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Searched refs:teamShader (Results 1 – 7 of 7) sorted by relevance

/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_main.c35 qboolean teamShader; // track and if changed, update shader state member
348 if (cv->teamShader) { in G_RegisterCvars()
388 if (cv->teamShader) { in G_UpdateCvars()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_main.c35 qboolean teamShader; // track and if changed, update shader state member
348 if (cv->teamShader) { in G_RegisterCvars()
388 if (cv->teamShader) { in G_UpdateCvars()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_main.c35 qboolean teamShader; // track and if changed, update shader state member
348 if (cv->teamShader) { in G_RegisterCvars()
388 if (cv->teamShader) { in G_UpdateCvars()
/dports/games/evq3/evq3/code/game/
H A Dg_main.c35 qboolean teamShader; // track and if changed, update shader state member
348 if (cv->teamShader) { in G_RegisterCvars()
388 if (cv->teamShader) { in G_UpdateCvars()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_main.c36 qboolean teamShader; // track and if changed, update shader state member
383 if( cv->teamShader ) in G_RegisterCvars()
419 if( cv->teamShader ) in G_UpdateCvars()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_main.c43 qboolean teamShader; // track and if changed, update shader state member
971 if ( cv->teamShader ) { in G_RegisterCvars()
1023 if ( cv->teamShader ) { in G_UpdateCvars()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_main.c40 qboolean teamShader; // track and if changed, update shader state member
992 if ( cv->teamShader ) { in G_RegisterCvars()
1043 if ( cv->teamShader ) { in G_UpdateCvars()