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Searched refs:tempPosX (Results 1 – 1 of 1) sorted by relevance

/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Ddestruct.c1310 exploRec[i].x = tempPosX; in JE_makeExplosion()
1392 if ((signed)tempPosX + x - 2 < 0 in JE_superPixel()
1848 int tempPosX, tempPosY; in DE_RunTickExplosions() local
1869 while(tempPosX < 0) { tempPosX += 320; } in DE_RunTickExplosions()
1870 while(tempPosX > 320) { tempPosX -= 320; } in DE_RunTickExplosions()
1945 unsigned int tempPosX, tempPosY; in DE_RunTickShots() local
2001 tempPosX = roundf(shotRec[i].x); in DE_RunTickShots()
2013 if (tempPosX > unit->unitX && tempPosX < unit->unitX + 11 in DE_RunTickShots()
2042 && tempPosX >= world.mapWalls[j].wallX && tempPosX <= world.mapWalls[j].wallX + 11 in DE_RunTickShots()
2070 tempPosX = roundf(shotRec[i].x); in DE_RunTickShots()
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