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Searched refs:targeting_player (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp2018 int targeting_player, turret_is_attacking; in evaluate_ship_as_closest_target() local
2035 targeting_player = (esct_p->attacked_objnum == OBJ_INDEX(Player_obj)); in evaluate_ship_as_closest_target()
2105 if ( !targeting_player && !turret_is_attacking ) { in evaluate_ship_as_closest_target()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp2073 int targeting_player, turret_is_attacking; in evaluate_ship_as_closest_target() local
2090 targeting_player = (esct->attacked_objnum == OBJ_INDEX(Player_obj)); in evaluate_ship_as_closest_target()
2160 if ( !targeting_player && !turret_is_attacking ) { in evaluate_ship_as_closest_target()