fast.Y < targetY) in Update() 62 if (Fast.Y > targetY) in Update() 64 Fast.Y = targetY; in Update() 70 if (Fast.Y < targetY) in Update() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/hdb/ |
H A D | ai-use.cpp | 97 if (isClosedDoor(targetX, targetY)) { in useTarget() 98 int tileIndex = g_hdb->_map->getMapBGTileIndex(targetX, targetY); in useTarget() 109 if (isOpenDoor(targetX, targetY)) { in useTarget() 121 int tileIndex = g_hdb->_map->getMapFGTileIndex(targetX, targetY); in useTarget() 126 addBridgeExtend(targetX, targetY, tileIndex); in useTarget() 141 return useTarget(x, y, targetX, targetY, onTile, &worked); in useSwitch() 148 return useTarget(x, y, targetX, targetY, offTile, &worked); in useSwitchOn() 165 bool rtn = useTarget(x, y, targetX, targetY, onTile, &worked); in useLockedSwitch() 189 bool rtn = useTarget(x, y, targetX, targetY, offTile, &worked); in useLockedSwitchOn() 229 return useTarget(x, y, targetX, targetY, type, &worked); in useTouchplate() [all …]
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H A D | ai-lists.cpp | 307 int targetY = _actions[i].y2; in checkActionList() local 311 if (x == targetX && y == targetY) { in checkActionList() 313 targetY = _actions[i].y1; in checkActionList() 323 if (findEntity(targetX, targetY)) in checkActionList() 326 success = activateAction(e, x, y, targetX, targetY); in checkActionList() 418 success = useSwitch(e, x, y, targetX, targetY, _useSwitchOn); in activateAction() 453 success = useSwitch2(e, x, y, targetX, targetY); in activateAction() 455 success = useCellHolder(e, x, y, targetX, targetY); in activateAction() 678 int targetY = _teleporters[i].y1; in checkTeleportList() local 693 if (x != targetX || y != targetY) { in checkTeleportList() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hdb/ |
H A D | ai-use.cpp | 97 if (isClosedDoor(targetX, targetY)) { in useTarget() 98 int tileIndex = g_hdb->_map->getMapBGTileIndex(targetX, targetY); in useTarget() 109 if (isOpenDoor(targetX, targetY)) { in useTarget() 121 int tileIndex = g_hdb->_map->getMapFGTileIndex(targetX, targetY); in useTarget() 126 addBridgeExtend(targetX, targetY, tileIndex); in useTarget() 141 return useTarget(x, y, targetX, targetY, onTile, &worked); in useSwitch() 148 return useTarget(x, y, targetX, targetY, offTile, &worked); in useSwitchOn() 165 bool rtn = useTarget(x, y, targetX, targetY, onTile, &worked); in useLockedSwitch() 189 bool rtn = useTarget(x, y, targetX, targetY, offTile, &worked); in useLockedSwitchOn() 229 return useTarget(x, y, targetX, targetY, type, &worked); in useTouchplate() [all …]
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H A D | ai-lists.cpp | 305 int targetY = _actions[i].y2; in checkActionList() local 309 if (x == targetX && y == targetY) { in checkActionList() 311 targetY = _actions[i].y1; in checkActionList() 321 if (findEntity(targetX, targetY)) in checkActionList() 324 success = activateAction(e, x, y, targetX, targetY); in checkActionList() 416 success = useSwitch(e, x, y, targetX, targetY, _useSwitchOn); in activateAction() 451 success = useSwitch2(e, x, y, targetX, targetY); in activateAction() 453 success = useCellHolder(e, x, y, targetX, targetY); in activateAction() 676 int targetY = _teleporters[i].y1; in checkTeleportList() local 691 if (x != targetX || y != targetY) { in checkTeleportList() [all …]
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/dports/devel/z88dk/z88dk/examples/sms/3dcity/engine/ |
