/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 77 int team_mask; member 89 void hud_target_next(int team_mask = -1); 90 void hud_target_prev(int team_mask = -1); 91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in… 100 void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum =…
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H A D | hudtarget.cpp | 1160 void hud_target_common(int team_mask, int next_flag) in hud_target_common() argument 1218 if (!iff_matches_mask(shipp->team, team_mask)) { in hud_target_common() 1249 void hud_target_next(int team_mask) in hud_target_next() argument 1251 hud_target_common(team_mask, 1); in hud_target_next() 1254 void hud_target_prev(int team_mask) in hud_target_prev() argument 1256 hud_target_common(team_mask, 0); in hud_target_prev() 1360 eval_ship_as_closest_target_args.team_mask = valid_team_mask; in select_next_target_by_distance() 2093 if ( !iff_matches_mask(esct->shipp->team, esct->team_mask) ) { in evaluate_ship_as_closest_target() 2256 esct.team_mask = team_mask; in hud_target_closest() 4650 if ( team_mask == -1 ) { in hud_target_next_list() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 77 int team_mask; member 89 void hud_target_next(int team_mask = -1); 90 void hud_target_prev(int team_mask = -1); 91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in… 99 void hud_target_next_list(int hostile=1, int next_flag=1, int team_mask = -1, int attacked_objnum =…
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H A D | hudtarget.cpp | 1157 void hud_target_common(int team_mask, int next_flag) in hud_target_common() argument 1217 if (!iff_matches_mask(shipp->team, team_mask)) { in hud_target_common() 1248 void hud_target_next(int team_mask) in hud_target_next() argument 1250 hud_target_common(team_mask, 1); in hud_target_next() 1253 void hud_target_prev(int team_mask) in hud_target_prev() argument 1255 hud_target_common(team_mask, 0); in hud_target_prev() 1369 eval_ship_as_closest_target_args.team_mask = valid_team_mask; in select_next_target_by_distance() 2038 if ( !iff_matches_mask(esct_p->shipp->team, esct_p->team_mask) ) { in evaluate_ship_as_closest_target() 2201 eval_ship_as_closest_target_args.team_mask = team_mask; in hud_target_closest() 4634 if ( team_mask == -1 ) { in hud_target_next_list() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/ |
H A D | missionhotkey.cpp | 568 int i, j, s, z, start, team_mask; in hotkey_build_team_listing() local 574 team_mask = enemy_team_mask; in hotkey_build_team_listing() 579 team_mask = ~enemy_team_mask; in hotkey_build_team_listing() 583 if (iff_matches_mask(Ships[i].team, team_mask)) in hotkey_build_team_listing() 620 if ( iff_matches_mask(Ships[shipnum].team, team_mask) && (Ships[shipnum].wingnum < 0) ) { in hotkey_build_team_listing() 626 …ip] >= 0) && iff_matches_mask(Ships[Wings[i].ship_index[Wings[i].special_ship]].team, team_mask)) { in hotkey_build_team_listing()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/ |
H A D | missionhotkey.cpp | 579 int i, j, s, z, start, team_mask; in hotkey_build_team_listing() local 586 team_mask = enemy_team_mask; in hotkey_build_team_listing() 592 team_mask = ~enemy_team_mask; in hotkey_build_team_listing() 633 add_it = iff_matches_mask(shipp->team, team_mask); in hotkey_build_team_listing() 654 add_it = iff_matches_mask(shipp->team, team_mask); in hotkey_build_team_listing()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.h | 1752 extern int ship_get_random_team_ship(int team_mask, int flags = SHIP_GET_ANY_SHIP, float max_dist =…
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H A D | ship.cpp | 13999 int ship_get_random_team_ship(int team_mask, int flags, float max_dist ) in ship_get_random_team_ship() argument 14014 if (!iff_matches_mask(Ships[objp->instance].team, team_mask)) in ship_get_random_team_ship()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.h | 1739 extern int ship_get_random_team_ship(int team_mask, int flags = SHIP_GET_ANY_SHIP, float max_dist =…
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H A D | ship.cpp | 15221 int ship_get_random_team_ship(int team_mask, int flags, float max_dist ) in ship_get_random_team_ship() argument 15236 if (!iff_matches_mask(Ships[objp->instance].team, team_mask)) in ship_get_random_team_ship()
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