Searched refs:target_world_pos (Results 1 – 6 of 6) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudlock.cpp | 338 int hud_lock_world_pos_in_range(vec3d *target_world_pos, vec3d *vec_to_target) in DCF_BOOL() 349 vm_vec_sub(vec_to_target, target_world_pos, &Player_obj->pos); in DCF_BOOL() 377 vec3d target_world_pos, vec_to_target; in hud_lock_target_in_range() local 387 …vm_vec_unrotate(&target_world_pos, &Player_ai->targeted_subsys->system_info->pnt, &targetp->orient… in hud_lock_target_in_range() 388 vm_vec_add2(&target_world_pos, &targetp->pos); in hud_lock_target_in_range() 391 vm_vec_unrotate(&target_world_pos, &Player->locking_subsys->system_info->pnt, &targetp->orient); in hud_lock_target_in_range() 392 vm_vec_add2(&target_world_pos, &targetp->pos); in hud_lock_target_in_range() 395 target_world_pos = targetp->pos; in hud_lock_target_in_range() 399 return hud_lock_world_pos_in_range(&target_world_pos, &vec_to_target); in hud_lock_target_in_range()
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H A D | hudtarget.cpp | 4056 void HudGaugeLeadIndicator::renderLeadQuick(vec3d *target_world_pos, object *targetp) in renderLeadQuick() argument 4127 hud_calculate_lead_pos(&lead_target_pos, target_world_pos, targetp, wip, dist_to_target, rel_pos); in renderLeadQuick()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudlock.cpp | 411 vec3d target_world_pos; in hud_lock_target_in_range() local 421 …vm_vec_unrotate(&target_world_pos, &Player_ai->targeted_subsys->system_info->pnt, &targetp->orient… in hud_lock_target_in_range() 422 vm_vec_add2(&target_world_pos, &targetp->pos); in hud_lock_target_in_range() 425 vm_vec_unrotate(&target_world_pos, &Player->locking_subsys->system_info->pnt, &targetp->orient); in hud_lock_target_in_range() 426 vm_vec_add2(&target_world_pos, &targetp->pos); in hud_lock_target_in_range() 429 target_world_pos = targetp->pos; in hud_lock_target_in_range() 435 return weapon_secondary_world_pos_in_range(Player_obj, wip, &target_world_pos); in hud_lock_target_in_range() 1376 vec3d target_world_pos; in hud_lock_target_in_range() local 1384 vm_vec_add2(&target_world_pos, &lock_slot->obj->pos); in hud_lock_target_in_range() 1388 vm_vec_add2(&target_world_pos, &lock_slot->obj->pos); in hud_lock_target_in_range() [all …]
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H A D | hudtarget.cpp | 4025 void HudGaugeLeadIndicator::renderLeadQuick(vec3d *target_world_pos, object *targetp) in renderLeadQuick() argument 4096 hud_calculate_lead_pos(&lead_target_pos, target_world_pos, targetp, wip, dist_to_target, rel_pos); in renderLeadQuick()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapon.h | 756 bool weapon_secondary_world_pos_in_range(object* shooter, weapon_info* wip, vec3d* target_world_pos…
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H A D | weapons.cpp | 9106 bool weapon_secondary_world_pos_in_range(object* shooter, weapon_info* wip, vec3d* target_world_pos) in weapon_secondary_world_pos_in_range() argument 9109 vm_vec_sub(&vec_to_target, target_world_pos, &shooter->pos); in weapon_secondary_world_pos_in_range()
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