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Searched refs:techniqueEntires (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Components/RTShaderSystem/src/
H A DOgreShaderGenerator.cpp686 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in hasShaderBasedTechnique() local
687 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in hasShaderBasedTechnique()
689 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in hasShaderBasedTechnique()
739 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in createShaderBasedTechnique() local
740 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in createShaderBasedTechnique()
742 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in createShaderBasedTechnique()
975 const SGTechniqueList& techniqueEntires = itSrcMatEntry->second->getTechniqueList(); in cloneShaderBasedTechniques() local
976 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in cloneShaderBasedTechniques()
979 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in cloneShaderBasedTechniques()
/dports/graphics/ogre3d/ogre-1.11.6/Components/RTShaderSystem/src/
H A DOgreShaderGenerator.cpp685 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in hasShaderBasedTechnique() local
686 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in hasShaderBasedTechnique()
688 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in hasShaderBasedTechnique()
763 const SGTechniqueList& techniqueEntires = itMatEntry->second->getTechniqueList(); in createShaderBasedTechnique() local
764 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in createShaderBasedTechnique()
766 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in createShaderBasedTechnique()
986 const SGTechniqueList& techniqueEntires = itSrcMatEntry->second->getTechniqueList(); in cloneShaderBasedTechniques() local
987 SGTechniqueConstIterator itTechEntry = techniqueEntires.begin(); in cloneShaderBasedTechniques()
990 for (; itTechEntry != techniqueEntires.end(); ++itTechEntry) in cloneShaderBasedTechniques()