Searched refs:targetblurness (Results 1 – 3 of 3) sorted by relevance
40 float targetblurness = 0; variable
55 extern float targetblurness;289 … if (abs(blurness - targetblurness) < multiplier * 10 || abs(blurness - targetblurness) > 2) { in DrawGLScene()290 blurness = targetblurness; in DrawGLScene()291 targetblurness = (float)(abs(Random() % 100)) / 40; in DrawGLScene()293 if (blurness < targetblurness) { in DrawGLScene()
40 extern float targetblurness;