Home
last modified time | relevance | path

Searched refs:temp_children (Results 1 – 16 of 16) sorted by relevance

/dports/devel/libsavitar/libSavitar-96eba0e/src/
H A DScene.cpp115 std::vector<SceneNode*> temp_children = scene_node->getAllChildren(); in getAllSceneNodes() local
116 all_nodes.insert(all_nodes.end(), temp_children.begin(), temp_children.end()); in getAllSceneNodes()
H A DSceneNode.cpp149 std::vector<SceneNode*> temp_children = scene_node->getAllChildren(); in getAllChildren() local
150 all_children.insert(all_children.end(), temp_children.begin(), temp_children.end()); in getAllChildren()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_snap_utilities_line/
H A Dcommon_classes.py389 temp_children = set()
391 temp_children.clear()
393 temp_children.add(obj)
396 children.update(temp_children)
397 temp_children.clear()
400 del temp_children
/dports/sysutils/fusefs-securefs/securefs-0.12.0/sources/
H A Dbtree_dir.cpp543 std::vector<uint32_t> temp_children; in connect()
544 temp_children.reserve(left->children().size() + right->children().size()); in connect()
545 steal(temp_children, left->children()); in connect()
546 steal(temp_children, right->children()); in connect()
548 left->mutable_children().assign(temp_children.begin(), temp_children.begin() + middle + 1); in connect()
549 right->mutable_children().assign(temp_children.begin() + middle + 1, temp_children.end()); in connect()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DCOBScene.h112 mutable ChildList temp_children; member
H A DCOBLoader.cpp195 root->temp_children.push_back(&nn); in InternReadFile()
201 nn.temp_children.push_back(&mm); in InternReadFile()
375 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes()
376 for_each(const Node* n, root.temp_children) { in BuildNodes()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/COB/
H A DCOBScene.h118 mutable ChildList temp_children; member
H A DCOBLoader.cpp215 root->temp_children.push_back(&nn); in InternReadFile()
221 nn.temp_children.push_back(&mm); in InternReadFile()
398 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes()
399 for(const Node* n : root.temp_children) { in BuildNodes()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DCOBScene.h115 mutable ChildList temp_children; member
H A DCOBLoader.cpp218 root->temp_children.push_back(&nn); in InternReadFile()
224 nn.temp_children.push_back(&mm); in InternReadFile()
398 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes()
399 for_each(const Node* n, root.temp_children) { in BuildNodes()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/COB/
H A DCOBScene.h117 mutable ChildList temp_children; member
H A DCOBLoader.cpp215 root->temp_children.push_back(&nn); in InternReadFile()
221 nn.temp_children.push_back(&mm); in InternReadFile()
395 nd->mChildren = new aiNode *[root.temp_children.size()](); in BuildNodes()
396 for (const Node *n : root.temp_children) { in BuildNodes()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DCOBScene.h115 mutable ChildList temp_children; member
H A DCOBLoader.cpp215 root->temp_children.push_back(&nn); in InternReadFile()
221 nn.temp_children.push_back(&mm); in InternReadFile()
395 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes()
396 for(const Node* n : root.temp_children) { in BuildNodes()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DCOBScene.h117 mutable ChildList temp_children; member
H A DCOBLoader.cpp215 root->temp_children.push_back(&nn); in InternReadFile()
221 nn.temp_children.push_back(&mm); in InternReadFile()
395 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes()
396 for(const Node* n : root.temp_children) { in BuildNodes()