H A D | gamer_manager.c | 8 extern unsigned char targetX, targetY, offset; 21 targetY = 144; in engine_gamer_manager_load() 96 if (targetY <= GAMER_BOUNDS_TOP + OFFSET_SMALL) in engine_gamer_manager_update_target() 98 targetY = GAMER_BOUNDS_TOP; in engine_gamer_manager_update_target() 102 targetY -= offset; in engine_gamer_manager_update_target() 107 if (targetY >= GAMER_BOUNDS_BOT - OFFSET_SMALL) in engine_gamer_manager_update_target() 109 targetY = GAMER_BOUNDS_BOT; in engine_gamer_manager_update_target() 113 targetY += offset; in engine_gamer_manager_update_target() 148 bulletY[shoot] = targetY; in engine_gamer_manager_trigger_bullet() 154 engine_sprite_manager_draw_target(targetX, targetY); in engine_gamer_manager_draw_target()
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/dports/science/libgeodecomp/libgeodecomp-0.4.0/src/storage/test/unit/ |
H A D | selectortest.h | 81 std::vector<double> targetY(20, -1); in testCopyMemberOut() 90 TS_ASSERT_EQUALS(targetY[i], 47.11 + i); in testCopyMemberOut() 103 std::vector<double> targetY; in testCopyMemberIn() local 108 targetY << 1.0 + i / 100.0; in testCopyMemberIn() 118 TS_ASSERT_EQUALS(targetY[i], 1.0 + i / 100.0); in testCopyMemberIn() 219 std::vector<Color> targetY(20); in testFilterAoS1() 279 std::vector<Color> targetY(20); in testFilterSoA1() 287 selectorY.copyStreakIn((char*)&targetY[0], (char*)(&targetY[0] + 20), (char*)&vec[0]); in testFilterSoA1() 315 std::vector<Color> targetY(20); in testFilterSoA2() 316 grid.saveMember(&targetY[0], selectorY, region); in testFilterSoA2() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | move.cpp | 675 pActor->targetY = y; in SetMoverDest() 863 sTargetY = targetY; in SetNextDest() 875 targetY = sTargetY; in SetNextDest() 1036 depthsteps = *targetY == -1 ? 0 : *targetY - fromy; in NewCoOrdinates() 1101 if (*targetY == -1) in NewCoOrdinates() 1110 *newy = *targetY; in NewCoOrdinates() 1112 *targetY = *newy; in NewCoOrdinates() 1121 *newy = *targetY; in NewCoOrdinates() 1123 *targetY = *newy; in NewCoOrdinates() 1318 int targetX, targetY; in SetActorDest() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | move.cpp | 692 pActor->targetY = y; in SetMoverDest() 881 sTargetY = targetY; in SetNextDest() 893 targetY = sTargetY; in SetNextDest() 1054 depthsteps = *targetY == -1 ? 0 : *targetY - fromy; in NewCoOrdinates() 1119 if (*targetY == -1) in NewCoOrdinates() 1128 *newy = *targetY; in NewCoOrdinates() 1130 *targetY = *newy; in NewCoOrdinates() 1139 *newy = *targetY; in NewCoOrdinates() 1141 *targetY = *newy; in NewCoOrdinates() 1336 int targetX, targetY; in SetActorDest() local [all …]
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/dports/games/csmash/csmash-0.6.6/ |
H A D | PenDrive.cpp | 215 double targetX, targetY; in HitBall() local 217 GetModifiedTarget( targetX, targetY ); in HitBall() 318 targetY = m_targetY; in GetModifiedTarget() 326 double targetX, targetY; in CalcLevel() local 328 GetModifiedTarget( targetX, targetY ); in CalcLevel() 340 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() 341 diff*fabs(targetY)/(TABLELENGTH/16)*0.8; in CalcLevel() 343 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() 344 diff*fabs(targetY)/(TABLELENGTH/16); in CalcLevel() 346 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() [all …]
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H A D | ShakeCut.cpp | 49 swingSide, afterSwing, swingError, targetX, targetY, in ShakeCut() 216 double targetX, targetY; in HitBall() local 218 GetModifiedTarget( targetX, targetY ); in HitBall() 302 targetY = m_targetY + theBall.GetSpin()*m_side*0.2; 310 targetY = m_targetY; in GetModifiedTarget() 318 double targetX, targetY; in CalcLevel() local 320 GetModifiedTarget( targetX, targetY ); in CalcLevel() 332 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40/2 - in CalcLevel() 333 diff*fabs(targetY)/(TABLELENGTH/16)*0.5; in CalcLevel() 335 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() [all …]
