/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/bsp/ |
H A D | VBSPGeometry.cpp | 97 osg::Vec3 tempNormal; in getNormalFromEdges() local 142 tempNormal = e2 ^ e1; in getNormalFromEdges() 143 tempNormal.normalize(); in getNormalFromEdges() 153 tempNormal = e2 ^ e1; in getNormalFromEdges() 154 tempNormal.normalize(); in getNormalFromEdges() 168 tempNormal = e2 ^ e1; in getNormalFromEdges() 179 tempNormal = e2 ^ e1; in getNormalFromEdges() 194 tempNormal = e2 ^ e1; in getNormalFromEdges() 205 tempNormal = e2 ^ e1; in getNormalFromEdges() 220 tempNormal = e2 ^ e1; in getNormalFromEdges() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/bsp/ |
H A D | VBSPGeometry.cpp | 97 osg::Vec3 tempNormal; in getNormalFromEdges() local 142 tempNormal = e2 ^ e1; in getNormalFromEdges() 143 tempNormal.normalize(); in getNormalFromEdges() 153 tempNormal = e2 ^ e1; in getNormalFromEdges() 154 tempNormal.normalize(); in getNormalFromEdges() 168 tempNormal = e2 ^ e1; in getNormalFromEdges() 179 tempNormal = e2 ^ e1; in getNormalFromEdges() 194 tempNormal = e2 ^ e1; in getNormalFromEdges() 205 tempNormal = e2 ^ e1; in getNormalFromEdges() 220 tempNormal = e2 ^ e1; in getNormalFromEdges() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_md3load.c | 307 float tempNormal[3]; in MD3_LoadModel() local 382 float tempNormal[3]; in MD3_LoadModel() local 418 *normptr = tempNormal[0]; in MD3_LoadModel() 420 *normptr = tempNormal[2]; in MD3_LoadModel() 422 *normptr = tempNormal[1]; in MD3_LoadModel() 434 *normptr = tempNormal[0]; in MD3_LoadModel() 436 *normptr = tempNormal[2]; in MD3_LoadModel() 438 *normptr = tempNormal[1]; in MD3_LoadModel() 450 *normptr = tempNormal[0]; in MD3_LoadModel() 452 *normptr = tempNormal[2]; in MD3_LoadModel() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local 135 VectorClear( tempNormal ); in RB_SurfaceAnim() 144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim() 153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim() 154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim() 155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim() 524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local 528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim() 547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim() 548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_animation.c | 131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local 135 VectorClear( tempNormal ); in RB_SurfaceAnim() 144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim() 153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim() 154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim() 155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim() 524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local 528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim() 547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim() 548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_animation.c | 132 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local 136 VectorClear( tempNormal ); in RB_SurfaceAnim() 145 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim() 154 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim() 155 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim() 156 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim() 525 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local 529 VectorClear( tempNormal ); in RB_MDRSurfaceAnim() 548 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim() 549 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_animation.c | 131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local 135 VectorClear( tempNormal ); in RB_SurfaceAnim() 144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim() 153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim() 154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim() 155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim() 524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local 528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim() 547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim() 548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local 135 VectorClear( tempNormal ); in RB_SurfaceAnim() 144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim() 153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim() 154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim() 155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim() 524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local 528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim() 547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim() 548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_animation.c | 131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local 135 VectorClear( tempNormal ); in RB_SurfaceAnim() 144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim() 153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim() 154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim() 155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim() 524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local 528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim() 547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim() 548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/IGESSolid/ |
