Searched refs:tempPosX (Results 1 – 1 of 1) sorted by relevance
1310 exploRec[i].x = tempPosX; in JE_makeExplosion()1392 if ((signed)tempPosX + x - 2 < 0 in JE_superPixel()1848 int tempPosX, tempPosY; in DE_RunTickExplosions() local1869 while(tempPosX < 0) { tempPosX += 320; } in DE_RunTickExplosions()1870 while(tempPosX > 320) { tempPosX -= 320; } in DE_RunTickExplosions()1945 unsigned int tempPosX, tempPosY; in DE_RunTickShots() local2001 tempPosX = roundf(shotRec[i].x); in DE_RunTickShots()2013 if (tempPosX > unit->unitX && tempPosX < unit->unitX + 11 in DE_RunTickShots()2042 && tempPosX >= world.mapWalls[j].wallX && tempPosX <= world.mapWalls[j].wallX + 11 in DE_RunTickShots()2070 tempPosX = roundf(shotRec[i].x); in DE_RunTickShots()[all …]