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H A D | PenAttack.cpp | 45 double targetX, double targetY, double eyeX, double eyeY, in PenAttack() argument 49 swingSide, afterSwing, swingError, targetX, targetY, in PenAttack() 215 double targetX, targetY; in HitBall() local 217 GetModifiedTarget( targetX, targetY ); in HitBall() 311 PenAttack::GetModifiedTarget( double &targetX, double &targetY ) { 313 targetY = m_targetY + theBall.GetSpin()*m_side*0.5; 321 targetY = m_targetY; in GetModifiedTarget() 329 double targetX, targetY; in CalcLevel() local 331 GetModifiedTarget( targetX, targetY ); in CalcLevel() 342 level = 1 - fabs(targetY)/(TABLELENGTH/16)/40 - in CalcLevel() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | sliding_puzzle_display.c | 99 if (!(e->targetX == x && e->targetY == y)) in validate() 151 if (e->targetX + dirX == self->targetX && e->targetY + dirY == self->targetY) in activate() 154 e->targetY += dirY; in activate() 157 self->targetY -= dirY; in activate() 161 calculatePath(e->x, e->y, e->targetX, e->targetY, &e->dirX, &e->dirY); in activate() 252 e->targetY = self->y + (tiles[i] / boardWidth) * tileWidth; in randomize() 255 e->y = e->targetY; in randomize() 261 self->targetY = self->y + (tiles[i] / boardWidth) * tileWidth; in randomize() 285 self->y = self->targetY; in slideToTarget()
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | awesome_boss_meter.c | 116 self->targetY--; in entityWait() 118 if (self->targetY <= 0) in entityWait() 120 self->targetY = 0; in entityWait() 143 self->targetY--; in entityWait2() 145 if (self->targetY <= 0) in entityWait2() 147 self->targetY = 0; in entityWait2() 168 self->targetY = 120; in takeDamage()
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H A D | cave_boss.c | 323 self->targetY = t->y; in spitInit() 368 self->targetY = t->y; in spitInit() 438 self->targetY = t->y; in spitMoveToTarget() 732 self->targetY = t->y; in fireDropInit() 924 self->targetY = t->y; in ceilingBurnInit() 1137 self->targetY = t->y; in incinerateInit() 1329 self->targetY = t->y; in changeToIceInit() 1376 self->targetY = t->y; in changeToFireInit() 1506 self->targetY = t->y; in eggDropInit() 1630 self->targetY = t->y; in icicleDropInit() [all …]
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/dports/games/robocode/robocode-1.9.4.3/robots/samplesentry/ |
H A D | BorderGuard.java | 193 fillCircle(g, robot.targetX, robot.targetY, color2); // target coordinate in onPaint() 208 fillCircle(g, target.targetX, target.targetY, color2); // target coordinate in onPaint() 294 if (Math.abs(target.targetX - getX()) <= Math.abs(target.targetY - getY())) { in moveRobot() 314 delta = target.targetY - getY(); in moveRobot() 452 double targetY = eY + eV * t * Math.cos(eH); in updateEnemyTargetPositions() local 461 enemy.targetY = limit(targetY, minY, maxY); in updateEnemyTargetPositions() 482 if (isOutsideAttackRange(robot.targetX, robot.targetY)) { in updateTarget() 491 double dist = distanceTo(robot.targetX, robot.targetY); in updateTarget() 528 double dist = distanceTo(target.targetX, target.targetY); in fireGunWhenReady() 659 double targetY; // predicated y coordinate to aim our gun at, when firing at the robot field in BorderGuard.RobotData [all …]
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/dports/games/robocode-naval/robocode-naval-0.9.2_1/robots/samplesentry/ |
H A D | BorderGuard.java | 193 fillCircle(g, robot.targetX, robot.targetY, color2); // target coordinate in onPaint() 208 fillCircle(g, target.targetX, target.targetY, color2); // target coordinate in onPaint() 294 if (Math.abs(target.targetX - getX()) <= Math.abs(target.targetY - getY())) { in moveRobot() 314 delta = target.targetY - getY(); in moveRobot() 452 double targetY = eY + eV * t * Math.cos(eH); in updateEnemyTargetPositions() local 461 enemy.targetY = limit(targetY, minY, maxY); in updateEnemyTargetPositions() 482 if (isOutsideAttackRange(robot.targetX, robot.targetY)) { in updateTarget() 491 double dist = distanceTo(robot.targetX, robot.targetY); in updateTarget() 528 double dist = distanceTo(target.targetX, target.targetY); in fireGunWhenReady() 659 double targetY; // predicated y coordinate to aim our gun at, when firing at the robot field in BorderGuard.RobotData [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/world/ |