H A D | IGESSolid_ToolPlaneSurface.cxx | 59 Handle(IGESGeom_Direction) tempNormal; in ReadOwnParams() local 90 …if (!PR.ReadEntity(IR, PR.Current(),aStatus,STANDARD_TYPE(IGESGeom_Direction), tempNormal)){ //szv… in ReadOwnParams() 146 ent->Init (tempLocation, tempNormal, tempRefdir); in ReadOwnParams() 189 DeclareAndCast(IGESGeom_Direction, tempNormal, in OwnCopy() 195 ent->Init (tempLocation, tempNormal, tempRefdir); in OwnCopy() 200 ent->Init (tempLocation, tempNormal, tempRefdir); in OwnCopy()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 70 static float *tempVert, *tempNormal; variable 1163 tempNormal = ( float * )( tess.normal + baseVertex ); 1164 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) { 1225 tempNormal = ( float * )( tess.normal + baseVertex ); 1721 vec3_t tempVert, tempNormal; local 1725 VectorClear( tempNormal ); 1735 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); 1736 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); 1744 tess.normal[baseVertex + j][0] = tempNormal[0]; 1745 tess.normal[baseVertex + j][1] = tempNormal[1]; [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 70 static float *tempVert, *tempNormal; variable 1176 tempNormal = ( float * )( tess.normal + baseVertex ); 1177 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) { 1237 tempNormal = ( float * )( tess.normal + baseVertex ); 1712 vec3_t tempVert, tempNormal; local 1716 VectorClear( tempNormal ); 1726 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); 1727 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); 1735 tess.normal[baseVertex + j][0] = tempNormal[0]; 1736 tess.normal[baseVertex + j][1] = tempNormal[1]; [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 71 static int16_t *tempNormal; variable 1168 tempNormal = ( int16_t * )( tess.normal + baseVertex ); 1169 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) { 1183 R_VaoPackNormal(tempNormal, newNormal); 1233 tempNormal = ( int16_t * )( tess.normal + baseVertex ); 1731 vec3_t tempVert, tempNormal; local 1735 VectorClear( tempNormal ); 1745 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); 1746 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); 1747 tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_animation.c | 71 static int16_t *tempNormal; variable 1181 tempNormal = ( int16_t * )( tess.normal + baseVertex ); 1182 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) { 1196 R_VaoPackNormal(tempNormal, newNormal); 1246 tempNormal = ( int16_t * )( tess.normal + baseVertex ); 1725 vec3_t tempVert, tempNormal; local 1729 VectorClear( tempNormal ); 1739 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); 1740 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal ); 1741 tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal ); [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | G2_misc.cpp | 418 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local 422 VectorClear( tempNormal ); in R_TransformEachSurface() 439 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface() 440 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface() 441 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface() 461 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local 465 VectorClear( tempNormal ); in R_TransformEachSurface() 482 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface() 483 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface() 484 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | G2_misc.cpp | 418 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local 422 VectorClear( tempNormal ); in R_TransformEachSurface() 439 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface() 440 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface() 441 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface() 461 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local 465 VectorClear( tempNormal ); in R_TransformEachSurface() 482 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface() 483 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface() 484 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | G2_misc.cpp | 444 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local 448 VectorClear( tempNormal ); in R_TransformEachSurface() 465 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface() 466 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface() 467 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface() 487 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local 491 VectorClear( tempNormal ); in R_TransformEachSurface() 508 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface() 509 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface() 510 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_pickpoints/ |
H A D | pickpointsDialog.cpp | 911 Point3m tempNormal = lastPointToMove->getNormal(); in undo() local 917 lastPointNormal = tempNormal; in undo()
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/dports/net-mgmt/librenms/librenms-21.5.1/mibs/ruijie/ |
H A D | MY-ENTITY-MIB | 303 tempNormal(1),
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/dports/net-mgmt/observium/observium/mibs/zhone/ |
H A D | ZHONE-SHELF-MONITOR-MIB | 115 …Added tempOverLimit, tempUnderLimit, tempNormal, fanPowerSupplyAFailure, fanPowerSupplyAOK, fanPow… 1118 tempNormal(13),
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/dports/net-mgmt/observium/observium/mibs/d-link/ |
H A D | MY-ENTITY-MIB | 301 tempNormal(1),
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/dports/net-mgmt/observium/observium/mibs/qtech/ |
H A D | QTECH-ENTITY-MIB | 385 tempNormal(1),
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/dports/net-mgmt/librenms/librenms-21.5.1/mibs/teleste/ |
H A D | TELESTE-COMMON-MIB | 323 tempNormal(1),
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/dports/net-mgmt/observium/observium/mibs/teleste/ |
H A D | TELESTE-COMMON-MIB | 323 tempNormal(1),
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