Searched refs:tcMod (Results 1 – 15 of 15) sorted by relevance
11 tcMod scale 3 350 tcMod turb 0 1 0 151 tcMod scale 2 257 tcMod scale 3 396 tcMod turb 0 1 0 197 tcMod scale 2 2103 tcMod scale 3 3
870 tcMod_t *tcMod; in RB_ModifyTextureCoordsGeneric() local903 t2 = tcMod->args[2] + rb_shaderTime * tcMod->args[3]; in RB_ModifyTextureCoordsGeneric()913 t2 = tcMod->args[3] + rb_shaderTime * tcMod->args[4]; in RB_ModifyTextureCoordsGeneric()938 tcArray[0] = t1 * tcMod->args[0] + t2 * tcMod->args[2] + tcMod->args[4]; in RB_ModifyTextureCoordsGeneric()939 tcArray[1] = t2 * tcMod->args[1] + t1 * tcMod->args[3] + tcMod->args[5]; in RB_ModifyTextureCoordsGeneric()963 tcMod_t *tcMod; in RB_ApplyTCModsMatrix() local979 Matrix4_Scale2D (result, tcMod->args[0], tcMod->args[1]); in RB_ApplyTCModsMatrix()984 t2 = tcMod->args[2] + rb_shaderTime * tcMod->args[3]; in RB_ApplyTCModsMatrix()990 t2 = tcMod->args[3] + rb_shaderTime * tcMod->args[4]; in RB_ApplyTCModsMatrix()1004 m2[0] = tcMod->args[0], m2[1] = tcMod->args[2], m2[12] = tcMod->args[4], in RB_ApplyTCModsMatrix()[all …]
1080 tcMod_t *tcMod; in ShdPass_TcMod() local1108 if (!tcMod->args[0]) { in ShdPass_TcMod()1141 tcMod->args[4] = tcMod->args[4] - floor(tcMod->args[4]); in ShdPass_TcMod()1142 tcMod->args[5] = tcMod->args[5] - floor(tcMod->args[5]); in ShdPass_TcMod()1148 tcMod->type = TC_MOD_TURB; in ShdPass_TcMod()2596 tcMod_t *tcMod; in R_RegisterShader() local2827 tcMod->args[0] = -0.5f; in R_RegisterShader()2828 tcMod->args[1] = 0; in R_RegisterShader()2884 tcMod->args[0] = -0.5f; in R_RegisterShader()2885 tcMod->args[1] = 0; in R_RegisterShader()[all …]
30 layer->tcMod = NULL; in CreateLayer()56 for (f = layer->tcMod; f; f = fnext) in DeleteLayer()62 layer->tcMod = NULL; in DeleteLayer()
1354 if (!layer->tcMod) f = layer->tcMod = new funclist; in ParseLayer()1357 for (f = layer->tcMod; f->next; f = f->next){} in ParseLayer()1374 if (!layer->tcMod) f = layer->tcMod = new funclist; in ParseLayer()1377 for (f = layer->tcMod; f->next; f = f->next){} in ParseLayer()1394 if (!layer->tcMod) f = layer->tcMod = new funclist; in ParseLayer()1397 for (f = layer->tcMod; f->next; f = f->next){} in ParseLayer()1414 if (!layer->tcMod) f = layer->tcMod = new funclist; in ParseLayer()1417 for (f = layer->tcMod; f->next; f = f->next){} in ParseLayer()1435 if (!layer->tcMod) f = layer->tcMod = new funclist; in ParseLayer()1438 for (f = layer->tcMod; f->next; f = f->next){} in ParseLayer()[all …]
249 funclist *tcMod; /**< texture coordinates modifiers */ member
1879 if (l->tcMod) in SetTextureCoordinates()1886 for (funclist *f = l->tcMod; f; f = f->next) in SetTextureCoordinates()
10 tcMod scale 2 211 tcMod scroll 2 227 tcMod scale 2 228 tcMod scroll 2 259 tcMod scroll 0 177 tcMod scroll 0 1867 tcMod scale 1 11526 tcMod Scale 3 3 6135 tcMod scroll 0 16444 tcMod scroll 0 1[all …]
18 tcMod scroll -0.01 -0.0536 tcMod scroll -0.01 -0.0554 tcMod scroll -0.01 -0.0580 tcMod scroll -0.01 -0.05106 tcMod scroll -0.01 -0.05132 tcMod scroll -0.01 -0.05432 tcMod scroll -0.01 -0.05451 tcMod scroll -0.01 -0.05470 tcMod scroll -0.01 -0.05488 tcMod scroll -0.01 -0.05[all …]
506 tcMod Scale 2 2 3178 tcMod rotate 3603179 tcMod scroll 1 03232 tcMod rotate 3603233 tcMod scroll 1 03250 //tcMod rotate 3603251 tcMod scroll 1 03788 tcMod scroll 0 13833 tcMod scroll 0 13852 tcMod scroll 0 1
5574 reverted again the shader manual and tcMod docs
5953 reverted again the shader manual and tcMod docs
1198 tcMod rotate 501199 tcMod scale 2 21200 tcMod scroll 0.05 0.05
3493 restore the wrapping behavior on tcMod scroll for compatibility reasons27933 tcMod rotate 5027934 tcMod scale 2 227935 tcMod scroll 0.05 0.05