Searched refs:target_party (Results 1 – 5 of 5) sorted by relevance
447 deque<BattleActor*>* target_party; in SetInitialTarget() local452 target_party = &BattleMode::CurrentInstance()->GetEnemyParty(); in SetInitialTarget()461 target_party = NULL; in SetInitialTarget()474 _actor = target_party->at(0); in SetInitialTarget()478 _party = target_party; in SetInitialTarget()651 deque<BattleActor*>* target_party = NULL; in SelectNextActor() local674 if (target_party->empty() == true) { in SelectNextActor()678 if (target_party->size() == 1) { in SelectNextActor()684 for (uint32 i = 0; i < target_party->size(); i++) { in SelectNextActor()685 if (target_party->at(i) == _actor) { in SelectNextActor()[all …]
96 target_party = target:GetParty();151 target_party = target:GetParty();
98 …> 0 && h[i]->active && (entitym->entities[eindex]->stats.hero_ally == h[i]->power->target_party)) { in logic()
231 bool target_party; variable
116 , target_party(false) in Power()803 powers[input_id].target_party = Parse::toBool(infile.val); in loadPowers()