Searched refs:temp_attitude (Results 1 – 13 of 13) sorted by relevance
267 return clone_mons(orig, quiet, obvious, orig->temp_attitude()); in clone_mons()
253 switch (mon_target->temp_attitude()) in __anon41bd6ab60202()
33 const mon_attitude_type att = mon->temp_attitude(); in mons_att_changed()
393 virtual mon_attitude_type temp_attitude() const = 0;
132 mon_attitude_type temp_attitude() const override;
231 mon_attitude_type monster::temp_attitude() const in temp_attitude() function in monster3084 return temp_attitude() == ATT_FRIENDLY; in friendly()3089 mon_attitude_type att = temp_attitude(); in neutral()3096 return temp_attitude() == ATT_GOOD_NEUTRAL; in good_neutral()3101 return temp_attitude() == ATT_STRICT_NEUTRAL; in strict_neutral()
1936 && !mons_atts_aligned(agent->temp_attitude(), mon.attitude); in affects_monster()1969 && !mons_atts_aligned(agent->temp_attitude(), mon.attitude); in affects_monster()
983 else if (targ_monst->temp_attitude() == ATT_NEUTRAL && !you.confused() in move_player_action()
370 beam.attitude = attacker->temp_attitude(); in _POWER_melee_effects()
747 mon_attitude_type temp_attitude() const override { return ATT_FRIENDLY; }; in temp_attitude() function
3417 return mons_atts_aligned(m1->temp_attitude(), m2->temp_attitude()); in mons_aligned()3469 return m.temp_attitude(); in mons_attitude()
987 if (!mons_atts_aligned(caster.temp_attitude(), targ.real_attitude())) in _monster_will_buff()3316 mon_attitude_type castatt = caster->temp_attitude(); in _glaciate_tracer()3328 if (mons_atts_aligned(castatt, victim->temp_attitude())) in _glaciate_tracer()
3292 beam.attitude = agent->temp_attitude(); in _hailstorm_cell()