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Searched refs:teamUnits (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsHandler.cpp269 CUnitSet& teamUnits = teamHandler->Team(team)->units; in HandleUnitBoxSelection() local
270 for (CUnitSet::iterator ui = teamUnits.begin(); ui != teamUnits.end(); ++ui) { in HandleUnitBoxSelection()
323 CUnitSet& teamUnits = teamHandler->Team(team)->units; in HandleSingleUnitClickSelection() local
324 for (ui = teamUnits.begin(); ui != teamUnits.end(); ++ui) { in HandleSingleUnitClickSelection()
432 const CUnitSet& teamUnits = teamHandler->Team(gu->myTeam)->units; in SelectUnits() local
433 if (teamUnits.find(unit) == teamUnits.end()) { in SelectUnits()
H A DTraceRay.cpp442 const std::list<CUnit*>& units = quad.teamUnits[allyteam]; in TestCone()
524 const std::list<CUnit*>& units = quad.teamUnits[allyteam]; in TestTrajectoryCone()
H A DGameHelper.cpp368 const std::list<CUnit*>& allyTeamUnits = quad.teamUnits[t]; in QueryUnits()
663 const std::list<CUnit*>& allyTeamUnits = quadField->GetQuad(*qi).teamUnits[t]; in GenerateWeaponTargets()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/
H A DSpringGame.cpp193 teamUnits.push_back(u); in CreateUnit()
269 FillUnitVector(teamUnits, callback->GetTeamUnits()); in UpdateUnits()
310 return teamUnits; in GetUnits()
H A DSpringGame.h79 std::vector<IUnit*> teamUnits; variable
/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DQuadField.h109 std::vector< std::list<CUnit*> > teamUnits; member
H A DQuadField.cpp31 CR_MEMBER(teamUnits),
87 CQuadField::Quad::Quad() : teamUnits(teamHandler->ActiveAllyTeams()) in Quad()
453 std::list<CUnit*>& quadAllyUnits = baseQuads[*qi].teamUnits[unit->allyteam]; in MovedUnit()
467 baseQuads[*qi].teamUnits[unit->allyteam].push_front(unit); in MovedUnit()
477 std::list<CUnit*>& quadAllyUnits = baseQuads[*qi].teamUnits[unit->allyteam]; in RemoveUnit()