Searched refs:tauntTimer (Results 1 – 7 of 7) sorted by relevance
176 if (playerStatusPtr->tauntTimer) { in StartPlayerTaunt()197 if (playerStatusPtr->tauntTimer>0) { in PlayerBehaviour()198 playerStatusPtr->tauntTimer-=NormalFrameTime; in PlayerBehaviour()199 if (playerStatusPtr->tauntTimer<0) { in PlayerBehaviour()200 playerStatusPtr->tauntTimer=0; in PlayerBehaviour()204 if (playerStatusPtr->tauntTimer==-1) { in PlayerBehaviour()206 playerStatusPtr->tauntTimer=TAUNT_LENGTH; in PlayerBehaviour()207 } else if (playerStatusPtr->tauntTimer>0) { in PlayerBehaviour()208 playerStatusPtr->tauntTimer-=NormalFrameTime; in PlayerBehaviour()209 if (playerStatusPtr->tauntTimer<0) { in PlayerBehaviour()[all …]
286 psPtr->tauntTimer=0; in InitPlayer()693 if (playerStatusPtr->tauntTimer) { in MaintainPlayer()720 ex=MUL_FIXED(64,GetSin(((playerStatusPtr->tauntTimer>>6)&wrap360))); in MaintainPlayer()721 ey=MUL_FIXED(128,GetSin(((playerStatusPtr->tauntTimer>>5)&wrap360))); in MaintainPlayer()722 ez=MUL_FIXED(-64,GetSin(((playerStatusPtr->tauntTimer>>5)&wrap360))); in MaintainPlayer()1920 int tauntTimer; member1999 COPYELEMENT_SAVE(tauntTimer) in SaveStrategy_Player()2100 COPYELEMENT_LOAD(tauntTimer) in LoadStrategy_Player()
277 int tauntTimer; member
9781 if (playerStatusPtr->tauntTimer) {9843 if (playerStatusPtr->tauntTimer) {9949 if (playerStatusPtr->tauntTimer) {10012 if (playerStatusPtr->tauntTimer) {10196 if (playerStatusPtr->tauntTimer) {10256 if (playerStatusPtr->tauntTimer) {
212 SI.tauntTimer = -11195 SI.tauntTimer = -11284 if SI.tauntTimer > 0 then1285 SI.tauntTimer = SI.tauntTimer - 1001286 if SI.tauntTimer <= 0 and SI.tumbleStarted and not SI.stopMovement then1501 SI.tauntTimer = 5001510 SI.tauntTimer = 5001785 SI.tauntTimer = 300
2303 if (playerStatusPtr->tauntTimer==-1) { in AddNetMsg_PlayerState()2306 playerStatusPtr->tauntTimer=0; in AddNetMsg_PlayerState()2314 playerStatusPtr->tauntTimer=0; in AddNetMsg_PlayerState()2323 if (playerStatusPtr->tauntTimer==-1) { in AddNetMsg_PlayerState()2326 playerStatusPtr->tauntTimer=0; in AddNetMsg_PlayerState()2334 playerStatusPtr->tauntTimer=0; in AddNetMsg_PlayerState()2346 playerStatusPtr->tauntTimer=0; in AddNetMsg_PlayerState()2354 playerStatusPtr->tauntTimer=0; in AddNetMsg_PlayerState()8497 if (PlayerStatusPtr->tauntTimer!=0) { in GetMyMarineSequence()8728 if (PlayerStatusPtr->tauntTimer!=0) { in GetMyAlienSequence()[all …]