H A D | lift.c | 132 self->targetY = (self->targetY == self->endY ? self->startY : self->endY); in touch() 142 self->targetY = t->y; in touch() 208 self->targetY = t->y; in findTarget() 244 if (abs(self->y - self->targetY) > self->speed) in moveToTarget() 246 self->dirY = (self->y < self->targetY ? self->speed : -self->speed); in moveToTarget() 251 self->y = self->targetY; in moveToTarget() 254 if (self->x == self->targetX && self->y == self->targetY) in moveToTarget() 261 self->targetY = (self->targetY == self->endY ? self->startY : self->endY); in moveToTarget() 335 self->targetY = self->endY; in setToStart() 343 self->targetY = self->startY; in setToStart()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/ |
H A D | nr-filter-convolve-matrix.cpp | 42 ConvolveMatrix(cairo_surface_t *s, int targetX, int targetY, int orderX, int orderY, in ConvolveMatrix() 47 , _targetY(targetY) in ConvolveMatrix() 112 if (targetX<0 || targetX>=orderX || targetY<0 || targetY>=orderY) { in render_cairo() 167 targetX, targetY, orderX, orderY, divisor, bias, kernelMatrix)); in render_cairo() 172 targetX, targetY, orderX, orderY, divisor, bias, kernelMatrix)); in render_cairo() 184 targetY = coord; in set_targetY() 219 area.setMin(area.min() - Geom::IntPoint(targetX, targetY)); in area_enlarge() 223 area.setMax(area.max() + Geom::IntPoint(orderX - targetX - 1, orderY - targetY -1)); in area_enlarge()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/moonbase/ |
H A D | ai_main.cpp | 239 static int targetY; in masterControlProgram() local 365 targetY = getHubY(target); in masterControlProgram() 455 targetY = getHubY(closestHub); in masterControlProgram() 583 targetY = targetCoords / getMaxX(); in masterControlProgram() 585 targetY = (targetY + getMaxY()) % getMaxY(); in masterControlProgram() 610 targetY = getHubY(closestHub); in masterControlProgram() 625 targetY = (targetY + getMaxY()) % getMaxY(); in masterControlProgram() 2183 targetY = yPos; in energizeTarget() 2330 targetY = targetCoords->y; in offendTarget() 2335 if (targetY < 0) in offendTarget() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/moonbase/ |
H A D | ai_main.cpp | 239 static int targetY; in masterControlProgram() local 365 targetY = getHubY(target); in masterControlProgram() 455 targetY = getHubY(closestHub); in masterControlProgram() 583 targetY = targetCoords / getMaxX(); in masterControlProgram() 585 targetY = (targetY + getMaxY()) % getMaxY(); in masterControlProgram() 610 targetY = getHubY(closestHub); in masterControlProgram() 625 targetY = (targetY + getMaxY()) % getMaxY(); in masterControlProgram() 2183 targetY = yPos; in energizeTarget() 2330 targetY = targetCoords->y; in offendTarget() 2335 if (targetY < 0) in offendTarget() [all …]
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/dports/math/cgal/CGAL-5.3/demo/Arrangement_on_surface_2/ |
H A D | VerticalRayGraphicsItem.cpp | 45 double targetY = this->m_targetY; in paint() local 48 targetY = clipRect.top( ); in paint() 52 targetY = clipRect.bottom( ); in paint() 54 QPointF target( this->m_source.x( ), targetY ); in paint() 58 this->drawArrowhead( painter, targetY, isShootingUp ); in paint() 115 double VerticalRayGraphicsItem::targetY( ) const in targetY() function in VerticalRayGraphicsItem 208 double targetY, bool isShootingUp ) in drawArrowhead() argument 215 QPointF arrowTip( this->m_source.x( ), targetY ); in drawArrowhead()
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