Searched refs:techniqueEntires (Results 1 – 2 of 2) sorted by relevance
686 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in hasShaderBasedTechnique() local687 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in hasShaderBasedTechnique()689 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in hasShaderBasedTechnique()739 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in createShaderBasedTechnique() local740 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in createShaderBasedTechnique()742 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in createShaderBasedTechnique()975 const SGTechniqueList& techniqueEntires = itSrcMatEntry->second->getTechniqueList(); in cloneShaderBasedTechniques() local976 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in cloneShaderBasedTechniques()979 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in cloneShaderBasedTechniques()
685 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in hasShaderBasedTechnique() local686 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in hasShaderBasedTechnique()688 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in hasShaderBasedTechnique()763 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in createShaderBasedTechnique() local764 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in createShaderBasedTechnique()766 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in createShaderBasedTechnique()986 const SGTechniqueList& techniqueEntires = itSrcMatEntry->second->getTechniqueList(); in cloneShaderBasedTechniques() local987 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in cloneShaderBasedTechniques()990 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in cloneShaderBasedTechniques()