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Searched refs:targettilt (Results 1 – 3 of 3) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Objects/
H A DPerson.hpp116 float targettilt; member in Person
H A DPerson.cpp121 , targettilt(0) in Person()
5544 targettilt = 0; in DoStuff()
5768 if (!isnormal(targettilt) && targettilt) { in DoStuff()
5769 targettilt = 0; in DoStuff()
5964 targettilt *= -1; in DoStuff()
5966 if (targettilt > 25) { in DoStuff()
5967 targettilt = 25; in DoStuff()
5969 if (targettilt < -25) { in DoStuff()
5970 targettilt = -25; in DoStuff()
5996 if (!isnormal(targettilt) && targettilt) { in DoStuff()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameTick.cpp4356 Person::players[k]->targettilt = 0; in Tick()
4363 Person::players[k]->targettilt = 0; in Tick()
4377 … Person::players[k]->targettilt = (Person::players[k]->yaw - Person::players[k]->targetyaw) / 4; in Tick()
4380 …s[k]->tilt = stepTowardf(Person::players[k]->tilt, Person::players[k]->targettilt, multiplier * 15… in Tick()