Searched refs:target_total (Results 1 – 8 of 8) sorted by relevance
1295 double target_total = (machine==MCH_EGA) ? 262.0 : 449.0; in VGA_SetupDrawing() local1301 pheight = (480.0 / 340.0) * ( target_total / vtotal ); in VGA_SetupDrawing()1304 pheight = (480.0 / 400.0) * ( target_total / vtotal ); in VGA_SetupDrawing()1309 pheight = (480.0 / 350.0) * ( target_total / vtotal ); in VGA_SetupDrawing()1314 target_total = (vga.mode==M_VGA && vtotal==527) ? 527.0 : 525.0; in VGA_SetupDrawing()1315 pheight = (480.0 / 480.0) * ( target_total / vtotal ); in VGA_SetupDrawing()
1469 double target_total = 449.0; in VGA_SetupDrawing() local1476 pheight = (480.0 / 340.0) * (target_total / f_vtotal); in VGA_SetupDrawing()1479 pheight = (480.0 / 400.0) * (target_total / f_vtotal); in VGA_SetupDrawing()1484 pheight = (480.0 / 350.0) * (target_total / f_vtotal); in VGA_SetupDrawing()1489 target_total = (vga.mode == M_VGA && f_vtotal == 527) ? 527.0 : 525.0; in VGA_SetupDrawing()1490 pheight = (480.0 / 480.0) * (target_total / f_vtotal); in VGA_SetupDrawing()
175 for (int j=0; j<target_total && !rec; j++) in check_collisions()
62 int target_list_size,target_total; variable
185 target_total=0; in unactivate_all()1290 target_list_size=target_total=0; in level()2366 target_list_size=target_total=0; in level()3130 if (target_total>=target_list_size) // see if we need to grow the list size.. in add_target()3135 target_list[target_total]=who; in add_target()3136 target_total++; in add_target()
1199 double target_total = (machine==MCH_EGA) ? 262.0 : 449.0; in VGA_SetupDrawing() local1205 pheight = (480.0 / 340.0) * ( target_total / vtotal ); in VGA_SetupDrawing()1208 pheight = (480.0 / 400.0) * ( target_total / vtotal ); in VGA_SetupDrawing()1213 pheight = (480.0 / 350.0) * ( target_total / vtotal ); in VGA_SetupDrawing()
1705 target_total = height + depth1711 if char.height + char.depth >= target_total - 0.2 * xHeight:1717 factor = target_total / (char.height + char.depth)
1996 target_total = height + depth2002 if char.height + char.depth >= target_total - 0.2 * xHeight:2008 factor = (target_total) / (char.height + char.depth)