/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/zaproxy/zap/view/ |
H A D | TechnologyTreePanel.java | 53 private final JCheckBoxTree techTree; field in TechnologyTreePanel 62 techTree = in TechnologyTreePanel() 80 scrollPane.setViewportView(techTree); in TechnologyTreePanel() 112 techTree.setModel(new DefaultTreeModel(root)); in refresh() 113 techTree.expandAll(); in refresh() 114 techTree.setCheckBoxEnabled(new TreePath(root), false); in refresh() 132 techTree.check(tp, containsAnyOfTopLevelTech(includedTech, tech)); in setTechSet() 134 techTree.check(tp, techSet.includes(tech)); in setTechSet() 153 if (techTree.isSelectedFully(tp)) { in getTechSet() 164 techTree.checkSubTree(techTree.getPathForRow(0), true); in reset()
|
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/global/ |
H A D | lang.cpp | 298 if(folderExists(techPath + techTree) == true) { in loadTechTreeStrings() 305 string techTreeFolder = currentPath + techTree + "/"; in loadTechTreeStrings() 324 techNameLoaded = techTree; in loadTechTreeStrings() 327 techTree != techNameLoaded) { in loadTechTreeStrings() 328 techNameLoaded = techTree; in loadTechTreeStrings() 348 techNameLoaded = techTree; in loadTechTreeStrings() 351 techTree != techNameLoaded) { in loadTechTreeStrings() 352 techNameLoaded = techTree; in loadTechTreeStrings() 368 techNameLoaded = techTree; in loadTechTreeStrings() 371 techTree != techNameLoaded) { in loadTechTreeStrings() [all …]
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/ |
H A D | ProvidesPrerequisite.cs | 45 TechTree techTree; field in OpenRA.Mods.Common.Traits.ProvidesPrerequisite 78 techTree = playerActor.Trait<TechTree>(); in Created() 87 techTree = newOwner.PlayerActor.Trait<TechTree>(); in OnOwnerChanged() 105 enabled = techTree.HasPrerequisites(Info.RequiresPrerequisites); in Update() 111 techTree.ActorChanged(self); in TraitEnabled() 117 techTree.ActorChanged(self); in TraitDisabled()
|
H A D | GrantConditionOnPrerequisiteManager.cs | 29 readonly TechTree techTree; field in OpenRA.Mods.Common.Traits.GrantConditionOnPrerequisiteManager 34 techTree = self.Trait<TechTree>(); in GrantConditionOnPrerequisiteManager() 48 techTree.Add(key, prerequisites, 0, this); in Register() 54 u.PrerequisitesUpdated(actor, techTree.HasPrerequisites(prerequisites)); in Register() 66 techTree.Remove(key); in Unregister()
|
H A D | ProductionQueue.cs | 117 protected TechTree techTree; field in OpenRA.Mods.Common.Traits.ProductionQueue 153 techTree = playerActor.Trait<TechTree>(); in INotifyCreated.Created() 174 techTree = newOwner.PlayerActor.Trait<TechTree>(); in INotifyOwnerChanged.OnOwnerChanged() 185 techTree.Update(); in INotifyOwnerChanged.OnOwnerChanged() 207 techTree.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this); in CacheProducibles() 454 .Select(t => t.GetProductionTimeModifier(techTree, Info.Type)) in GetBuildTime() 468 .Select(t => t.GetProductionCostModifier(techTree, Info.Type)); in GetProductionCost()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/SupportPowers/ |
H A D | GrantPrerequisiteChargeDrainPower.cs | 48 TechTree techTree; field in OpenRA.Mods.Cnc.Traits.GrantPrerequisiteChargeDrainPower 65 techTree = playerActor.Trait<TechTree>(); in Created() 72 techTree = newOwner.PlayerActor.Trait<TechTree>(); in INotifyOwnerChanged.OnOwnerChanged() 84 techTree.ActorChanged(self); in Activate() 90 techTree.ActorChanged(self); in Deactivate()
|
/dports/games/glest/glest_source_3.2.2/source/glest_game/types/ |
H A D | faction_type.cpp | 37 void FactionType::load(const string &dir, const TechTree *techTree, Checksum* checksum){ in load() argument 67 unitTypes[i].load(i, str, techTree, this, checksum); in load() 78 upgradeTypes[i].load(str, techTree, this, checksum); in load() 102 startingResources[i].init(techTree->getResourceType(name), amount); in load()
|
H A D | unit_type.cpp | 85 void UnitType::load(int id,const string &dir, const TechTree *techTree, const FactionType *factionT… in load() argument 130 armorType= techTree->getArmorType(armorTypeName); in load() 234 costs[i].init(techTree->getResourceType(name), amount); in load() 244 storedResources[i].init(techTree->getResourceType(name), amount); in load() 299 skillType->load(sn, dir, techTree, factionType); in load() 311 commandType->load(i, commandNode, dir, techTree, factionType, *this); in load()
|
H A D | upgrade_type.cpp | 50 void UpgradeType::load(const string &dir, const TechTree *techTree, const FactionType *factionType,… in load() argument 101 costs[i].init(techTree->getResourceType(name), amount); in load()
|
H A D | upgrade_type.h | 62 …void load(const string &dir, const TechTree *techTree, const FactionType *factionType, Checksum* c…
|
H A D | faction_type.h | 48 void load(const string &dir, const TechTree *techTree, Checksum* checksum);
|
H A D | element_type.h | 110 void checkCostStrings(TechTree *techTree);
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Multipliers/ |
H A D | ProductionCostMultiplier.cs | 31 int IProductionCostModifierInfo.GetProductionCostModifier(TechTree techTree, string queue) in IProductionCostModifierInfo.GetProductionCostModifier() argument 33 …if ((!Queue.Any() || Queue.Contains(queue)) && (!Prerequisites.Any() || techTree.HasPrerequisites(… in IProductionCostModifierInfo.GetProductionCostModifier()
