Searched refs:temp_children (Results 1 – 16 of 16) sorted by relevance
/dports/devel/libsavitar/libSavitar-96eba0e/src/ |
H A D | Scene.cpp | 115 std::vector<SceneNode*> temp_children = scene_node->getAllChildren(); in getAllSceneNodes() local 116 all_nodes.insert(all_nodes.end(), temp_children.begin(), temp_children.end()); in getAllSceneNodes()
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H A D | SceneNode.cpp | 149 std::vector<SceneNode*> temp_children = scene_node->getAllChildren(); in getAllChildren() local 150 all_children.insert(all_children.end(), temp_children.begin(), temp_children.end()); in getAllChildren()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/mesh_snap_utilities_line/ |
H A D | common_classes.py | 389 temp_children = set() 391 temp_children.clear() 393 temp_children.add(obj) 396 children.update(temp_children) 397 temp_children.clear() 400 del temp_children
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/dports/sysutils/fusefs-securefs/securefs-0.12.0/sources/ |
H A D | btree_dir.cpp | 543 std::vector<uint32_t> temp_children; in connect() 544 temp_children.reserve(left->children().size() + right->children().size()); in connect() 545 steal(temp_children, left->children()); in connect() 546 steal(temp_children, right->children()); in connect() 548 left->mutable_children().assign(temp_children.begin(), temp_children.begin() + middle + 1); in connect() 549 right->mutable_children().assign(temp_children.begin() + middle + 1, temp_children.end()); in connect()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | COBScene.h | 112 mutable ChildList temp_children; member
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H A D | COBLoader.cpp | 195 root->temp_children.push_back(&nn); in InternReadFile() 201 nn.temp_children.push_back(&mm); in InternReadFile() 375 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes() 376 for_each(const Node* n, root.temp_children) { in BuildNodes()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/COB/ |
H A D | COBScene.h | 118 mutable ChildList temp_children; member
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H A D | COBLoader.cpp | 215 root->temp_children.push_back(&nn); in InternReadFile() 221 nn.temp_children.push_back(&mm); in InternReadFile() 398 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes() 399 for(const Node* n : root.temp_children) { in BuildNodes()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | COBScene.h | 115 mutable ChildList temp_children; member
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H A D | COBLoader.cpp | 218 root->temp_children.push_back(&nn); in InternReadFile() 224 nn.temp_children.push_back(&mm); in InternReadFile() 398 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes() 399 for_each(const Node* n, root.temp_children) { in BuildNodes()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/COB/ |
H A D | COBScene.h | 117 mutable ChildList temp_children; member
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H A D | COBLoader.cpp | 215 root->temp_children.push_back(&nn); in InternReadFile() 221 nn.temp_children.push_back(&mm); in InternReadFile() 395 nd->mChildren = new aiNode *[root.temp_children.size()](); in BuildNodes() 396 for (const Node *n : root.temp_children) { in BuildNodes()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | COBScene.h | 115 mutable ChildList temp_children; member
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H A D | COBLoader.cpp | 215 root->temp_children.push_back(&nn); in InternReadFile() 221 nn.temp_children.push_back(&mm); in InternReadFile() 395 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes() 396 for(const Node* n : root.temp_children) { in BuildNodes()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | COBScene.h | 117 mutable ChildList temp_children; member
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H A D | COBLoader.cpp | 215 root->temp_children.push_back(&nn); in InternReadFile() 221 nn.temp_children.push_back(&mm); in InternReadFile() 395 nd->mChildren = new aiNode*[root.temp_children.size()](); in BuildNodes() 396 for(const Node* n : root.temp_children) { in BuildNodes()
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