/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | aitech.c | 110 values[i] += plr_data->tech_want[i]; in dai_select_tech() 113 values[k] += plr_data->tech_want[i] / steps; in dai_select_tech() 145 plr_data->tech_want[i], in dai_select_tech() 257 adv_want tech_want; in dai_tech_effect_values() local 301 tech_want = v * 14 / 8; in dai_tech_effect_values() 303 aip->tech_want[advance_index(padv)] += tech_want; in dai_tech_effect_values() 461 plr_data->tech_want[advance_index(best_tech)] += want; in dai_wants_defender_against() 548 plr_data->tech_want[advance_index(best_tech)] += want; in dai_wants_role_unit() 565 plr_data->tech_want[i] = 0; in dai_clear_tech_wants()
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H A D | aiplayer.c | 158 created_data->tech_want[i] = orig_data->tech_want[i]; in dai_player_copy()
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H A D | aiparatrooper.c | 408 plr_data->tech_want[tech_req] += 2; in dai_choose_paratrooper() 415 plr_data->tech_want[tech_req]); in dai_choose_paratrooper() 420 plr_data->tech_want[k] += 1; in dai_choose_paratrooper()
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H A D | aidata.h | 98 adv_want tech_want[A_LAST+1]; member
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H A D | ailog.c | 83 plr_data->tech_want[advance_index(padvance)], in real_tech_log()
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H A D | aicity.c | 156 const adv_want tech_want = building_want * def_ai_city_data(pcity, ait)->building_wait in want_tech_for_improvement_effect() local 164 building_want, tech_want); in want_tech_for_improvement_effect() 167 def_ai_player_data(pplayer, ait)->tech_want[advance_index(tech)] += tech_want; in want_tech_for_improvement_effect()
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H A D | daidiplomacy.c | 154 int bulbs, tech_want, worth; in dai_goldequiv_tech() local 165 tech_want = MAX(plr_data->tech_want[tech], 0) / MAX(game.info.turn, 1); in dai_goldequiv_tech() 166 worth = bulbs + tech_want; in dai_goldequiv_tech()
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H A D | daimilitary.c | 854 plr_data->tech_want[advance_index(punittype->require_advance)] in dai_process_defender_want() 1088 plr_data->tech_want[advance_index(punittype->require_advance)] in process_attacker_want()
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H A D | aihand.c | 725 plr_data->tech_want[adv->goal.govt.req] += want; in dai_manage_government()
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H A D | aidiplomat.c | 162 plr_data->tech_want[advance_index(ut->require_advance)] in dai_choose_diplomat_defensive()
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H A D | aisettler.c | 928 plr_data->tech_want[advance_index(boattype->require_advance)] in find_best_city_placement()
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/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | aitech.c | 110 values[i] += plr_data->tech_want[i]; in dai_select_tech() 113 values[k] += plr_data->tech_want[i] / steps; in dai_select_tech() 145 plr_data->tech_want[i], in dai_select_tech() 257 adv_want tech_want; in dai_tech_effect_values() local 301 tech_want = v * 14 / 8; in dai_tech_effect_values() 303 aip->tech_want[advance_index(padv)] += tech_want; in dai_tech_effect_values() 461 plr_data->tech_want[advance_index(best_tech)] += want; in dai_wants_defender_against() 548 plr_data->tech_want[advance_index(best_tech)] += want; in dai_wants_role_unit() 565 plr_data->tech_want[i] = 0; in dai_clear_tech_wants()
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H A D | aiplayer.c | 158 created_data->tech_want[i] = orig_data->tech_want[i]; in dai_player_copy()
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H A D | aiparatrooper.c | 408 plr_data->tech_want[tech_req] += 2; in dai_choose_paratrooper() 415 plr_data->tech_want[tech_req]); in dai_choose_paratrooper() 420 plr_data->tech_want[k] += 1; in dai_choose_paratrooper()
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H A D | aidata.h | 98 adv_want tech_want[A_LAST+1]; member
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H A D | ailog.c | 83 plr_data->tech_want[advance_index(padvance)], in real_tech_log()
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H A D | aicity.c | 156 const adv_want tech_want = building_want * def_ai_city_data(pcity, ait)->building_wait in want_tech_for_improvement_effect() local 164 building_want, tech_want); in want_tech_for_improvement_effect() 167 def_ai_player_data(pplayer, ait)->tech_want[advance_index(tech)] += tech_want; in want_tech_for_improvement_effect()
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H A D | daidiplomacy.c | 154 int bulbs, tech_want, worth; in dai_goldequiv_tech() local 165 tech_want = MAX(plr_data->tech_want[tech], 0) / MAX(game.info.turn, 1); in dai_goldequiv_tech() 166 worth = bulbs + tech_want; in dai_goldequiv_tech()
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H A D | daimilitary.c | 854 plr_data->tech_want[advance_index(punittype->require_advance)] in dai_process_defender_want() 1088 plr_data->tech_want[advance_index(punittype->require_advance)] in process_attacker_want()
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H A D | aihand.c | 725 plr_data->tech_want[adv->goal.govt.req] += want; in dai_manage_government()
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H A D | aidiplomat.c | 162 plr_data->tech_want[advance_index(ut->require_advance)] in dai_choose_diplomat_defensive()
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H A D | aisettler.c | 928 plr_data->tech_want[advance_index(boattype->require_advance)] in find_best_city_placement()
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/dports/games/freeciv-nox11/freeciv-2.6.6/ |
H A D | ChangeLog | 66526 Moved tech_want data from advisors to default AI 283382 In player.h: in struct player_ai, make tech_want and tech_turns be 292128 * ai/aicity.c: Zeroing tech_want for buildings under primitive 292664 * ai/advdomestic.c: Adding tech_want for Electricity if we have 293602 Added maxbuycost, tech_want, tech_turns to player ai
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/dports/games/freeciv/freeciv-2.6.6/ |
H A D | ChangeLog | 66526 Moved tech_want data from advisors to default AI 283382 In player.h: in struct player_ai, make tech_want and tech_turns be 292128 * ai/aicity.c: Zeroing tech_want for buildings under primitive 292664 * ai/advdomestic.c: Adding tech_want for Electricity if we have 293602 Added maxbuycost, tech_want, tech_turns to player ai
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