|
H A D | ProductionTimeMultiplier.cs | 31 int IProductionTimeModifierInfo.GetProductionTimeModifier(TechTree techTree, string queue) in IProductionTimeModifierInfo.GetProductionTimeModifier() argument 33 …if ((!Queue.Any() || Queue.Contains(queue)) && (!Prerequisites.Any() || techTree.HasPrerequisites(… in IProductionTimeModifierInfo.GetProductionTimeModifier()
|
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | world.cpp | 91 techTree.load(dir, checksum); in loadTech() 97 map.load(path, &techTree, &tileset); in loadMap() 138 for(int i=0; i<techTree.getResourceTypeCount(); ++i){ in update() 139 const ResourceType *rt= techTree.getResourceType(i); in update() 177 for(int i=0; i<techTree.getResourceTypeCount(); ++i){ in tick() 178 const ResourceType *rt= techTree.getResourceType(i); in tick() 331 const ResourceType* rt= techTree.getResourceType(resourceName); in giveResource() 401 const ResourceType* rt= techTree.getResourceType(resourceName); in getResourceAmount() 537 const FactionType *ft= techTree.getType(gs->getFactionTypeName(i)); in initFactionTypes() 539 ft, gs->getFactionControl(i), &techTree, i, gs->getTeam(i), in initFactionTypes()
|
H A D | world.h | 66 TechTree techTree; variable 103 const TechTree *getTechTree() const {return &techTree;} in getTechTree()
|
/dports/games/glest/glest_source_3.2.2/source/glest_game/type_instances/ |
H A D | faction.cpp | 34 const FactionType *factionType, ControlType control, TechTree *techTree, in init() argument 44 resources.resize(techTree->getResourceTypeCount()); in init() 45 store.resize(techTree->getResourceTypeCount()); in init() 46 for(int i=0; i<techTree->getResourceTypeCount(); ++i){ in init() 47 const ResourceType *rt= techTree->getResourceType(i); in init()
|
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | resource.cpp | 119 void Resource::loadGame(const XmlNode *rootNode, int index,const TechTree *techTree) { in loadGame() argument 126 type = techTree->getResourceType(resourceNode->getAttribute("type")->getValue()); in loadGame()
|
H A D | faction.h | 179 TechTree *techTree; variable 253 FactionType *factionType, ControlType control, TechTree *techTree, Game *game, 271 inline TechTree * getTechTree() const { return techTree; } in getTechTree()
|
H A D | resource.h | 67 void loadGame(const XmlNode *rootNode, int index,const TechTree *techTree);
|
H A D | object.cpp | 276 void Object::loadGame(const XmlNode *rootNode,const TechTree *techTree) { in loadGame() argument 294 resource->loadGame(objectNode,0,techTree); in loadGame()
|
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/types/ |
H A D | unit_type.cpp | 183 void UnitType::loaddd(int id,const string &dir, const TechTree *techTree, in loaddd() argument 352 armorType= techTree->getArmorType(armorTypeName); in loaddd() 463 techTree->getPath()); in loaddd() 606 costs[index].init(techTree->getResourceType(iterMap->first), iterMap->second); in loaddd() 648 storedResources[index].init(techTree->getResourceType(iterMap->first), iterMap->second); in loaddd() 672 resource.setResourceType(techTree->getResourceType(name)); in loaddd() 846 skillType->load(sn, attackBoostsNode, dir, techTree, factionType, loadedFileList,sourceXMLFile); in loaddd() 870 commandType->load(i, commandNode, dir, techTree, factionType, *this, in loaddd()
|
H A D | faction_type.cpp | 50 void FactionType::load(const string &factionName, const TechTree *techTree, Checksum* checksum, in load() argument 57 string techTreePath = techTree->getPath(); in load() 58 string techTreeName=techTree->getNameUntranslated(); in load() 98 string linkedTechTreePath=techTree->findPath(linkedTechTreeName); in load() 179 unitTypes[i].loaddd(i, str, techTree,techTreePath, this, checksum,techtreeChecksum, in load() 181 …sBaseValue+(int)((((double)i + 1.0) / (double)unitTypes.size()) * 100.0/techTree->getTypeCount())); in load() 209 upgradeTypes[i].load(str, techTree, this, checksum, in load() 251 startingResources[i].init(techTree->getResourceType(name), amount); in load()
|
/dports/security/zaproxy/zaproxy-2.11.1/zap/src/main/java/org/zaproxy/zap/extension/ascan/ |
H A D | CustomScanDialog.java | 128 private TechnologyTreePanel techTree; field in CustomScanDialog 448 techTree.setTechSet(techSet); in setTechSet() 450 techTree.reset(); in setTechSet() 654 if (techTree == null) { in getTechTree() 655 techTree = in getTechTree() 659 return techTree; in getTechTree()
|
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | world.cpp | 60 techTree = NULL; in World() 118 delete techTree; in cleanup() 119 techTree = NULL; in cleanup() 471 techTree = new TechTree(pathList); in loadTech() 478 return techTree->validateFactionTypes(); in validateFactionTypes() 482 return techTree->validateResourceTypes(); in validateResourceTypes() 491 mapChecksum = map.load(path, techTree, &tileset); in loadMap() 811 const ResourceType *rt = techTree->getResourceType(i); in updateAllFactionConsumableCosts() 3045 if(techTree != NULL) { in saveGame() 3046 techTree->saveGame(worldNode); in saveGame() [all …]
|