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Searched refs:team_mask (Results 1 – 10 of 10) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h77 int team_mask; member
89 void hud_target_next(int team_mask = -1);
90 void hud_target_prev(int team_mask = -1);
91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in…
100 void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum =…
H A Dhudtarget.cpp1160 void hud_target_common(int team_mask, int next_flag) in hud_target_common() argument
1218 if (!iff_matches_mask(shipp->team, team_mask)) { in hud_target_common()
1249 void hud_target_next(int team_mask) in hud_target_next() argument
1251 hud_target_common(team_mask, 1); in hud_target_next()
1254 void hud_target_prev(int team_mask) in hud_target_prev() argument
1256 hud_target_common(team_mask, 0); in hud_target_prev()
1360 eval_ship_as_closest_target_args.team_mask = valid_team_mask; in select_next_target_by_distance()
2093 if ( !iff_matches_mask(esct->shipp->team, esct->team_mask) ) { in evaluate_ship_as_closest_target()
2256 esct.team_mask = team_mask; in hud_target_closest()
4650 if ( team_mask == -1 ) { in hud_target_next_list()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h77 int team_mask; member
89 void hud_target_next(int team_mask = -1);
90 void hud_target_prev(int team_mask = -1);
91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in…
99 void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum =…
H A Dhudtarget.cpp1157 void hud_target_common(int team_mask, int next_flag) in hud_target_common() argument
1217 if (!iff_matches_mask(shipp->team, team_mask)) { in hud_target_common()
1248 void hud_target_next(int team_mask) in hud_target_next() argument
1250 hud_target_common(team_mask, 1); in hud_target_next()
1253 void hud_target_prev(int team_mask) in hud_target_prev() argument
1255 hud_target_common(team_mask, 0); in hud_target_prev()
1369 eval_ship_as_closest_target_args.team_mask = valid_team_mask; in select_next_target_by_distance()
2038 if ( !iff_matches_mask(esct_p->shipp->team, esct_p->team_mask) ) { in evaluate_ship_as_closest_target()
2201 eval_ship_as_closest_target_args.team_mask = team_mask; in hud_target_closest()
4634 if ( team_mask == -1 ) { in hud_target_next_list()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissionhotkey.cpp568 int i, j, s, z, start, team_mask; in hotkey_build_team_listing() local
574 team_mask = enemy_team_mask; in hotkey_build_team_listing()
579 team_mask = ~enemy_team_mask; in hotkey_build_team_listing()
583 if (iff_matches_mask(Ships[i].team, team_mask)) in hotkey_build_team_listing()
620 if ( iff_matches_mask(Ships[shipnum].team, team_mask) && (Ships[shipnum].wingnum < 0) ) { in hotkey_build_team_listing()
626 …ip] >= 0) && iff_matches_mask(Ships[Wings[i].ship_index[Wings[i].special_ship]].team, team_mask)) { in hotkey_build_team_listing()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionhotkey.cpp579 int i, j, s, z, start, team_mask; in hotkey_build_team_listing() local
586 team_mask = enemy_team_mask; in hotkey_build_team_listing()
592 team_mask = ~enemy_team_mask; in hotkey_build_team_listing()
633 add_it = iff_matches_mask(shipp->team, team_mask); in hotkey_build_team_listing()
654 add_it = iff_matches_mask(shipp->team, team_mask); in hotkey_build_team_listing()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h1752 extern int ship_get_random_team_ship(int team_mask, int flags = SHIP_GET_ANY_SHIP, float max_dist =…
H A Dship.cpp13999 int ship_get_random_team_ship(int team_mask, int flags, float max_dist ) in ship_get_random_team_ship() argument
14014 if (!iff_matches_mask(Ships[objp->instance].team, team_mask)) in ship_get_random_team_ship()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1739 extern int ship_get_random_team_ship(int team_mask, int flags = SHIP_GET_ANY_SHIP, float max_dist =…
H A Dship.cpp15221 int ship_get_random_team_ship(int team_mask, int flags, float max_dist ) in ship_get_random_team_ship() argument
15236 if (!iff_matches_mask(Ships[objp->instance].team, team_mask)) in ship_get_random_team_ship()