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Searched refs:target_nearest (Results 1 – 6 of 6) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DStatBlock.h136 StatBlock* target_nearest; variable
H A DPowerManager.h313 float target_nearest; variable
H A DPowerManager.cpp170 , target_nearest(0) { in Power()
896 powers[input_id].target_nearest = Parse::toFloat(infile.val); in loadPowers()
1782 if (pow.target_nearest <= 0) in checkNearestTargeting()
1785 …if (!check_corpses && src_stats->target_nearest && pow.target_nearest > src_stats->target_nearest_… in checkNearestTargeting()
1787 …else if (check_corpses && src_stats->target_nearest_corpse && pow.target_nearest > src_stats->targ… in checkNearestTargeting()
H A DMenuActionBar.cpp772 if (pow.target_nearest > 0) { in setTarget()
774 map_pos = pc->stats.target_nearest->pos; in setTarget()
H A DGameStatePlay.cpp150 pc->stats.target_nearest = NULL; in checkEnemyFocus()
216 pc->stats.target_nearest = &(nearest->stats); in checkEnemyFocus()
H A DStatBlock.cpp79 , target_nearest(NULL) // hero only in StatBlock()