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Searched refs:tempNormal (Results 1 – 24 of 24) sorted by relevance

/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/bsp/
H A DVBSPGeometry.cpp97 osg::Vec3 tempNormal; in getNormalFromEdges() local
142 tempNormal = e2 ^ e1; in getNormalFromEdges()
143 tempNormal.normalize(); in getNormalFromEdges()
153 tempNormal = e2 ^ e1; in getNormalFromEdges()
154 tempNormal.normalize(); in getNormalFromEdges()
168 tempNormal = e2 ^ e1; in getNormalFromEdges()
179 tempNormal = e2 ^ e1; in getNormalFromEdges()
194 tempNormal = e2 ^ e1; in getNormalFromEdges()
205 tempNormal = e2 ^ e1; in getNormalFromEdges()
220 tempNormal = e2 ^ e1; in getNormalFromEdges()
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/bsp/
H A DVBSPGeometry.cpp97 osg::Vec3 tempNormal; in getNormalFromEdges() local
142 tempNormal = e2 ^ e1; in getNormalFromEdges()
143 tempNormal.normalize(); in getNormalFromEdges()
153 tempNormal = e2 ^ e1; in getNormalFromEdges()
154 tempNormal.normalize(); in getNormalFromEdges()
168 tempNormal = e2 ^ e1; in getNormalFromEdges()
179 tempNormal = e2 ^ e1; in getNormalFromEdges()
194 tempNormal = e2 ^ e1; in getNormalFromEdges()
205 tempNormal = e2 ^ e1; in getNormalFromEdges()
220 tempNormal = e2 ^ e1; in getNormalFromEdges()
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_md3load.c307 float tempNormal[3]; in MD3_LoadModel() local
382 float tempNormal[3]; in MD3_LoadModel() local
418 *normptr = tempNormal[0]; in MD3_LoadModel()
420 *normptr = tempNormal[2]; in MD3_LoadModel()
422 *normptr = tempNormal[1]; in MD3_LoadModel()
434 *normptr = tempNormal[0]; in MD3_LoadModel()
436 *normptr = tempNormal[2]; in MD3_LoadModel()
438 *normptr = tempNormal[1]; in MD3_LoadModel()
450 *normptr = tempNormal[0]; in MD3_LoadModel()
452 *normptr = tempNormal[2]; in MD3_LoadModel()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_animation.c131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local
135 VectorClear( tempNormal ); in RB_SurfaceAnim()
144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim()
153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim()
154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim()
155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim()
524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local
528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim()
547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim()
548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_animation.c131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local
135 VectorClear( tempNormal ); in RB_SurfaceAnim()
144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim()
153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim()
154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim()
155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim()
524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local
528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim()
547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim()
548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim()
[all …]
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_animation.c132 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local
136 VectorClear( tempNormal ); in RB_SurfaceAnim()
145 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim()
154 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim()
155 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim()
156 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim()
525 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local
529 VectorClear( tempNormal ); in RB_MDRSurfaceAnim()
548 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim()
549 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_animation.c131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local
135 VectorClear( tempNormal ); in RB_SurfaceAnim()
144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim()
153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim()
154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim()
155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim()
524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local
528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim()
547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim()
548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local
135 VectorClear( tempNormal ); in RB_SurfaceAnim()
144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim()
153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim()
154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim()
155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim()
524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local
528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim()
547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim()
548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_animation.c131 vec3_t tempVert, tempNormal; in RB_SurfaceAnim() local
135 VectorClear( tempNormal ); in RB_SurfaceAnim()
144 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal ); in RB_SurfaceAnim()
153 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_SurfaceAnim()
154 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_SurfaceAnim()
155 tess.normal[baseVertex + j][2] = tempNormal[2]; in RB_SurfaceAnim()
524 vec3_t tempVert, tempNormal; in RB_MDRSurfaceAnim() local
528 VectorClear( tempNormal ); in RB_MDRSurfaceAnim()
547 tess.normal[baseVertex + j][0] = tempNormal[0]; in RB_MDRSurfaceAnim()
548 tess.normal[baseVertex + j][1] = tempNormal[1]; in RB_MDRSurfaceAnim()
[all …]
/dports/cad/opencascade/opencascade-7.6.0/src/IGESSolid/
H A DIGESSolid_ToolPlaneSurface.cxx59 Handle(IGESGeom_Direction) tempNormal; in ReadOwnParams() local
