Searched refs:target_in_lock_cone (Results 1 – 13 of 13) sorted by relevance
311 Player->target_in_lock_cone = 0; in hud_lock_reset()472 Player->target_in_lock_cone = 1; in hud_lock_check_if_target_in_lock_cone()474 Player->target_in_lock_cone = 0; in hud_lock_check_if_target_in_lock_cone()600 Player->target_in_lock_cone=0; in hud_do_lock_indicator()608 Player->target_in_lock_cone = 0; in hud_do_lock_indicator()621 if ( !Player->target_in_lock_cone ) { in hud_do_lock_indicator()755 if (Player->target_in_lock_cone) { in hud_calculate_lock_position()
4015 …->wi_flags & WIF_HOMING) && !(tmp->wi_flags & WIF_LOCKED_HOMING && Player->target_in_lock_cone) ) { in renderLeadCurrentTarget()4291 …->wi_flags & WIF_HOMING) && !(tmp->wi_flags & WIF_LOCKED_HOMING && Player->target_in_lock_cone) ) { in render()
380 Player->target_in_lock_cone = 0; in hud_lock_reset()526 Player->target_in_lock_cone = 1; in hud_lock_check_if_target_in_lock_cone()528 Player->target_in_lock_cone = 0; in hud_lock_check_if_target_in_lock_cone()540 current_lock->target_in_lock_cone = dot > wip->lock_fov; in hud_lock_check_if_target_in_lock_cone()665 Player->target_in_lock_cone=0; in hud_do_lock_indicator()673 Player->target_in_lock_cone = 0; in hud_do_lock_indicator()686 if ( !Player->target_in_lock_cone ) { in hud_do_lock_indicator()1130 if ( current_lock->target_in_lock_cone ) { in hud_calculate_lock_slot_time()1185 if ( current_lock->target_in_lock_cone ) { in hud_calculate_lock_slot_position()1504 lock_slot->target_in_lock_cone = false; in hud_do_lock_indicators()[all …]
3982 if ( !(tmp->is_homing()) && !(tmp->is_locked_homing() && Player->target_in_lock_cone) ) { in renderLeadCurrentTarget()
502 target_in_lock_cone = 0; in reset()650 target_in_lock_cone = other->target_in_lock_cone; in assign()787 && lhs.target_in_lock_cone == rhs.target_in_lock_cone && lhs.locking_subsys == rhs.locking_subsys in operator ==()
170 int target_in_lock_cone; // Is the current target in secondary weapon lock cone? variable
1444 Player->target_in_lock_cone = -1; // Is the current target in secondary weapon lock cone? in player_level_init()
480 target_in_lock_cone = 0; in reset()627 target_in_lock_cone = other->target_in_lock_cone; in assign()
174 int target_in_lock_cone; // Is the current target in secondary weapon lock cone? variable
1258 Player->target_in_lock_cone = -1; // Is the current target in secondary weapon lock cone? in player_level_init()
217 out << "target_in_lock_cone:" << plr.target_in_lock_cone << "\n"; in operator <<()
320 bool target_in_lock_cone; member
20041 slot->target_in_lock_cone = false; in ship_clear_lock()