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Searched refs:targetblurness (Results 1 – 3 of 3) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp40 float targetblurness = 0; variable
H A DGameDraw.cpp55 extern float targetblurness;
289 … if (abs(blurness - targetblurness) < multiplier * 10 || abs(blurness - targetblurness) > 2) { in DrawGLScene()
290 blurness = targetblurness; in DrawGLScene()
291 targetblurness = (float)(abs(Random() % 100)) / 40; in DrawGLScene()
293 if (blurness < targetblurness) { in DrawGLScene()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Environment/
H A DTerrain.cpp40 extern float targetblurness;