90 …if (!PR.ReadEntity(IR, PR.Current(),aStatus,STANDARD_TYPE(IGESGeom_Direction), tempNormal)){ //szv… in ReadOwnParams()
146 ent->Init (tempLocation, tempNormal, tempRefdir); in ReadOwnParams()
189 DeclareAndCast(IGESGeom_Direction, tempNormal, in OwnCopy()
195 ent->Init (tempLocation, tempNormal, tempRefdir); in OwnCopy()
200 ent->Init (tempLocation, tempNormal, tempRefdir); in OwnCopy()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c70 static float *tempVert, *tempNormal; variable
1163 tempNormal = ( float * )( tess.normal + baseVertex );
1164 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) {
1225 tempNormal = ( float * )( tess.normal + baseVertex );
1721 vec3_t tempVert, tempNormal; local
1725 VectorClear( tempNormal );
1735 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
1736 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
1744 tess.normal[baseVertex + j][0] = tempNormal[0];
1745 tess.normal[baseVertex + j][1] = tempNormal[1];
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c70 static float *tempVert, *tempNormal; variable
1176 tempNormal = ( float * )( tess.normal + baseVertex );
1177 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) {
1237 tempNormal = ( float * )( tess.normal + baseVertex );
1712 vec3_t tempVert, tempNormal; local
1716 VectorClear( tempNormal );
1726 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
1727 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
1735 tess.normal[baseVertex + j][0] = tempNormal[0];
1736 tess.normal[baseVertex + j][1] = tempNormal[1];
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c71 static int16_t *tempNormal; variable
1168 tempNormal = ( int16_t * )( tess.normal + baseVertex );
1169 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) {
1183 R_VaoPackNormal(tempNormal, newNormal);
1233 tempNormal = ( int16_t * )( tess.normal + baseVertex );
1731 vec3_t tempVert, tempNormal; local
1735 VectorClear( tempNormal );
1745 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
1746 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
1747 tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal );
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c71 static int16_t *tempNormal; variable
1181 tempNormal = ( int16_t * )( tess.normal + baseVertex );
1182 for ( j = 0; j < render_count; j++, tempVert += 4, tempNormal += 4 ) {
1196 R_VaoPackNormal(tempNormal, newNormal);
1246 tempNormal = ( int16_t * )( tess.normal + baseVertex );
1725 vec3_t tempVert, tempNormal; local
1729 VectorClear( tempNormal );
1739 tempNormal[0] += w->boneWeight * DotProduct( bone->matrix[0], v->normal );
1740 tempNormal[1] += w->boneWeight * DotProduct( bone->matrix[1], v->normal );
1741 tempNormal[2] += w->boneWeight * DotProduct( bone->matrix[2], v->normal );
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_misc.cpp418 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local
422 VectorClear( tempNormal ); in R_TransformEachSurface()
439 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface()
440 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface()
441 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
461 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local
465 VectorClear( tempNormal ); in R_TransformEachSurface()
482 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface()
483 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface()
484 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_misc.cpp418 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local
422 VectorClear( tempNormal ); in R_TransformEachSurface()
439 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface()
440 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface()
441 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
461 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local
465 VectorClear( tempNormal ); in R_TransformEachSurface()
482 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface()
483 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface()
484 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_misc.cpp444 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local
448 VectorClear( tempNormal ); in R_TransformEachSurface()
465 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface()
466 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface()
467 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
487 vec3_t tempVert, tempNormal; in R_TransformEachSurface() local
491 VectorClear( tempNormal ); in R_TransformEachSurface()
508 tempNormal[0] += fBoneWeight * DotProduct( bone.matrix[0], v->normal ); in R_TransformEachSurface()
509 tempNormal[1] += fBoneWeight * DotProduct( bone.matrix[1], v->normal ); in R_TransformEachSurface()
510 tempNormal[2] += fBoneWeight * DotProduct( bone.matrix[2], v->normal ); in R_TransformEachSurface()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/edit_pickpoints/
H A DpickpointsDialog.cpp911 Point3m tempNormal = lastPointToMove->getNormal(); in undo() local
917 lastPointNormal = tempNormal; in undo()
/dports/net-mgmt/librenms/librenms-21.5.1/mibs/ruijie/
H A DMY-ENTITY-MIB303 tempNormal(1),
/dports/net-mgmt/observium/observium/mibs/zhone/
H A DZHONE-SHELF-MONITOR-MIB115 …Added tempOverLimit, tempUnderLimit, tempNormal, fanPowerSupplyAFailure, fanPowerSupplyAOK, fanPow…
1118 tempNormal(13),
/dports/net-mgmt/observium/observium/mibs/d-link/
H A DMY-ENTITY-MIB301 tempNormal(1),
/dports/net-mgmt/observium/observium/mibs/qtech/
H A DQTECH-ENTITY-MIB385 tempNormal(1),
/dports/net-mgmt/librenms/librenms-21.5.1/mibs/teleste/
H A DTELESTE-COMMON-MIB323 tempNormal(1),
/dports/net-mgmt/observium/observium/mibs/teleste/
H A DTELESTE-COMMON-MIB323 tempNormal(1),