Searched refs:tc_right (Results 1 – 2 of 2) sorted by relevance
92 float tc_right = (info.x + info.w + curfont->offsetw) / float(curfont->tex->xs); in draw_char() local96 glTexCoord2f(tc_right, tc_top ); glVertex2f(x + info.w, y); in draw_char()97 glTexCoord2f(tc_right, tc_bottom); glVertex2f(x + info.w, y + info.h); in draw_char()
269 float tc_right = (info.x + info.w + f.offsetw) / float(f.tex->xs); in draw_char() local273 glTexCoord2f(tc_right, tc_top ); glVertex2f(x + info.w, y); in draw_char()274 glTexCoord2f(tc_right, tc_bottom); glVertex2f(x + info.w, y + info.h); in draw_char()