Searched refs:tempPosY (Results 1 – 1 of 1) sorted by relevance
1311 exploRec[i].y = tempPosY; in JE_makeExplosion()1848 int tempPosX, tempPosY; in DE_RunTickExplosions() local1873 if (tempPosY >= 200 || tempPosY <= 15) { continue; } in DE_RunTickExplosions()1945 unsigned int tempPosX, tempPosY; in DE_RunTickShots() local2002 tempPosY = roundf(shotRec[i].y); in DE_RunTickShots()2014 && tempPosY < unit->unitY && tempPosY > unit->unitY - 13) in DE_RunTickShots()2043 && tempPosY >= world.mapWalls[j].wallY && tempPosY <= world.mapWalls[j].wallY + 14) in DE_RunTickShots()2318 int tempPosX, tempPosY; in DE_RunTickDrawCrosshairs() local2341 if(tempPosY > 9) in DE_RunTickDrawCrosshairs()2343 if(tempPosY > 11) in DE_RunTickDrawCrosshairs()[all …]