Searched refs:teamColors (Results 1 – 10 of 10) sorted by relevance
32 int[] teamColors = new int[Flib.INSTANCE.flib_get_teamcolor_count()];33 for(int i=0; i<teamColors.length; i++) {34 teamColors[i] = Flib.INSTANCE.flib_get_teamcolor(i);36 TEAM_COLORS = teamColors;
153 local teamColors = {}156 local color = teamColors[teamID]164 teamColors[teamID] = color
76 local teamColors = {}152 local teamColors = {}156 local colors = teamColors[teamID]164 teamColors[teamID] = colors
213 local teamColors = {}216 local color = teamColors[teamID]223 teamColors[teamID] = color
33 my %teamColors = (251 $teamColors{$team} .
108 extern const XBColor teamColors[NUM_XBTS];
202 playerGfx[id][player].body = teamColors[newteam]; in TeamStateUpdate()203 playerGfx[id][player].handsFeet = teamColors[newteam]; in TeamStateUpdate()362 playerGfx[id][player].body = teamColors[newteam]; in TeamStateUpdate()363 playerGfx[id][player].handsFeet = teamColors[newteam]; in TeamStateUpdate()
83 const XBColor teamColors[NUM_XBTS] = { variable
1199 IntVector3 teamColors[2]; in HandleGamePacket() local1200 teamColors[0] = reader.ReadIntColor(); in HandleGamePacket()1201 teamColors[1] = reader.ReadIntColor(); in HandleGamePacket()1209 t1.color = teamColors[0]; in HandleGamePacket()1210 t2.color = teamColors[1]; in HandleGamePacket()