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Searched refs:tcGen (Results 1 – 25 of 63) sorted by relevance

123

/dports/games/scourge-data/scourge_data/models/md3/arachnatron/
H A Darachnatron.shader12 tcGen environment
58 tcGen environment
104 tcGen environment
/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dmodels.mtr9 // tcGen environment
26 // tcGen environment
712 tcGen environment
740 tcGen environment
1121 tcGen environment
1140 tcGen environment
1222 tcGen environment
1420 tcGen environment
1435 tcGen environment
1459 tcGen environment
[all …]
H A Dparticle.mtr176 //tcGen environment
377 //tcGen environment
400 //tcGen environment
414 //tcGen environment
427 //tcGen environment
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_shader.c368 pass->tcGen = TC_GEN_BASE; in ShdPass_AnimMap()
427 pass->tcGen = TC_GEN_BASE; in ShdPass_MapExt()
473 pass->tcGen = TC_GEN_BASE; in ShdPass_AlphaMap()
508 pass->tcGen = TC_GEN_BASE; in ShdPass_RGBMap()
1046 pass->tcGen = TC_GEN_BASE; in ShdPass_TcGen()
1069 pass->tcGen = TC_GEN_WARP; in ShdPass_TcGen()
1926 switch (pass->tcGen) { in R_ShaderFeatures()
2680 pass->tcGen = TC_GEN_BASE; in R_RegisterShader()
2704 pass->tcGen = TC_GEN_BASE; in R_RegisterShader()
2728 pass->tcGen = TC_GEN_BASE; in R_RegisterShader()
[all …]
H A Drf_shader.h183 shPassTcGen_t tcGen; member
H A Drb_render.c662 switch (pass->tcGen) { in RB_VertexTCBaseGeneric()
679 switch (pass->tcGen) { in RB_VertexTCBaseGeneric()
1027 switch (pass->tcGen) { in RB_VertexTCBaseMatrix()
1051 switch (pass->tcGen) { in RB_VertexTCBaseMatrix()
1253 if (pass->tcGen == TC_GEN_REFLECTION) { in RB_ModifyTextureCoordsMatrix()
2759 rb_dLightPass.tcGen = TC_GEN_DLIGHT, in RB_Init()
2769 rb_fogPass.tcGen = TC_GEN_FOG; in RB_Init()
2781 rb_lightMapPass.tcGen = TC_GEN_LIGHTMAP; in RB_Init()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shader.c1244 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
1246 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
1251 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
2217 switch(pStage->bundle[i].tcGen) in ComputeVertexAttribs()
2449 if (pStage->bundle[0].tcGen == TCGEN_LIGHTMAP) in CollapseStagesToGLSL()
2461 switch(pStage->bundle[0].tcGen) in CollapseStagesToGLSL()
2569 || diffuse->bundle[0].tcGen == TCGEN_VECTOR) in CollapseStagesToGLSL()
3074 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3075 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
3079 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shader.c1257 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
1259 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
1264 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
2245 switch(pStage->bundle[i].tcGen) in ComputeVertexAttribs()
2477 if (pStage->bundle[0].tcGen == TCGEN_LIGHTMAP) in CollapseStagesToGLSL()
2489 switch(pStage->bundle[0].tcGen) in CollapseStagesToGLSL()
2597 || diffuse->bundle[0].tcGen == TCGEN_VECTOR) in CollapseStagesToGLSL()
3102 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3103 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
3107 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade.cpp904 …ds && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2()
905 …ds && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2()
920 …ge->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[… in ProjectDlightTexture2()
1251 …ds && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture()
1252 …ds && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture()
1267 …ge->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[… in ProjectDlightTexture()
1668 switch ( pStage->bundle[b].tcGen ) in ComputeTexCoords()
H A Dtr_shader.cpp1620 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
1624 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
1628 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
1637 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
2885 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
3051 stages[lmStage+i+1].bundle[0].tcGen = (texCoordGen_t)(TCGEN_LIGHTMAP+i+1); in FinishShader()
3113 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3114 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
3118 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3119 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
/dports/games/netradiant/netradiant-20150621-src/regression_tests/q3map2/decal_misalignment/scripts/
H A Dradiant_regression_tests.shader27 tcGen environment
/dports/games/evq3/evq3/code/renderer/
H A Dtr_shader.c2158 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
2162 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
2169 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
4586 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader()
4593 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader()
4595 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
4606 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader()
4608 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
4615 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader()
4625 if(pStage->bundle[0].tcGen == TCGEN_BAD) in FinishShader()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shader.c937 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
941 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
943 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
948 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
1804 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE && in ComputeStageIteratorFunc()
1805 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) { in ComputeStageIteratorFunc()
2174 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
2328 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2329 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2333 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shader.c947 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
951 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
953 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
958 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
1827 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE && in ComputeStageIteratorFunc()
1828 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) { in ComputeStageIteratorFunc()
