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Searched refs:target_in_lock_cone (Results 1 – 13 of 13) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.cpp311 Player->target_in_lock_cone = 0; in hud_lock_reset()
472 Player->target_in_lock_cone = 1; in hud_lock_check_if_target_in_lock_cone()
474 Player->target_in_lock_cone = 0; in hud_lock_check_if_target_in_lock_cone()
600 Player->target_in_lock_cone=0; in hud_do_lock_indicator()
608 Player->target_in_lock_cone = 0; in hud_do_lock_indicator()
621 if ( !Player->target_in_lock_cone ) { in hud_do_lock_indicator()
755 if (Player->target_in_lock_cone) { in hud_calculate_lock_position()
H A Dhudtarget.cpp4015 …->wi_flags & WIF_HOMING) && !(tmp->wi_flags & WIF_LOCKED_HOMING && Player->target_in_lock_cone) ) { in renderLeadCurrentTarget()
4291 …->wi_flags & WIF_HOMING) && !(tmp->wi_flags & WIF_LOCKED_HOMING && Player->target_in_lock_cone) ) { in render()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.cpp380 Player->target_in_lock_cone = 0; in hud_lock_reset()
526 Player->target_in_lock_cone = 1; in hud_lock_check_if_target_in_lock_cone()
528 Player->target_in_lock_cone = 0; in hud_lock_check_if_target_in_lock_cone()
540 current_lock->target_in_lock_cone = dot > wip->lock_fov; in hud_lock_check_if_target_in_lock_cone()
665 Player->target_in_lock_cone=0; in hud_do_lock_indicator()
673 Player->target_in_lock_cone = 0; in hud_do_lock_indicator()
686 if ( !Player->target_in_lock_cone ) { in hud_do_lock_indicator()
1130 if ( current_lock->target_in_lock_cone ) { in hud_calculate_lock_slot_time()
1185 if ( current_lock->target_in_lock_cone ) { in hud_calculate_lock_slot_position()
1504 lock_slot->target_in_lock_cone = false; in hud_do_lock_indicators()
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H A Dhudtarget.cpp3982 if ( !(tmp->is_homing()) && !(tmp->is_locked_homing() && Player->target_in_lock_cone) ) { in renderLeadCurrentTarget()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/
H A Dmanagepilot.cpp502 target_in_lock_cone = 0; in reset()
650 target_in_lock_cone = other->target_in_lock_cone; in assign()
787 && lhs.target_in_lock_cone == rhs.target_in_lock_cone && lhs.locking_subsys == rhs.locking_subsys in operator ==()
H A Dplayer.h170 int target_in_lock_cone; // Is the current target in secondary weapon lock cone? variable
H A Dplayercontrol.cpp1444 Player->target_in_lock_cone = -1; // Is the current target in secondary weapon lock cone? in player_level_init()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dmanagepilot.cpp480 target_in_lock_cone = 0; in reset()
627 target_in_lock_cone = other->target_in_lock_cone; in assign()
H A Dplayer.h174 int target_in_lock_cone; // Is the current target in secondary weapon lock cone? variable
H A Dplayercontrol.cpp1258 Player->target_in_lock_cone = -1; // Is the current target in secondary weapon lock cone? in player_level_init()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/test/src/pilotfile/
H A Dplr.cpp217 out << "target_in_lock_cone:" << plr.target_in_lock_cone << "\n"; in operator <<()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h320 bool target_in_lock_cone; member
H A Dship.cpp20041 slot->target_in_lock_cone = false; in ship_clear_lock()