Searched refs:targeting_player (Results 1 – 2 of 2) sorted by relevance
2018 int targeting_player, turret_is_attacking; in evaluate_ship_as_closest_target() local2035 targeting_player = (esct_p->attacked_objnum == OBJ_INDEX(Player_obj)); in evaluate_ship_as_closest_target()2105 if ( !targeting_player && !turret_is_attacking ) { in evaluate_ship_as_closest_target()
2073 int targeting_player, turret_is_attacking; in evaluate_ship_as_closest_target() local2090 targeting_player = (esct->attacked_objnum == OBJ_INDEX(Player_obj)); in evaluate_ship_as_closest_target()2160 if ( !targeting_player && !turret_is_attacking ) { in evaluate_ship_as_closest_target()