/dports/games/scourge-data/scourge_data/models/md3/arachnatron/ |
H A D | arachnatron.shader | 12 tcGen environment 58 tcGen environment 104 tcGen environment
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/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/ |
H A D | models.mtr | 9 // tcGen environment 26 // tcGen environment 712 tcGen environment 740 tcGen environment 1121 tcGen environment 1140 tcGen environment 1222 tcGen environment 1420 tcGen environment 1435 tcGen environment 1459 tcGen environment [all …]
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H A D | particle.mtr | 176 //tcGen environment 377 //tcGen environment 400 //tcGen environment 414 //tcGen environment 427 //tcGen environment
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_shader.c | 368 pass->tcGen = TC_GEN_BASE; in ShdPass_AnimMap() 427 pass->tcGen = TC_GEN_BASE; in ShdPass_MapExt() 473 pass->tcGen = TC_GEN_BASE; in ShdPass_AlphaMap() 508 pass->tcGen = TC_GEN_BASE; in ShdPass_RGBMap() 1046 pass->tcGen = TC_GEN_BASE; in ShdPass_TcGen() 1069 pass->tcGen = TC_GEN_WARP; in ShdPass_TcGen() 1926 switch (pass->tcGen) { in R_ShaderFeatures() 2680 pass->tcGen = TC_GEN_BASE; in R_RegisterShader() 2704 pass->tcGen = TC_GEN_BASE; in R_RegisterShader() 2728 pass->tcGen = TC_GEN_BASE; in R_RegisterShader() [all …]
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H A D | rf_shader.h | 183 shPassTcGen_t tcGen; member
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H A D | rb_render.c | 662 switch (pass->tcGen) { in RB_VertexTCBaseGeneric() 679 switch (pass->tcGen) { in RB_VertexTCBaseGeneric() 1027 switch (pass->tcGen) { in RB_VertexTCBaseMatrix() 1051 switch (pass->tcGen) { in RB_VertexTCBaseMatrix() 1253 if (pass->tcGen == TC_GEN_REFLECTION) { in RB_ModifyTextureCoordsMatrix() 2759 rb_dLightPass.tcGen = TC_GEN_DLIGHT, in RB_Init() 2769 rb_fogPass.tcGen = TC_GEN_FOG; in RB_Init() 2781 rb_lightMapPass.tcGen = TC_GEN_LIGHTMAP; in RB_Init()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shader.c | 1244 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 1246 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 1251 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 2217 switch(pStage->bundle[i].tcGen) in ComputeVertexAttribs() 2449 if (pStage->bundle[0].tcGen == TCGEN_LIGHTMAP) in CollapseStagesToGLSL() 2461 switch(pStage->bundle[0].tcGen) in CollapseStagesToGLSL() 2569 || diffuse->bundle[0].tcGen == TCGEN_VECTOR) in CollapseStagesToGLSL() 3074 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3075 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 3079 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shader.c | 1257 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 1259 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 1264 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 2245 switch(pStage->bundle[i].tcGen) in ComputeVertexAttribs() 2477 if (pStage->bundle[0].tcGen == TCGEN_LIGHTMAP) in CollapseStagesToGLSL() 2489 switch(pStage->bundle[0].tcGen) in CollapseStagesToGLSL() 2597 || diffuse->bundle[0].tcGen == TCGEN_VECTOR) in CollapseStagesToGLSL() 3102 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3103 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 3107 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shade.cpp | 904 …ds && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2() 905 …ds && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2() 920 …ge->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[… in ProjectDlightTexture2() 1251 …ds && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture() 1252 …ds && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture() 1267 …ge->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[… in ProjectDlightTexture() 1668 switch ( pStage->bundle[b].tcGen ) in ComputeTexCoords()
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H A D | tr_shader.cpp | 1620 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 1624 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 1628 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 1637 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 2885 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 3051 stages[lmStage+i+1].bundle[0].tcGen = (texCoordGen_t)(TCGEN_LIGHTMAP+i+1); in FinishShader() 3113 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3114 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 3118 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3119 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
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/dports/games/netradiant/netradiant-20150621-src/regression_tests/q3map2/decal_misalignment/scripts/ |
H A D | radiant_regression_tests.shader | 27 tcGen environment
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shader.c | 2158 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 2162 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 2169 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 4586 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader() 4593 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader() 4595 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader() 4606 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader() 4608 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader() 4615 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader() 4625 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shader.c | 937 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 941 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 943 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 948 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 1804 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE && in ComputeStageIteratorFunc() 1805 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) { in ComputeStageIteratorFunc() 2174 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 2328 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2329 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2333 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shader.c | 947 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 951 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 953 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 958 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 1827 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE && in ComputeStageIteratorFunc() 1828 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) { in ComputeStageIteratorFunc() 2198 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 2351 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2352 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2356 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/cake/cake_src/cake/ |
H A D | layer.cpp | 36 layer->tcGen = TCGEN_BASE; in CreateLayer()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 953 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 957 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 961 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 968 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 1661 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc() 1687 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc() 2062 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 2196 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2197 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2201 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shader.c | 953 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 957 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 961 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 968 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 1661 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc() 1687 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc() 2062 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 2196 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2197 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2201 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shader.c | 954 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 958 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 962 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 969 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 1666 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc() 1692 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc() 2067 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 2185 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2186 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2190 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shader.c | 953 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 957 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 961 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 968 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 1665 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc() 1691 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc() 2066 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 2200 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2201 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2205 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_shader.cpp | 1529 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 1533 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 1537 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 1545 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 2494 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { 2663 stages[lmStage+i+1].bundle[0].tcGen = (texCoordGen_t)(TCGEN_LIGHTMAP+i+1); in FinishShader() 2725 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2726 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 2730 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 2731 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shade.cpp | 669 …ds && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2() 670 …ds && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2() 695 …ge->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[… in ProjectDlightTexture2() 1434 switch ( pStage->bundle[b].tcGen ) in ComputeTexCoords()
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H A D | tr_shader.cpp | 1566 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 1570 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 1574 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 1582 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 2773 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { 2942 stages[lmStage+i+1].bundle[0].tcGen = (texCoordGen_t)(TCGEN_LIGHTMAP+i+1); in FinishShader() 3004 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3005 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 3009 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3010 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2329 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 2337 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 2341 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 2348 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 3047 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc() 3077 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc() 3456 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 3590 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3591 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 3595 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shader.c | 2329 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage() 2337 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage() 2341 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage() 2348 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage() 3047 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc() 3077 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc() 3456 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse() 3590 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() 3591 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader() 3595 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader() [all …]
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H A D | tr_shade.c | 1099 switch ( pStage->bundle[b].tcGen ) in ComputeTexCoords() 1272 R_GLSL_SetUniform_TCGen0(program, pStage->bundle[0].tcGen); in GLSL_Feeder() 1276 R_GLSL_SetUniform_TCGen1(program, pStage->bundle[1].tcGen); in GLSL_Feeder() 1475 if ( pStage->bundle[0].tcGen == TCGEN_ENVIRONMENT_MAPPED ) { in RB_IterateStagesGeneric()
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