Searched refs:techEntry (Results 1 – 4 of 4) sorted by relevance
788 SGTechnique* techEntry = OGRE_NEW SGTechnique(matEntry, srcTechnique, dstTechniqueSchemeName); in createShaderBasedTechnique() local792 matEntry->getTechniqueList().push_back(techEntry); in createShaderBasedTechnique()795 mTechniqueEntriesMap[techEntry] = techEntry; in createShaderBasedTechnique()799 schemeEntry->addTechniqueEntry(techEntry); in createShaderBasedTechnique()1853 void ShaderGenerator::SGScheme::addTechniqueEntry(SGTechnique* techEntry) in addTechniqueEntry() argument1855 mTechniqueEntries.push_back(techEntry); in addTechniqueEntry()1862 void ShaderGenerator::SGScheme::removeTechniqueEntry(SGTechnique* techEntry) in removeTechniqueEntry() argument1871 if (curTechEntry == techEntry) in removeTechniqueEntry()
801 SGTechnique* techEntry = in createShaderBasedTechnique() local805 matEntry->getTechniqueList().push_back(techEntry); in createShaderBasedTechnique()808 mTechniqueEntriesMap[techEntry] = techEntry; in createShaderBasedTechnique()812 schemeEntry->addTechniqueEntry(techEntry); in createShaderBasedTechnique()1865 void ShaderGenerator::SGScheme::addTechniqueEntry(SGTechnique* techEntry) in addTechniqueEntry() argument1867 mTechniqueEntries.push_back(techEntry); in addTechniqueEntry()1874 void ShaderGenerator::SGScheme::removeTechniqueEntry(SGTechnique* techEntry) in removeTechniqueEntry() argument1883 if (curTechEntry == techEntry) in removeTechniqueEntry()
700 void addTechniqueEntry(SGTechnique* techEntry);703 void removeTechniqueEntry(SGTechnique* techEntry);
699 void addTechniqueEntry(SGTechnique* techEntry);702 void removeTechniqueEntry(SGTechnique* techEntry);