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Searched refs:targeting_laser_bank (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h556 …char targeting_laser_bank; // -1 if not firing, index into polymodel gun points if it _is_ fi… variable
H A Dship.cpp4900 targeting_laser_bank = -1; in clear()
10806 shipp->targeting_laser_bank = 0; in ship_start_targeting_laser()
10810 shipp->targeting_laser_bank = 1; in ship_start_targeting_laser()
10817 shipp->targeting_laser_bank = 0; in ship_start_targeting_laser()
10821 shipp->targeting_laser_bank = 1; in ship_start_targeting_laser()
10829 shipp->targeting_laser_bank = -1; in ship_stop_targeting_laser()
10861 if((shipp->targeting_laser_bank >= 0) && (shipp->targeting_laser_bank < 2)){ in ship_process_targeting_lasers()
10874 … fire_info.beam_info_index = shipp->weapons.primary_bank_weapons[(int)shipp->targeting_laser_bank]; in ship_process_targeting_lasers()
10880 fire_info.targeting_laser_offset = m->gun_banks[shipp->targeting_laser_bank].pnt[0]; in ship_process_targeting_lasers()
16450 if((shipp->targeting_laser_objnum < 0) || (shipp->targeting_laser_bank < 0)){ in ship_update_artillery_lock()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h531 …char targeting_laser_bank; // -1 if not firing, index into polymodel gun points if it _is_ fi… variable
H A Dship.cpp6213 targeting_laser_bank = -1; in clear()
12143 shipp->targeting_laser_bank = 0; in ship_start_targeting_laser()
12147 shipp->targeting_laser_bank = 1; in ship_start_targeting_laser()
12154 shipp->targeting_laser_bank = 0; in ship_start_targeting_laser()
12158 shipp->targeting_laser_bank = 1; in ship_start_targeting_laser()
12166 shipp->targeting_laser_bank = -1; in ship_stop_targeting_laser()
12198 if((shipp->targeting_laser_bank >= 0) && (shipp->targeting_laser_bank < 2)){ in ship_process_targeting_lasers()
12211 … fire_info.beam_info_index = shipp->weapons.primary_bank_weapons[(int)shipp->targeting_laser_bank]; in ship_process_targeting_lasers()
12217 fire_info.local_fire_postion = m->gun_banks[shipp->targeting_laser_bank].pnt[0]; in ship_process_targeting_lasers()
17803 if((shipp->targeting_laser_objnum < 0) || (shipp->targeting_laser_bank < 0)){ in ship_update_artillery_lock()