Searched refs:target_nearest (Results 1 – 6 of 6) sorted by relevance
136 StatBlock* target_nearest; variable
313 float target_nearest; variable
170 , target_nearest(0) { in Power()896 powers[input_id].target_nearest = Parse::toFloat(infile.val); in loadPowers()1782 if (pow.target_nearest <= 0) in checkNearestTargeting()1785 …if (!check_corpses && src_stats->target_nearest && pow.target_nearest > src_stats->target_nearest_… in checkNearestTargeting()1787 …else if (check_corpses && src_stats->target_nearest_corpse && pow.target_nearest > src_stats->targ… in checkNearestTargeting()
772 if (pow.target_nearest > 0) { in setTarget()774 map_pos = pc->stats.target_nearest->pos; in setTarget()
150 pc->stats.target_nearest = NULL; in checkEnemyFocus()216 pc->stats.target_nearest = &(nearest->stats); in checkEnemyFocus()
79 , target_nearest(NULL) // hero only in StatBlock()