Searched refs:targettilt (Results 1 – 3 of 3) sorted by relevance
116 float targettilt; member in Person
121 , targettilt(0) in Person()5544 targettilt = 0; in DoStuff()5768 if (!isnormal(targettilt) && targettilt) { in DoStuff()5769 targettilt = 0; in DoStuff()5964 targettilt *= -1; in DoStuff()5966 if (targettilt > 25) { in DoStuff()5967 targettilt = 25; in DoStuff()5969 if (targettilt < -25) { in DoStuff()5970 targettilt = -25; in DoStuff()5996 if (!isnormal(targettilt) && targettilt) { in DoStuff()[all …]
4356 Person::players[k]->targettilt = 0; in Tick()4363 Person::players[k]->targettilt = 0; in Tick()4377 … Person::players[k]->targettilt = (Person::players[k]->yaw - Person::players[k]->targetyaw) / 4; in Tick()4380 …s[k]->tilt = stepTowardf(Person::players[k]->tilt, Person::players[k]->targettilt, multiplier * 15… in Tick()