2198 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
2351 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2352 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2356 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/cake/cake_src/cake/
H A Dlayer.cpp36 layer->tcGen = TCGEN_BASE; in CreateLayer()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shader.c953 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
957 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
961 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
968 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
1661 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc()
1687 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc()
2062 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
2196 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2197 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2201 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shader.c953 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
957 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
961 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
968 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
1661 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc()
1687 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc()
2062 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
2196 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2197 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2201 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shader.c954 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
958 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
962 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
969 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
1666 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc()
1692 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc()
2067 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
2185 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2186 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2190 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shader.c953 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
957 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
961 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
968 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
1665 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc()
1691 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc()
2066 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
2200 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2201 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2205 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_shader.cpp1529 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
1533 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
1537 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
1545 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
2494 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) {
2663 stages[lmStage+i+1].bundle[0].tcGen = (texCoordGen_t)(TCGEN_LIGHTMAP+i+1); in FinishShader()
2725 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2726 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
2730 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
2731 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade.cpp669 …ds && tess.shader->stages[i].bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2()
670 …ds && tess.shader->stages[i].bundle[1].tcGen != TCGEN_ENVIRONMENT_MAPPED && tess.shader->stages[i]… in ProjectDlightTexture2()
695 …ge->bundle[0].numTexMods && dStage->bundle[0].tcGen != TCGEN_ENVIRONMENT_MAPPED && dStage->bundle[… in ProjectDlightTexture2()
1434 switch ( pStage->bundle[b].tcGen ) in ComputeTexCoords()
H A Dtr_shader.cpp1566 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
1570 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
1574 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
1582 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
2773 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) {
2942 stages[lmStage+i+1].bundle[0].tcGen = (texCoordGen_t)(TCGEN_LIGHTMAP+i+1); in FinishShader()
3004 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3005 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
3009 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3010 pStage->bundle[0].tcGen = TCGEN_TEXTURE; in FinishShader()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2329 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
2337 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
2341 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
2348 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
3047 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc()
3077 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc()
3456 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
3590 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3591 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
3595 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shader.c2329 stage->bundle[0].tcGen = TCGEN_ENVIRONMENT_MAPPED; in ParseStage()
2337 stage->bundle[0].tcGen = TCGEN_LIGHTMAP; in ParseStage()
2341 stage->bundle[0].tcGen = TCGEN_TEXTURE; in ParseStage()
2348 stage->bundle[0].tcGen = TCGEN_VECTOR; in ParseStage()
3047 if ( stages[0].bundle[0].tcGen == TCGEN_TEXTURE ) in ComputeStageIteratorFunc()
3077 stages[0].bundle[1].tcGen == TCGEN_LIGHTMAP ) in ComputeStageIteratorFunc()
3456 if ( pStage->bundle[0].tcGen != TCGEN_TEXTURE ) { in VertexLightingCollapse()
3590 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
3591 pStage->bundle[0].tcGen = TCGEN_LIGHTMAP; in FinishShader()
3595 if ( pStage->bundle[0].tcGen == TCGEN_BAD ) { in FinishShader()
[all …]
H A Dtr_shade.c1099 switch ( pStage->bundle[b].tcGen ) in ComputeTexCoords()
1272 R_GLSL_SetUniform_TCGen0(program, pStage->bundle[0].tcGen); in GLSL_Feeder()
1276 R_GLSL_SetUniform_TCGen1(program, pStage->bundle[1].tcGen); in GLSL_Feeder()
1475 if ( pStage->bundle[0].tcGen == TCGEN_ENVIRONMENT_MAPPED ) { in RB_IterateStagesGeneric()

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